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Tweaked animation frame delay to better match original game
svn-id: r28915
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@ -135,7 +135,7 @@ AnimAbortType AnimationSequence::show() {
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while ((_pPixels < _pPixelsEnd) && (_pLines < _pLinesEnd)) {
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decodeFrame(_pPixels, _pLines);
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result = delay(130);
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result = delay(7 * 1000 / 50);
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if (result != ABORT_NONE) return result;
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}
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