Added a delay to the in-game menu loop to prevent 100% CPU usage

svn-id: r42795
This commit is contained in:
Paul Gilbert 2009-07-26 09:09:07 +00:00
parent 83c8679127
commit f15eb91d77

View File

@ -179,6 +179,7 @@ int processMenu(menuStruct *pMenu) {
flipScreen();
manageEvents();
g_system->delayMillis(10);
// readKeyboard();
} while (!si);