added voice group volume to scumm engine for imuse digital and implemeted volume groups control

svn-id: r13468
This commit is contained in:
Paweł Kołodziejski 2004-04-05 18:24:36 +00:00
parent 781809ee2b
commit f141ad488b
13 changed files with 138 additions and 39 deletions

1
README
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@ -299,6 +299,7 @@ arguments - see the next section.
-m, --music-volume=NUM Set the music volume, 0-255 (default: 192)
-o, --master-volume=NUM Set the master volume, 0-255 (default: 192)
-s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)
-r, --voice-volume=NUM Set the voice volume, 0-255 (default: 192)
-n, --subtitles Enable subtitles (use with games that have voice)
-b, --boot-param=NUM Pass number to the boot script (boot param)
-d, --debuglevel=NUM Set debug verbosity level

2
TODO
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@ -261,8 +261,6 @@ SCUMM
- Change code to new mixer pool method procedure
- Check if VAR_SYNC if it's set to nonzero value
- Add pool method for FT voc samples from resource
- Add missing volume channels into sound mixer needed by imuse and add code
into imuse
- Implement tuning volume level or something(not sure yet what is)
- Implement stuff for fadeParam in JUMP opcode (maybe never implemented)
- Recheck 'next region' code

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@ -63,6 +63,7 @@ static const char USAGE_STRING[] =
" -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n"
" -o, --master-volume=NUM Set the master volume, 0-255 (default: 192)\n"
" -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n"
" -r, --voice-volume=NUM Set the voice volume, 0-255 (default: 192)\n"
" -n, --subtitles Enable subtitles (use with games that have voice)\n"
" -b, --boot-param=NUM Pass number to the boot script (boot param)\n"
" -d, --debuglevel=NUM Set debug verbosity level\n"
@ -107,6 +108,7 @@ GameDetector::GameDetector() {
ConfMan.registerDefault("master_volume", 192);
ConfMan.registerDefault("music_volume", 192);
ConfMan.registerDefault("sfx_volume", 192);
ConfMan.registerDefault("voice_volume", 192);
ConfMan.registerDefault("multi_midi", false);
ConfMan.registerDefault("native_mt32", false);
@ -367,6 +369,10 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
ConfMan.set("sfx_volume", (int)strtol(option, 0, 10), kTransientDomain);
END_OPTION
DO_OPTION('r', "voice-volume")
ConfMan.set("voice_volume", (int)strtol(option, 0, 10), kTransientDomain);
END_OPTION
DO_OPTION_CMD('t', "list-targets")
listTargets();
exit(0);

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@ -21,6 +21,7 @@ Usage: scummvm [OPTIONS]... [GAME]\\
-m, --music-volume=NUM &Set the music volume, 0-255 (default: 192)\\
-o, --master-volume=NUM &Set the master volume, 0-255 (default: 192)\\
-s, --sfx-volume=NUM &Set the sfx volume, 0-255 (default: 192)\\
-r, --voice-volume=NUM &Set the voice volume, 0-255 (default: 192)\\
-n, --subtitles &Enable subtitles (use with games that have voice)\\
-b, --boot-param=NUM &Pass number to the boot script (boot param)\\
-d, --debuglevel=NUM &Set debug verbosity level\\

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@ -225,7 +225,8 @@ void EditGameDialog::open() {
e = ConfMan.hasKey("master_volume", _domain) ||
ConfMan.hasKey("music_volume", _domain) ||
ConfMan.hasKey("sfx_volume", _domain);
ConfMan.hasKey("sfx_volume", _domain) ||
ConfMan.hasKey("voice_volume", _domain);
_globalVolumeOverride->setState(e);
// TODO: game path

