ENGINES: ALL: Add header guards for the new detection-header files.

This commit is contained in:
aryanrawlani28 2020-08-17 17:30:13 +05:30 committed by Eugene Sandulenko
parent fea29b04ac
commit f3b9477893
70 changed files with 337 additions and 3 deletions

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@ -20,6 +20,9 @@
*
*/
#ifndef ACCESS_DETECTION_H
#define ACCESS_DETECTION_H
namespace Access {
struct AccessGameDescription {
@ -30,3 +33,5 @@ struct AccessGameDescription {
};
} // End of namespace Access
#endif // ACCESS_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef ACCESS_DETECTION_ENUMS_H
#define ACCESS_DETECTION_ENUMS_H
namespace Access {
enum {
@ -29,3 +32,5 @@ enum {
};
} // End of namespace Access
#endif // ACCESS_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef AGOS_DETECTION_H
#define AGOS_DETECTION_H
namespace AGOS {
struct AGOSGameDescription {
@ -31,3 +34,5 @@ struct AGOSGameDescription {
};
} // End of namespace AGOS
#endif // AGOS_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef AGOS_DETECTION_ENUMS_H
#define AGOS_DETECTION_ENUMS_H
namespace AGOS {
// Enums related to detection, from the main agos/agos.h file.
@ -35,3 +38,5 @@ enum SIMONGameType {
};
} // End of namespace AGOS
#endif // AGOS_DETECTION_ENUMS_H

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@ -25,6 +25,8 @@
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_DETECTION_H
#define AVALANCHE_DETECTION_H
namespace Avalanche {
@ -33,3 +35,5 @@ struct AvalancheGameDescription {
};
} // End of namespace Avalanche
#endif // AVALANCHE_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef BBVS_DETECTION_ENUMS_H
#define BBVS_DETECTION_ENUMS_H
namespace Bbvs {
enum {
@ -27,3 +30,5 @@ enum {
};
} // End of namespace Bbvs
#endif // BBVS_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef CHEWY_DETECTION_H
#define CHEWY_DETECTION_H
namespace Chewy {
struct ChewyGameDescription {
@ -27,3 +30,5 @@ struct ChewyGameDescription {
};
} // End of namespace Chewy
#endif // CHEWY_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef CINE_DETECTION_H
#define CINE_DETECTION_H
namespace Cine {
struct CINEGameDescription {
@ -30,3 +33,5 @@ struct CINEGameDescription {
};
} // End of namespace Cine
#endif // CINE_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef CINE_DETECTION_ENUMS_H
#define CINE_DETECTION_ENUMS_H
namespace Cine {
enum CineGameType {
@ -35,3 +38,5 @@ enum CineGameFeatures {
};
} // End of namespace Cine
#endif // CINE_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef COMPOSER_DETECTION_H
#define COMPOSER_DETECTION_H
namespace Composer {
struct ComposerGameDescription {
@ -29,3 +32,5 @@ struct ComposerGameDescription {
};
} // End of namespace Composer
#endif // COMPOSER_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef COMPOSER_DETECTION_ENUMS_H
#define COMPOSER_DETECTION_ENUMS_H
namespace Composer {
enum GameType {
@ -34,3 +37,5 @@ enum GameFileTypes {
};
} // End of namespace Composer
#endif // COMPOSER_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef CRUISE_DETECTION_H
#define CRUISE_DETECTION_H
namespace Cruise {
struct CRUISEGameDescription {
@ -27,3 +30,5 @@ struct CRUISEGameDescription {
};
} // End of namespace Cruise
#endif // CRUISE_DETECTION_H

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@ -37,8 +37,12 @@ static const PlainGameDescriptor cryomni3DGames[] = {
{0, 0}
};
} // End of namespace CryOmni3D
#include "cryomni3d/detection/detection_tables.h"
namespace CryOmni3D {
static const ADExtraGuiOptionsMap optionsList[] = {
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};

