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MADS: Hook game scene into synchronisation logic
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@ -74,7 +74,6 @@ public:
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virtual void step();
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virtual void preActions();
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virtual void actions();
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virtual void postActions();
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virtual void synchronize(Common::Serializer &s);
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};
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@ -685,6 +685,7 @@ void Scene::synchronize(Common::Serializer &s) {
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_action._activeAction.synchronize(s);
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_rails.synchronize(s);
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_userInterface.synchronize(s);
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_sceneLogic->synchronize(s);
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}
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} // End of namespace MADS
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