Fix compilation with MSVC8

svn-id: r26784
This commit is contained in:
Filippos Karapetis 2007-05-08 07:16:58 +00:00
parent ce70442c2e
commit f21a7648aa

View File

@ -619,7 +619,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
if (drawImage_clip(state) == 0)
return;
uint xoffs, yoffs;
uint xoffs = 0, yoffs = 0;
if (getGameType() == GType_ELVIRA1) {
//if (_windowNum != 2 && _windowNum != 3 && _windowNum != 6) {
// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;