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@ -20,6 +20,9 @@
*
*/
#ifndef CRYOMNI3D_DETECTION_H
#define CRYOMNI3D_DETECTION_H
namespace CryOmni3D {
struct CryOmni3DGameDescription {
@ -30,3 +33,5 @@ struct CryOmni3DGameDescription {
};
} // End of namespace CryOmni3D
#endif // CRYOMNI3D_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef CRYOMNI3D_DETECTION_ENUMS_H
#define CRYOMNI3D_DETECTION_ENUMS_H
namespace CryOmni3D {
enum CryOmni3DGameType {
@ -41,3 +44,5 @@ enum CryOmni3DGameFeatures {
};
} // End of namespace CryOmni3D
#endif // CRYOMNI3D_DETECTION_ENUMS_H

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@ -20,7 +20,7 @@
*
*/
// This file is included in CryOmni3D namespace
namespace CryOmni3D {
#define GUI_OPTIONS_VERSAILLES GUIO3(GUIO_NOMIDI, GUIO_NOSFX, GUIO_NOASPECT)
@ -579,3 +579,5 @@ static const ADFileBasedFallback fileBased[] = {
{ &fallbackDescs[0].desc, { "11D_LEB1.HNM", "COFBOUM.HNM", "Versailles", 0 } },
{ 0, { 0 } }
};
} // End of namespace CryOmni3D

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@ -20,6 +20,9 @@
*
*/
#ifndef DIRECTOR_DETECTION_H
#define DIRECTOR_DETECTION_H
namespace Director {
struct DirectorGameDescription {
@ -30,3 +33,5 @@ struct DirectorGameDescription {
};
} // End of namespace Director
#endif // DIRECTOR_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef DIRECTOR_DETECTION_ENUMS_H
#define DIRECTOR_DETECTION_ENUMS_H
namespace Director {
enum DirectorGameGID {
@ -29,3 +32,5 @@ enum DirectorGameGID {
};
} // End of namespace Director
#endif // DIRECTOR_DETECTION_ENUMS_H

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@ -25,6 +25,9 @@
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DM_DETECTION_H
#define DM_DETECTION_H
namespace DM {
struct DMADGameDescription {
@ -40,3 +43,5 @@ struct DMADGameDescription {
};
} // End of namespace DM
#endif // DM_DETECTION_H

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@ -25,6 +25,9 @@
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DM_DETECTION_ENUMS_H
#define DM_DETECTION_ENUMS_H
namespace DM {
enum OriginalSaveFormat {
@ -64,3 +67,5 @@ enum SaveTarget {
};
} // End of namespace DM
#endif // DM_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef DRAGONS_DETECTION_H
#define DRAGONS_DETECTION_H
namespace Dragons {
struct DragonsGameDescription {
@ -28,3 +31,5 @@ struct DragonsGameDescription {
};
} // End of namespace Dragons
#endif // DRAGONS_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef DRAGONS_DETECTION_ENUMS_H
#define DRAGONS_DETECTION_ENUMS_H
namespace Dragons {
enum {
@ -28,3 +31,5 @@ enum {
};
} // End of namespace Dragons
#endif // DRAGONS_DETECTION_ENUMS_H

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@ -20,6 +20,8 @@
*
*/
#ifndef GOB_DETECTION_H
#define GOB_DETECTION_H
namespace Gob {
@ -34,3 +36,5 @@ struct GOBGameDescription {
};
} // End of namespace Gob
#endif // GOB_DETECTION_H

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@ -20,8 +20,9 @@
*
*/
#ifndef GOB_DETECTION_ENUMS_H
#define GOB_DETECTION_ENUMS_H
// Taken from gob/gob.h
namespace Gob {
// WARNING: Reordering these will invalidate save games!
@ -67,3 +68,5 @@ enum Features {
};
} // End of namespace Gob
#endif // GOB_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef HDB_DETECTION_H
#define HDB_DETECTION_H
namespace HDB {
enum HDBGameFeatures {
@ -27,3 +30,5 @@ enum HDBGameFeatures {
};
} // End of namespace HDB
#endif // HDB_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef HOPKINS_DETECTION_H
#define HOPKINS_DETECTION_H
namespace Hopkins {
struct HopkinsGameDescription {
@ -27,3 +30,5 @@ struct HopkinsGameDescription {
};
} // End of namespace Hopkins
#endif // HOPKINS_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef HUGO_DETECTION_H
#define HUGO_DETECTION_H
namespace Hugo {
struct HugoGameDescription {
@ -28,3 +31,5 @@ struct HugoGameDescription {
};
} // End of namespace Hugo
#endif // HUGO_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef HUGO_DETECTION_ENUMS_H
#define HUGO_DETECTION_ENUMS_H
namespace Hugo {
enum HugoGameFeatures {
@ -44,3 +47,5 @@ enum GameVariant {
};
} // End of namespace Hugo
#endif // HUGO_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef ILLUSIONS_DETECTION_H
#define ILLUSIONS_DETECTION_H
namespace Illusions {
struct IllusionsGameDescription {
@ -29,3 +32,4 @@ struct IllusionsGameDescription {
} // End of namespace Illusions
#endif // ILLUSIONS_DETECTION_H

