Fix original load/save screen freezing in Loom [ega]

Sets current drive, instead of drive type.

svn-id: r17182
This commit is contained in:
Travis Howell 2005-03-19 00:15:55 +00:00
parent 89ce70d724
commit f258c52bfc

View File

@ -1138,17 +1138,23 @@ void ScummEngine_v5::o5_saveLoadGame() {
_opcode = 0x40;
else if (a == 2)
_opcode = 0x80;
} else
} else {
_opcode = a & 0xE0;
}
switch (_opcode) {
case 0x00: // num slots available
result = 100;
break;
case 0x20: // drive
// 0 = hard drive
// 1 = disk drive
result = 0;
if (_gameId == GID_INDY3) {
// 0 = hard drive
// 1 = disk drive
result = 0;
} else {
// set current drive
result = 1;
}
break;
case 0x40: // load
if (loadState(slot, _saveTemporaryState))
@ -1173,7 +1179,10 @@ void ScummEngine_v5::o5_saveLoadGame() {
else
result = 7; // save file does not exist
break;
default:
error("o5_saveLoadGame: unknown subopcode %d", _opcode);
}
setResult(result);
}