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commit
f27b711e79
@ -906,6 +906,10 @@ void Actor::drawActorCostume() {
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bcr->_actorX = x - _vm->virtscr[0].xstart;
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bcr->_actorY = y - elevation;
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if (_vm->_version <= 2) {
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// We have to adjust the x position by one strip (8 pixels) in V2 games
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bcr->_actorX += 8;
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}
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bcr->_scaleX = scalex;
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bcr->_scaleY = scaley;
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