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CHEWY: Fix cursor when examining items in the inventory screen
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@ -280,9 +280,7 @@ void Inventory::menu() {
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cursorChoice(_G(invent_cur_mode));
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}
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} else if (_G(invent_cur_mode) == CUR_LOOK && _G(gameState).InventSlot[k] != -1 && calc_use_invent(_G(gameState).InventSlot[k]) == false) {
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_G(cur)->setInventoryCursor(_G(gameState).InventSlot[k]);
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ret_look = look(_G(gameState).InventSlot[k], INV_ATS_MODE, -1);
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_G(cur)->setInventoryCursor(-1);
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cursorChoice(_G(invent_cur_mode));
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taste_flag = Common::KEYCODE_ESCAPE;
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}
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