Tweaked animation frame delay to better match original game

svn-id: r28915
This commit is contained in:
Paul Gilbert 2007-09-16 04:04:49 +00:00
parent a19f337a0c
commit f1e9fa1f5e

View File

@ -135,7 +135,7 @@ AnimAbortType AnimationSequence::show() {
while ((_pPixels < _pPixelsEnd) && (_pLines < _pLinesEnd)) {
decodeFrame(_pPixels, _pLines);
result = delay(130);
result = delay(7 * 1000 / 50);
if (result != ABORT_NONE) return result;
}