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Updated the demo animation to use the new Surface features (transparency, dirty rects). Changed background to light grey. A transparent string is now drawn over the dragon sprite.
svn-id: r41658
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@ -130,12 +130,12 @@ int DraciEngine::go() {
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_screen->setPalette(f->_data, 0, kNumColours);
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// Fill screen with white
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_screen->fillScreen(255);
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// Fill screen with light grey
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_screen->fillScreen(225);
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// Draw big string
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Common::String testString = "Testing, testing, read all about it!";
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Graphics::Surface *surf = _screen->getSurface();
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Surface *surf = _screen->getSurface();
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_font->drawString(surf, testString,
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(kScreenWidth - _font->getStringWidth(testString, 1)) / 2, 130, 1);
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@ -160,13 +160,26 @@ int DraciEngine::go() {
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return 0;
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}
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testString = "I'm transparent";
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for (unsigned int t = 0; t < 25; ++t) {
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debugC(5, kDraciGeneralDebugLevel, "Drawing frame %d...", t);
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// Load frame to memory
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f = ar[t];
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Sprite sp(f->_data, f->_length, ((kScreenWidth - 50) / 2), 60, true);
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_screen->drawSprite(sp);
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// Delete previous frame
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Common::Rect r(sp._x, sp._y, sp._x + sp._width, sp._y + sp._height);
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_screen->drawRect(r, 225);
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// Draw dragon
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sp.draw(surf);
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// Draw transparent text over dragon
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_font->setColour(kDefaultTransparent);
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_font->drawString(surf, testString,
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(kScreenWidth - _font->getStringWidth(testString, 1)) / 2, 80, 1);
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_screen->copyToScreen();
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_system->delayMillis(100);
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