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@ -20,6 +20,8 @@
*
*/
#ifndef ILLUSIONS_DETECTION_ENUMS_H
#define ILLUSIONS_DETECTION_ENUMS_H
namespace Illusions {
@ -29,3 +31,5 @@ enum {
};
} // End of namespace Illusions
#endif // ILLUSIONS_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef KYRA_DETECTION_H
#define KYRA_DETECTION_H
namespace {
struct KYRAGameDescription {
@ -29,3 +32,5 @@ struct KYRAGameDescription {
};
} // End of anonymous namespace
#endif // KYRA_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef KYRA_DETECTION_ENUMS_H
#define KYRA_DETECTION_ENUMS_H
namespace Kyra {
enum {
@ -54,3 +57,5 @@ struct GameFlags {
};
} // End of namespace Kyra
#endif // KYRA_DETECTION_ENUMS_H

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@ -20,6 +20,8 @@
*
*/
#ifndef LAB_DETECTION_ENUMS_H
#define LAB_DETECTION_ENUMS_H
namespace Lab {
@ -29,3 +31,5 @@ enum GameFeatures {
};
} // End of namespace Lab
#endif // LAB_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef LILLIPUT_DETECTION_H
#define LILLIPUT_DETECTION_H
namespace Lilliput {
struct LilliputGameDescription {
@ -29,3 +32,4 @@ struct LilliputGameDescription {
} // End of namespace Lilliput
#endif // LILLIPUT_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef LILLIPUT_DETECTION_ENUMS_H
#define LILLIPUT_DETECTION_ENUMS_H
namespace Lilliput {
enum GameType {
@ -29,3 +32,5 @@ enum GameType {
};
} // End of namespace Lilliput
#endif // LILLIPUT_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef LURE_DETECTION_H
#define LURE_DETECTION_H
namespace Lure {
struct LureGameDescription {
@ -29,3 +32,5 @@ struct LureGameDescription {
};
} // End of namespace Lure
#endif // LURE_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef LURE_DETECTION_ENUMS_H
#define LURE_DETECTION_ENUMS_H
namespace Lure {
enum {
@ -29,3 +32,5 @@ enum {
};
} // End of namespace Lure
#endif // LURE_DETECTION_ENUMS_H

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@ -20,6 +20,8 @@
*
*/
#ifndef MADE_DETECTION_H
#define MADE_DETECTION_H
namespace Made {
@ -34,3 +36,4 @@ struct MadeGameDescription {
} // End of namespace Made
#endif // MADE_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef MADE_DETECTION_ENUMS_H
#define MADE_DETECTION_ENUMS_H
namespace Made {
enum MadeGameID {
@ -37,3 +40,5 @@ enum MadeGameFeatures {
};
} // End of namespace Made
#endif // MADE_DETECTION_ENUMS_H

