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Fix compilation with MSVC8
svn-id: r26784
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@ -619,7 +619,7 @@ void AGOSEngine::drawImage(VC10_state *state) {
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if (drawImage_clip(state) == 0)
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return;
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uint xoffs, yoffs;
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uint xoffs = 0, yoffs = 0;
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if (getGameType() == GType_ELVIRA1) {
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//if (_windowNum != 2 && _windowNum != 3 && _windowNum != 6) {
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// xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
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