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MADS: Fix for getting Id card
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parent
d2bf99b941
commit
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@ -2607,7 +2607,7 @@ void Scene752::actions() {
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_scene->_sequences.remove(_globals._sequenceIndexes[13]);
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_game._objects.addToInventory(OBJ_ID_CARD);
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_scene->_dynamicHotspots.remove(_cardId);
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_vm->_dialogs->show(OBJ_ID_CARD, 830);
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_vm->_dialogs->showItem(OBJ_ID_CARD, 830);
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break;
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case 2:
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_game._player._visible = true;
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@ -2631,7 +2631,7 @@ void Scene752::actions() {
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if (_game._objects.isInInventory(OBJ_BONE))
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_game._objects.setRoom(OBJ_BONE, 1);
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_game._objects.addToInventory(OBJ_BONES);
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_vm->_dialogs->show(OBJ_BONES, 75221);
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_vm->_dialogs->showItem(OBJ_BONES, 75221);
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break;
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case 2:
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_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[12]);
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