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@ -21,6 +21,8 @@
*
*/
#ifndef MADS_DETECTION_H
#define MADS_DETECTION_H
namespace MADS {
@ -32,3 +34,5 @@ struct MADSGameDescription {
};
} // End of namespace MADS
#endif // MADS_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef MADS_DETECTION_ENUMS_H
#define MADS_DETECTION_ENUMS_H
namespace MADS {
enum {
@ -29,3 +32,5 @@ enum {
};
} // End of namespace MADS
#endif // MADS_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef MORTEVIELLE_DETECTION_H
#define MORTEVIELLE_DETECTION_H
namespace Mortevielle {
struct MortevielleGameDescription {
@ -29,3 +32,5 @@ struct MortevielleGameDescription {
};
} // End of namespace Mortevielle
#endif // MORTEVIELLE_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef MORTEVIELLE_DETECTION_ENUMS_H
#define MORTEVIELLE_DETECTION_ENUMS_H
namespace Mortevielle {
enum {
@ -28,3 +31,5 @@ enum {
};
} // End of namespace Mortevielle
#endif // MORTEVIELLE_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef NEVERHOOD_DETECTION_H
#define NEVERHOOD_DETECTION_H
namespace Neverhood {
struct NeverhoodGameDescription {
@ -32,3 +35,5 @@ struct NeverhoodGameDescription {
};
} // End of namespace Neverhood
#endif // NEVERHOOD_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef PARALLACTION_DETECTION_H
#define PARALLACTION_DETECTION_H
namespace Parallaction {
struct PARALLACTIONGameDescription {
@ -30,3 +33,5 @@ struct PARALLACTIONGameDescription {
};
} // End of namespace Parallaction
#endif // PARALLACTION_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef PEGASUS_DETECTION_H
#define PEGASUS_DETECTION_H
namespace Pegasus {
struct PegasusGameDescription {
@ -27,3 +30,5 @@ struct PegasusGameDescription {
};
} // End of namespace Pegasus
#endif // PEGASUS_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef PRINCE_DETECTION_H
#define PRINCE_DETECTION_H
namespace Prince {
struct PrinceGameDescription {
@ -28,3 +31,5 @@ struct PrinceGameDescription {
};
} // End of namespace Prince
#endif // PRINCE_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef PRINCE_DETECTION_ENUMS_H
#define PRINCE_DETECTION_ENUMS_H
namespace Prince {
enum PrinceGameType {
@ -35,3 +38,5 @@ enum {
};
} // End of namespace Prince
#endif // PRINCE_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef QUEEN_DETECTION_H
#define QUEEN_DETECTION_H
namespace Queen {
struct QueenGameDescription {
@ -27,3 +30,5 @@ struct QueenGameDescription {
};
} // End of namespace Queen
#endif // QUEEN_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef SAGA_DETECTION_H
#define SAGA_DETECTION_H
namespace Saga {
struct SAGAGameDescription {
@ -35,3 +38,5 @@ struct SAGAGameDescription {
};
} // End of namespace Saga
#endif // SAGA_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef SAGA_DETECTION_ENUMS_H
#define SAGA_DETECTION_ENUMS_H
namespace Saga {
struct GameResourceDescription {
@ -88,3 +91,5 @@ enum GameFileTypes {
};
} // End of namespace Saga
#endif // SAGA_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef SHERLOCK_DETECTION_H
#define SHERLOCK_DETECTION_H
namespace Sherlock {
struct SherlockGameDescription {
@ -29,3 +32,5 @@ struct SherlockGameDescription {
};
} // End of namespace Sherlock
#endif // SHERLOCK_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef SHERLOCK_DETECTION_ENUMS_H
#define SHERLOCK_DETECTION_ENUMS_H
namespace Sherlock {
enum GameType {
@ -28,3 +31,5 @@ enum GameType {
};
} // End of namespace Sherlock
#endif // SHERLOCK_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef SLUDGE_DETECTION_H
#define SLUDGE_DETECTION_H
namespace Sludge {
struct SludgeGameDescription {
@ -28,3 +31,5 @@ struct SludgeGameDescription {
};
} // End of namespace Sludge
#endif // SLUDGE_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef STARTTREK_DETECTION_H
#define STARTTREK_DETECTION_H
namespace StarTrek {
struct StarTrekGameDescription {
@ -29,4 +32,6 @@ struct StarTrekGameDescription {
uint32 features;
};
} // End of Namespace StarTrek
} // End of Namespace StarTrek
#endif // STARTTREK_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef STARTTREK_DETECTION_ENUMS_H
#define STARTTREK_DETECTION_ENUMS_H
namespace StarTrek {
enum StarTrekGameType {
@ -33,3 +36,5 @@ enum StarTrekGameFeatures {
};
} // End of namespace StarTrek
#endif // STARTTREK_DETECTION_ENUMS_H