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@ -49,6 +49,7 @@ enum {
kMasterVolumeChanged = 'mavc',
kMusicVolumeChanged = 'muvc',
kSfxVolumeChanged = 'sfvc',
kVoiceVolumeChanged = 'vcvc',
kChooseSaveDirCmd = 'chos'
};
@ -62,7 +63,8 @@ OptionsDialog::OptionsDialog(const String &domain, int x, int y, int w, int h)
_enableVolumeSettings(false),
_masterVolumeSlider(0), _masterVolumeLabel(0),
_musicVolumeSlider(0), _musicVolumeLabel(0),
_sfxVolumeSlider(0), _sfxVolumeLabel(0) {
_sfxVolumeSlider(0), _sfxVolumeLabel(0),
_voiceVolumeSlider(0), _voiceVolumeLabel(0) {
}
@ -137,6 +139,10 @@ void OptionsDialog::open() {
vol = ConfMan.getInt("sfx_volume", _domain);
_sfxVolumeSlider->setValue(vol);
_sfxVolumeLabel->setValue(vol);
vol = ConfMan.getInt("voice_volume", _domain);
_voiceVolumeSlider->setValue(vol);
_voiceVolumeLabel->setValue(vol);
}
}
@ -161,10 +167,12 @@ void OptionsDialog::close() {
ConfMan.set("master_volume", _masterVolumeSlider->getValue(), _domain);
ConfMan.set("music_volume", _musicVolumeSlider->getValue(), _domain);
ConfMan.set("sfx_volume", _sfxVolumeSlider->getValue(), _domain);
ConfMan.set("voice_volume", _voiceVolumeSlider->getValue(), _domain);
} else {
ConfMan.removeKey("master_volume", _domain);
ConfMan.removeKey("music_volume", _domain);
ConfMan.removeKey("sfx_volume", _domain);
ConfMan.removeKey("voice_volume", _domain);
}
}
@ -209,6 +217,10 @@ void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
_sfxVolumeLabel->setValue(_sfxVolumeSlider->getValue());
_sfxVolumeLabel->draw();
break;
case kVoiceVolumeChanged:
_voiceVolumeLabel->setValue(_voiceVolumeSlider->getValue());
_voiceVolumeLabel->draw();
break;
case kOKCmd:
setResult(1);
close();
@ -246,6 +258,8 @@ void OptionsDialog::setVolumeSettingsState(bool enabled) {
_musicVolumeLabel->setEnabled(enabled);
_sfxVolumeSlider->setEnabled(enabled);
_sfxVolumeLabel->setEnabled(enabled);
_voiceVolumeSlider->setEnabled(enabled);
_voiceVolumeLabel->setEnabled(enabled);
}
int OptionsDialog::addGraphicControls(GuiObject *boss, int yoffset) {
@ -335,6 +349,12 @@ int OptionsDialog::addVolumeControls(GuiObject *boss, int yoffset) {
_sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
yoffset += 16;
_voiceVolumeSlider = new SliderWidget(boss, 5, yoffset, 185, 12, "Voice volume: ", 100, kVoiceVolumeChanged);
_voiceVolumeLabel = new StaticTextWidget(boss, 200, yoffset + 2, 24, kLineHeight, "100%", kTextAlignLeft);
_voiceVolumeSlider->setMinValue(0); _voiceVolumeSlider->setMaxValue(255);
_voiceVolumeLabel->setFlags(WIDGET_CLEARBG);
yoffset += 16;
_enableVolumeSettings = true;
return yoffset;
@ -344,13 +364,13 @@ int OptionsDialog::addVolumeControls(GuiObject *boss, int yoffset) {
GlobalOptionsDialog::GlobalOptionsDialog(GameDetector &detector)
: OptionsDialog(Common::ConfigManager::kApplicationDomain, 10, 20, 320 - 2 * 10, 200 - 2 * 20) {
: OptionsDialog(Common::ConfigManager::kApplicationDomain, 10, 20, 320 - 2 * 10, 200 - 1 * 20) {
const int vBorder = 5;
const int vBorder = 4;
int yoffset;
// The tab widget
TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - 24 - 2*vBorder);
TabWidget *tab = new TabWidget(this, 0, vBorder, _w, _h - 24 - 2 * vBorder);
//
// 1) The graphics tab

View File

@ -90,6 +90,9 @@ private:
SliderWidget *_sfxVolumeSlider;
StaticTextWidget *_sfxVolumeLabel;
SliderWidget *_voiceVolumeSlider;
StaticTextWidget *_voiceVolumeLabel;
};

