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SCI: Added back debug output to sound commands
svn-id: r51460
This commit is contained in:
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6b63c951eb
commit
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@ -45,6 +45,7 @@ SoundCommandParser::~SoundCommandParser() {
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}
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reg_t SoundCommandParser::kDoSoundInit(int argc, reg_t *argv, reg_t acc) {
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debugC(2, kDebugLevelSound, "kDoSound(init): %04x:%04x", PRINT_REG(argv[0]));
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processInitSound(argv[0]);
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return acc;
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}
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@ -102,6 +103,7 @@ void SoundCommandParser::processInitSound(reg_t obj) {
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}
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reg_t SoundCommandParser::kDoSoundPlay(int argc, reg_t *argv, reg_t acc) {
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debugC(2, kDebugLevelSound, "kDoSound(play): %04x:%04x", PRINT_REG(argv[0]));
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processPlaySound(argv[0]);
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return acc;
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}
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@ -151,6 +153,7 @@ reg_t SoundCommandParser::kDoSoundDummy(int argc, reg_t *argv, reg_t acc) {
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}
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reg_t SoundCommandParser::kDoSoundDispose(int argc, reg_t *argv, reg_t acc) {
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debugC(2, kDebugLevelSound, "kDoSound(dispose): %04x:%04x", PRINT_REG(argv[0]));
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processDisposeSound(argv[0]);
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return acc;
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}
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@ -173,6 +176,7 @@ void SoundCommandParser::processDisposeSound(reg_t obj) {
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}
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reg_t SoundCommandParser::kDoSoundStop(int argc, reg_t *argv, reg_t acc) {
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debugC(2, kDebugLevelSound, "kDoSound(stop): %04x:%04x", PRINT_REG(argv[0]));
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processStopSound(argv[0], false);
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return acc;
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}
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@ -206,6 +210,11 @@ void SoundCommandParser::processStopSound(reg_t obj, bool sampleFinishedPlaying)
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}
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reg_t SoundCommandParser::kDoSoundPause(int argc, reg_t *argv, reg_t acc) {
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if (argc == 1)
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debugC(2, kDebugLevelSound, "kDoSound(pause): %04x:%04x", PRINT_REG(argv[0]));
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else
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debugC(2, kDebugLevelSound, "kDoSound(pause): %04x:%04x, %04x:%04x", PRINT_REG(argv[0]), PRINT_REG(argv[1]));
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if (_soundVersion <= SCI_VERSION_0_LATE) {
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// SCI0 games give us 0/1 for either resuming or pausing the current music
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// this one doesn't count, so pausing 2 times and resuming once means here that we are supposed to resume
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@ -254,8 +263,11 @@ reg_t SoundCommandParser::kDoSoundResumeAfterRestore(int argc, reg_t *argv, reg_
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}
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reg_t SoundCommandParser::kDoSoundMute(int argc, reg_t *argv, reg_t acc) {
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if (argc > 0)
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if (argc > 0) {
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debugC(2, kDebugLevelSound, "kDoSound(mute): %d", argv[0].toUint16());
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_music->soundSetSoundOn(argv[0].toUint16());
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}
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return make_reg(0, _music->soundGetSoundOn());
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}
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@ -325,6 +337,8 @@ reg_t SoundCommandParser::kDoSoundGetPolyphony(int argc, reg_t *argv, reg_t acc)
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reg_t SoundCommandParser::kDoSoundUpdate(int argc, reg_t *argv, reg_t acc) {
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reg_t obj = argv[0];
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debugC(2, kDebugLevelSound, "kDoSound(update): %04x:%04x", PRINT_REG(argv[0]));
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MusicEntry *musicSlot = _music->getSlot(obj);
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if (!musicSlot) {
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warning("kDoSound(update): Slot not found (%04x:%04x)", PRINT_REG(obj));
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@ -441,6 +455,7 @@ reg_t SoundCommandParser::kDoSoundSendMidi(int argc, reg_t *argv, reg_t acc) {
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uint16 controller = argv[3].toUint16();
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uint16 param = argv[4].toUint16();
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debugC(2, kDebugLevelSound, "kDoSound(sendMidi): %04x:%04x, %d, %d, %d, %d", PRINT_REG(obj), channel, midiCmd, controller, param);
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if (channel)
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channel--; // channel is given 1-based, we are using 0-based
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@ -459,6 +474,7 @@ reg_t SoundCommandParser::kDoSoundSendMidi(int argc, reg_t *argv, reg_t acc) {
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}
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reg_t SoundCommandParser::kDoSoundReverb(int argc, reg_t *argv, reg_t acc) {
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debugC(2, kDebugLevelSound, "doSoundReverb: %d", argv[0].toUint16() & 0xF);
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_music->setReverb(argv[0].toUint16() & 0xF);
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return acc;
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}
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@ -466,6 +482,8 @@ reg_t SoundCommandParser::kDoSoundReverb(int argc, reg_t *argv, reg_t acc) {
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reg_t SoundCommandParser::kDoSoundSetHold(int argc, reg_t *argv, reg_t acc) {
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reg_t obj = argv[0];
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debugC(2, kDebugLevelSound, "doSoundSetHold: %04x:%04x, %d", PRINT_REG(argv[0]), argv[1].toUint16());
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MusicEntry *musicSlot = _music->getSlot(obj);
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if (!musicSlot) {
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warning("kDoSound(setHold): Slot not found (%04x:%04x)", PRINT_REG(obj));
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@ -535,6 +553,8 @@ reg_t SoundCommandParser::kDoSoundSetPriority(int argc, reg_t *argv, reg_t acc)
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reg_t obj = argv[0];
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int16 value = argv[1].toSint16();
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debugC(2, kDebugLevelSound, "kDoSound(setPriority): %04x:%04x, %d", PRINT_REG(obj), value);
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MusicEntry *musicSlot = _music->getSlot(obj);
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if (!musicSlot) {
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warning("kDoSound(setPriority): Slot not found (%04x:%04x)", PRINT_REG(obj));
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@ -565,6 +585,8 @@ reg_t SoundCommandParser::kDoSoundSetLoop(int argc, reg_t *argv, reg_t acc) {
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reg_t obj = argv[0];
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int16 value = argv[1].toSint16();
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debugC(2, kDebugLevelSound, "kDoSound(setLoop): %04x:%04x, %d", PRINT_REG(obj), value);
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MusicEntry *musicSlot = _music->getSlot(obj);
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if (!musicSlot) {
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// Apparently, it's perfectly normal for a game to call cmdSetSoundLoop
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