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SAGA2: Rename class variables in mapfeatr.h
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7b69970c82
commit
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@ -298,10 +298,10 @@ void termMapFeatures() {
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CMapFeature::CMapFeature(TilePoint where, int16 inWorld, const char *desc) {
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visible = false;
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featureCoords = where;
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world = inWorld;
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Common::strlcpy(name, desc, MAX_MAP_FEATURE_NAME_LENGTH);
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_visible = false;
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_featureCoords = where;
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_world = inWorld;
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Common::strlcpy(_name, desc, MAX_MAP_FEATURE_NAME_LENGTH);
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}
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@ -311,12 +311,12 @@ void CMapFeature::draw(TileRegion viewRegion,
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gPort &tPort) {
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int32 x, y;
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if (world != inWorld) return;
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if (_world != inWorld) return;
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update();
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//TilePoint centerCoords = featureCoords >> (kTileUVShift + kPlatShift);
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TilePoint fCoords = featureCoords >> (kTileUVShift + kPlatShift);
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if (visible &&
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//TilePoint centerCoords = _featureCoords >> (kTileUVShift + kPlatShift);
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TilePoint fCoords = _featureCoords >> (kTileUVShift + kPlatShift);
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if (_visible &&
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fCoords.u >= viewRegion.min.u &&
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fCoords.u <= viewRegion.max.u &&
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fCoords.v >= viewRegion.min.v &&
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@ -325,7 +325,7 @@ void CMapFeature::draw(TileRegion viewRegion,
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// Calculate the position of the cross-hairs showing the position of
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// the center actor.
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centerPt = featureCoords - (baseCoords << (kTileUVShift + kPlatShift));
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centerPt = _featureCoords - (baseCoords << (kTileUVShift + kPlatShift));
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x = ((centerPt.u - centerPt.v) >> (kTileUVShift + kPlatShift - 2)) + 261 + 4;
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y = 255 + 4 - ((centerPt.u + centerPt.v) >> (kTileUVShift + kPlatShift - 1));
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@ -354,9 +354,9 @@ bool CMapFeature::hitCheck(TileRegion viewRegion,
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TilePoint comparePoint) {
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int32 x, y;
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if (world != inWorld) return false;
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TilePoint fCoords = featureCoords >> (kTileUVShift + kPlatShift);
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if (visible &&
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if (_world != inWorld) return false;
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TilePoint fCoords = _featureCoords >> (kTileUVShift + kPlatShift);
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if (_visible &&
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fCoords.u >= viewRegion.min.u &&
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fCoords.u <= viewRegion.max.u &&
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fCoords.v >= viewRegion.min.v &&
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@ -365,7 +365,7 @@ bool CMapFeature::hitCheck(TileRegion viewRegion,
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// Calculate the position of the cross-hairs showing the position of
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// the center actor.
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centerPt = featureCoords - (baseCoords << (kTileUVShift + kPlatShift));
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centerPt = _featureCoords - (baseCoords << (kTileUVShift + kPlatShift));
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x = ((centerPt.u - centerPt.v) >> (kTileUVShift + kPlatShift - 2)) + 261 + 4;
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y = 255 + 4 - ((centerPt.u + centerPt.v) >> (kTileUVShift + kPlatShift - 1));
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@ -382,13 +382,13 @@ bool CMapFeature::hitCheck(TileRegion viewRegion,
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CStaticMapFeature::CStaticMapFeature(TilePoint where, int16 inWorld, const char *desc, int16 bColor)
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: CMapFeature(where, inWorld, desc) {
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color = bColor;
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_color = bColor;
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}
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void CStaticMapFeature::blit(gPort &tPort, int32 x, int32 y) {
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tPort.setColor(9 + 15); // black
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tPort.fillRect(x - 2, y - 2, 5, 5);
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tPort.setColor(color); // whatever color its supposed to be
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tPort.setColor(_color); // whatever color its supposed to be
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tPort.fillRect(x - 1, y - 1, 3, 3);
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}
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@ -404,7 +404,7 @@ bool CStaticMapFeature::isHit(TilePoint disp, TilePoint mouse) {
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CPictureMapFeature::CPictureMapFeature(TilePoint where, int16 inWorld, char *desc, gPixelMap *pm)
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: CMapFeature(where, inWorld, desc) {
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pic = pm;
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_pic = pm;
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}
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void CPictureMapFeature::blit(gPort &tPort, int32 x, int32 y) {
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@ -44,10 +44,10 @@ class gPixelMap;
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// Pure virtual base class for map features
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class CMapFeature {
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bool visible;
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int16 world;
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TilePoint featureCoords;
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char name[MAX_MAP_FEATURE_NAME_LENGTH];
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bool _visible;
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int16 _world;
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TilePoint _featureCoords;
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char _name[MAX_MAP_FEATURE_NAME_LENGTH];
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public:
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@ -55,21 +55,21 @@ public:
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virtual ~CMapFeature() {}
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void expose(bool canSee = true) {
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visible = canSee;
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_visible = canSee;
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}
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void draw(TileRegion tr, int16 inWorld, TilePoint bc, gPort &tport);
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bool hitCheck(TileRegion vr, int16 inWorld, TilePoint bc, TilePoint cp);
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int16 getWorld() {
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return world;
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return _world;
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}
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int16 getU() {
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return featureCoords.u;
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return _featureCoords.u;
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}
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int16 getV() {
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return featureCoords.v;
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return _featureCoords.v;
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}
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char *getText() {
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return name;
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return _name;
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}
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// The only aspect of different map features is what they look like
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@ -85,7 +85,7 @@ typedef CMapFeature *pCMapFeature;
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// class for map features with static icons
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class CStaticMapFeature : public CMapFeature {
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int16 color;
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int16 _color;
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public:
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CStaticMapFeature(TilePoint where, int16 inWorld, const char *desc, int16 bColor);
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@ -99,7 +99,7 @@ public:
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// class for map features with static icons
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class CPictureMapFeature : public CMapFeature {
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gPixelMap *pic;
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gPixelMap *_pic;
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public:
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CPictureMapFeature(TilePoint where, int16 inWorld, char *desc, gPixelMap *pm);
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