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@ -30,6 +30,7 @@
#include "scumm/sound.h"
#include "scumm/scumm.h"
#include "scumm/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/player_v2.h"
#include "scumm/verbs.h"
#include "sound/mididrv.h"
@ -430,7 +431,7 @@ ConfigDialog::ConfigDialog(ScummEngine *scumm)
//
// Some misc options
//
subtitlesCheckbox = new GUI::CheckboxWidget(this, 15, 62, 200, 16, "Show subtitles", 0, 'S');
subtitlesCheckbox = new GUI::CheckboxWidget(this, 15, 78, 200, 16, "Show subtitles", 0, 'S');
//
// Create the sub dialog(s)
@ -469,10 +470,20 @@ void ConfigDialog::close() {
int soundVolumeMaster = ConfMan.getInt("master_volume");
int soundVolumeMusic = ConfMan.getInt("music_volume");
int soundVolumeSfx = ConfMan.getInt("sfx_volume");
int soundVolumeVoice = ConfMan.getInt("voice_volume");
if (_vm->_imuseDigital) {
_vm->_mixer->setVolume(soundVolumeMaster);
_vm->_imuseDigital->setGroupMusicVolume(soundVolumeMusic / 2);
_vm->_imuseDigital->setGroupSfxVolume(soundVolumeSfx / 2);
_vm->_imuseDigital->setGroupVoiceVolume(soundVolumeVoice / 2);
return;
}
if (_vm->_imuse) {
_vm->_imuse->set_music_volume(soundVolumeMusic);
}
if (_vm->_musicEngine) {
_vm->_musicEngine->setMasterVolume(soundVolumeMaster);
}

