MADS: Fix for getting Id card

This commit is contained in:
Paul Gilbert 2014-06-01 23:04:02 -04:00
parent d2bf99b941
commit f372a1ca4c

View File

@ -2607,7 +2607,7 @@ void Scene752::actions() {
_scene->_sequences.remove(_globals._sequenceIndexes[13]);
_game._objects.addToInventory(OBJ_ID_CARD);
_scene->_dynamicHotspots.remove(_cardId);
_vm->_dialogs->show(OBJ_ID_CARD, 830);
_vm->_dialogs->showItem(OBJ_ID_CARD, 830);
break;
case 2:
_game._player._visible = true;
@ -2631,7 +2631,7 @@ void Scene752::actions() {
if (_game._objects.isInInventory(OBJ_BONE))
_game._objects.setRoom(OBJ_BONE, 1);
_game._objects.addToInventory(OBJ_BONES);
_vm->_dialogs->show(OBJ_BONES, 75221);
_vm->_dialogs->showItem(OBJ_BONES, 75221);
break;
case 2:
_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[12]);