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@ -20,6 +20,8 @@
*
*/
#ifndef SWORD25_DETECTION_ENUMS_H
#define SWORD25_DETECTION_ENUMS_H
namespace Sword25 {
@ -28,3 +30,5 @@ enum GameFlags {
};
} // End of namespace Sword25
#endif // SWORD25_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef TINSEL_DETECTION_H
#define TINSEL_DETECTION_H
namespace Tinsel {
struct TinselGameDescription {
@ -32,3 +35,5 @@ struct TinselGameDescription {
};
} // End of namespace Tinsel
#endif // TINSEL_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef TINSEL_DETECTION_ENUMS_H
#define TINSEL_DETECTION_ENUMS_H
namespace Tinsel {
enum TinselGameID {
@ -58,3 +61,5 @@ enum TinselEngineVersion {
};
} // End of namespace Tinsel
#endif // TINSEL_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef TITANIC_DETECTION_H
#define TITANIC_DETECTION_H
namespace Titanic {
struct TitanicGameDescription {
@ -27,3 +30,5 @@ struct TitanicGameDescription {
};
} // End of namespace Titanic
#endif // TITANIC_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef TOLTECS_DETECTION_H
#define TOLTECS_DETECTION_H
namespace Toltecs {
struct ToltecsGameDescription {
@ -27,3 +30,5 @@ struct ToltecsGameDescription {
};
} // End of namespace Toltecs
#endif // TOLTECS_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef TSAGE_DETECTION_H
#define TSAGE_DETECTION_H
namespace TsAGE {
struct tSageGameDescription {
@ -30,3 +33,5 @@ struct tSageGameDescription {
};
} // End of namespace TsAGE
#endif // TSAGE_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef TSAGE_DETECTION_ENUMS_H
#define TSAGE_DETECTION_ENUMS_H
namespace TsAGE {
enum {
@ -37,3 +40,5 @@ enum {
};
} // End of namespace TsAGE
#endif // TSAGE_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef TUCKER_DETECTION_ENUMS_H
#define TUCKER_DETECTION_ENUMS_H
namespace Tucker {
enum GameFlag {
@ -30,3 +33,5 @@ enum GameFlag {
};
} // End of namespace Tucker
#endif // TUCKER_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef VOYEUR_DETECTION_H
#define VOYEUR_DETECTION_H
namespace Voyeur {
struct VoyeurGameDescription {
@ -27,3 +30,5 @@ struct VoyeurGameDescription {
};
} // End of namespace Voyeur
#endif // VOYEUR_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef WINTERMUTE_DETECTION_ENUMS_H
#define WINTERMUTE_DETECTION_ENUMS_H
namespace Wintermute {
enum WintermuteGameFeatures {
@ -31,3 +34,5 @@ enum WintermuteGameFeatures {
};
} // End of namespace Wintermute
#endif // WINTERMUTE_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef XEEN_DETECTION_H
#define XEEN_DETECTION_H
namespace Xeen {
struct XeenGameDescription {
@ -30,3 +33,5 @@ struct XeenGameDescription {
};
} // End of namespace Xeen
#endif // XEEN_DETECTION_H

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@ -20,6 +20,9 @@
*
*/
#ifndef XEEN_DETECTION_ENUMS_H
#define XEEN_DETECTION_ENUMS_H
namespace Xeen {
enum {
@ -30,3 +33,5 @@ enum {
};
} // End of namespace Xeen
#endif // XEEN_DETECTION_ENUMS_H

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@ -20,6 +20,9 @@
*
*/
#ifndef ZVISION_DETECTION_H
#define ZVISION_DETECTION_H
namespace ZVision {
struct ZVisionGameDescription {
@ -28,3 +31,5 @@ struct ZVisionGameDescription {
};
} // End of namespace ZVision
#endif // ZVISION_DETECTION_H

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@ -21,6 +21,9 @@
*
*/
#ifndef ZVISION_DETECTION_ENUMS_H
#define ZVISION_DETECTION_ENUMS_H
namespace ZVision {
enum ZVisionGameId {
@ -34,3 +37,5 @@ enum ZVisionFeatures {
};
} // End of namespace ZVision
#endif // ZVISION_DETECTION_ENUMS_H