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@ -20,6 +20,7 @@
#include "stdafx.h"
#include "common/timer.h"
#include "common/config-manager.h"
#include "scumm/actor.h"
#include "scumm/scumm.h"
@ -46,6 +47,9 @@ IMuseDigital::IMuseDigital(ScummEngine *scumm)
_mutex = g_system->createMutex();
_pause = false;
_sound = new ImuseDigiSndMgr(_vm);
_volVoice = 0;
_volSfx = 0;
_volMusic = 0;
resetState();
_vm->_timer->installTimerProc(timer_handler, 1000000 / 25, this);
}
@ -60,6 +64,28 @@ IMuseDigital::~IMuseDigital() {
g_system->deleteMutex(_mutex);
}
void IMuseDigital::resetState() {
_curMusicState = 0;
_curMusicSeq = 0;
_curMusicCue = 0;
memset(_attributes, 0, sizeof(_attributes));
_curSeqAtribPos = 0;
}
static const Common::String &kTransientDomain = Common::ConfigManager::kTransientDomain;
void IMuseDigital::setGroupVoiceVolume(int volume) {
_volVoice = volume;
}
void IMuseDigital::setGroupMusicVolume(int volume) {
_volMusic = volume;
}
void IMuseDigital::setGroupSfxVolume(int volume) {
_volSfx = volume;
}
void IMuseDigital::callback() {
Common::StackLock lock(_mutex, "IMuseDigital::callback()");
int l = 0;
@ -113,14 +139,22 @@ void IMuseDigital::callback() {
}
int pan = (_track[l].pan != 64) ? 2 * _track[l].pan - 127 : 0;
int vol = _track[l].vol / 1000;
if (_track[l].soundGroup == 1)
vol = (vol * _volVoice) / 128;
if (_track[l].soundGroup == 2)
vol = (vol * _volSfx) / 128;
if (_track[l].soundGroup == 3)
vol = (vol * _volMusic) / 128;
if (_vm->_mixer->isReady()) {
if (_track[l].stream2) {
if (!_track[l].started) {
_track[l].started = true;
_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream2, true, _track[l].vol / 1000, _track[l].pan, -1, false);
_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream2, false, _track[l].vol / 1000, _track[l].pan, -1, false);
} else {
_vm->_mixer->setChannelVolume(_track[l].handle, _track[l].vol / 1000);
_vm->_mixer->setChannelVolume(_track[l].handle, vol);
_vm->_mixer->setChannelBalance(_track[l].handle, pan);
}
continue;
@ -174,7 +208,7 @@ void IMuseDigital::callback() {
result = mixer_size;
if (_vm->_mixer->isReady()) {
_vm->_mixer->setChannelVolume(_track[l].handle, _track[l].vol / 1000);
_vm->_mixer->setChannelVolume(_track[l].handle, vol);
_vm->_mixer->setChannelBalance(_track[l].handle, pan);
_track[l].stream->append(data, result);
_track[l].regionOffset += result;
@ -345,7 +379,7 @@ void IMuseDigital::startSound(int soundId, const char *soundName, int soundType,
} else {
_track[l].stream2 = NULL;
_track[l].stream = makeAppendableAudioStream(freq, mixerFlags, 100000);
_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream, true, _track[l].vol / 1000, _track[l].pan, -1);
_vm->_mixer->playInputStream(&_track[l].handle, _track[l].stream, false, _track[l].vol / 1000, _track[l].pan, -1);
}
_track[l].used = true;
@ -373,7 +407,7 @@ void IMuseDigital::stopSound(int soundId) {
void IMuseDigital::setPriority(int soundId, int priority) {
Common::StackLock lock(_mutex, "IMuseDigital::setPriority()");
debug(5, "IMuseDigital::setPrioritySound(%d, %d)", soundId, priority);
debug(5, "IMuseDigital::setPriority(%d, %d)", soundId, priority);
assert ((priority >= 0) && (priority <= 127));
@ -386,7 +420,7 @@ void IMuseDigital::setPriority(int soundId, int priority) {
void IMuseDigital::setVolume(int soundId, int volume) {
Common::StackLock lock(_mutex, "IMuseDigital::setVolume()");
debug(5, "IMuseDigital::setVolumeSound(%d, %d)", soundId, volume);
debug(5, "IMuseDigital::setVolume(%d, %d)", soundId, volume);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].vol = volume * 1000;
@ -396,7 +430,7 @@ void IMuseDigital::setVolume(int soundId, int volume) {
void IMuseDigital::setPan(int soundId, int pan) {
Common::StackLock lock(_mutex, "IMuseDigital::setPan()");
debug(5, "IMuseDigital::setVolumeSound(%d, %d)", soundId, pan);
debug(5, "IMuseDigital::setPan(%d, %d)", soundId, pan);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].pan = pan;
@ -404,6 +438,17 @@ void IMuseDigital::setPan(int soundId, int pan) {
}
}
void IMuseDigital::selectGroupVolume(int soundId, int groupId) {
Common::StackLock lock(_mutex, "IMuseDigital::setGroupVolume()");
debug(5, "IMuseDigital::setGroupVolume(%d, %d)", soundId, groupId);
assert((groupId >= 1) && (groupId <= 3));
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
if ((_track[l].soundId == soundId) && _track[l].used) {
_track[l].soundGroup = groupId;
}
}
}
void IMuseDigital::setFade(int soundId, int destVolume, int delay60HzTicks) {
Common::StackLock lock(_mutex, "IMuseDigital::setFade()");
debug(5, "IMuseDigital::setFade(%d, %d, %d)", soundId, destVolume, delay60HzTicks);
@ -497,8 +542,8 @@ void IMuseDigital::parseScriptCmds(int a, int b, int c, int d, int e, int f, int
break;
case 12: // ImuseSetParam
switch (sub_cmd) {
case 0x400: // set group volume
debug(5, "set group volume (0x400), soundId(%d), group volume(%d)", soundId, d);
case 0x400: // select group volume
selectGroupVolume(soundId, d);
break;
case 0x500: // set priority
setPriority(soundId, d);
@ -593,17 +638,17 @@ void IMuseDigital::parseScriptCmds(int a, int b, int c, int d, int e, int f, int
_attributes[b] = c;
}
break;
case 0x2000: // ImuseSetMasterSFXVolume
debug(5, "ImuseSetMasterSFXVolume (%d)", b);
// TODO
case 0x2000: // ImuseSetGroupSfxVolume
debug(5, "ImuseSetGroupSFXVolume (%d)", b);
// setGroupSfxVolume(b);
break;
case 0x2001: // ImuseSetMasterVoiceVolume
debug(5, "ImuseSetMasterVoiceVolume (%d)", b);
// TODO
case 0x2001: // ImuseSetGroupVoiceVolume
debug(5, "ImuseSetGroupVoiceVolume (%d)", b);
// setGroupVoiceVolume(b);
break;
case 0x2002: // ImuseSetMasterMusicVolume
debug(5, "ImuseSetMasterMusicVolume (%d)", b);
// TODO
case 0x2002: // ImuseSetGroupMusicVolume
debug(5, "ImuseSetGroupMusicVolume (%d)", b);
// setGroupMusicVolume(b);
break;
default:
warning("IMuseDigital::doCommand DEFAULT command %d", cmd);

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@ -76,6 +76,11 @@ private:
OSystem::MutexRef _mutex;
ScummEngine *_vm;
ImuseDigiSndMgr *_sound;
int _volVoice;
int _volSfx;
int _volMusic;
bool _pause;
int _attributes[188];
@ -125,18 +130,21 @@ public:
{ debug(5, "startSfx(%d)", soundId); startSound(soundId, NULL, IMUSE_RESOURCE, IMUSE_SFX, NULL, 0, 127, priority); }
void startSound(int soundId)
{ error("MusicEngine::startSound() Should be never called"); }
void resetState() {
_curMusicState = 0;
_curMusicSeq = 0;
_curMusicCue = 0;
memset(_attributes, 0, sizeof(_attributes));
_curSeqAtribPos = 0;
}
void resetState();
void setGroupVoiceVolume(int volume);
void setGroupSfxVolume(int volume);
void setGroupMusicVolume(int volume);
int getGroupVoiceVolume() { return _volVoice; }
int getGroupSfxVolume() { return _volSfx; }
int getGroupMusicVolume() { return _volMusic; }
void setPriority(int soundId, int priority);
void setVolume(int soundId, int volume);
void setPan(int soundId, int pan);
void setFade(int soundId, int destVolume, int delay60HzTicks);
void selectGroupVolume(int soundId, int groupId);
void setMasterVolume(int vol) {}
void stopSound(int soundId);
void stopAllSounds() { stopAllSounds(false); }

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@ -41,6 +41,7 @@ public:
#define IMUSE_RESOURCE 1
#define IMUSE_BUNDLE 2
#define IMUSE_VOICE 1
#define IMUSE_SFX 2
#define IMUSE_MUSIC 3

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@ -1461,14 +1461,14 @@ void ScummEngine_v8::o8_kernelGetFunctions() {
push(a->talkStartFrame);
}
break;
case 0xDD: // getMasterSFXVol
push(ConfMan.getInt("sfx_volume") / 2);
case 0xDD: // getGroupSfxVol
push(_imuseDigital->getGroupSfxVolume());
break;
case 0xDE: // getMasterVoiceVol
push(ConfMan.getInt("sfx_volume") / 2);
case 0xDE: // getGroupVoiceVol
push(_imuseDigital->getGroupVoiceVolume());
break;
case 0xDF: // getMasterMusicVol
push(ConfMan.getInt("music_volume") / 2);
case 0xDF: // getGroupMusicVol
push(_imuseDigital->getGroupMusicVolume());
break;
case 0xE0: // readRegistryValue
{

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@ -711,6 +711,10 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
// Init iMuse
if (_features & GF_DIGI_IMUSE) {
_musicEngine = _imuseDigital = new IMuseDigital(this);
_mixer->setVolume(ConfMan.getInt("master_volume"));
_imuseDigital->setGroupMusicVolume(ConfMan.getInt("music_volume") / 2);
_imuseDigital->setGroupSfxVolume(ConfMan.getInt("sfx_volume") / 2);
_imuseDigital->setGroupVoiceVolume(ConfMan.getInt("voice_volume") / 2);
} else if ((_features & GF_AMIGA) && (_version == 2)) {
_musicEngine = new Player_V2A(this);
} else if ((_features & GF_AMIGA) && (_version == 3)) {