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README: Added Blade Runner
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README.md
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README.md
@ -18,49 +18,50 @@ page at: <https://www.scummvm.org/>
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- [3.3) Multi-CD games notes](#33-multi-cd-games-notes)
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- [3.4) Known Problems](#34-known-problems)
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- [3.5) Extra Data Files](#35-extra-data-files)
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- [3.6) Broken Sword games notes](#36-broken-sword-games-notes)
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- [3.6.1) Broken Sword](#361-broken-sword)
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- [3.6.2) Broken Sword II](#362-broken-sword-ii)
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- [3.6.3) Broken Sword games
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cutscenes](#363-broken-sword-games-cutscenes)
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- [3.6.4) Broken Sword games cutscenes, in
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retrospect](#364-broken-sword-games-cutscenes-in-retrospect)
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- [3.7) Day of the Tentacle notes](#37-day-of-the-tentacle-notes)
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- [3.8) Dragon History notes](#38-dragon-history-notes)
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- [3.9) Flight of the Amazon Queen
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notes](#39-flight-of-the-amazon-queen-notes)
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- [3.10) Gobliiins notes](#310-gobliiins-notes)
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- [3.11) Inherit the Earth: Quest for the Orb
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notes](#311-inherit-the-earth-quest-for-the-orb-notes)
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- [3.12) Mickey's Space Adventure
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notes](#312-mickeys-space-adventure-notes)
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- [3.13) Might and Magic Xeen games
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notes](#313-might-and-magic-xeen-games-notes)
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- [3.14) Myst game notes](#314-myst-game-notes)
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- [3.15) Quest for Glory notes](#315-quest-for-glory-notes)
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- [3.16) Riven game notes](#316-riven-game-notes)
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- [3.17) Simon the Sorcerer games
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notes](#317-simon-the-sorcerer-games-notes)
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- [3.18) Starship Titanic game
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notes](#318-starship-titanic-game-notes)
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- [3.19) The Curse of Monkey Island
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notes](#319-the-curse-of-monkey-island-notes)
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- [3.20) The Feeble Files notes](#320-the-feeble-files-notes)
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- [3.21) The Legend of Kyrandia
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notes](#321-the-legend-of-kyrandia-notes)
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- [3.22) Troll's Tale notes](#322-trolls-tale-notes)
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- [3.23) Winnie the Pooh notes](#323-winnie-the-pooh-notes)
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- [3.24) Sierra AGI games: Predictive Input
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Dialog](#324-sierra-agi-games-predictive-input-dialog)
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- [3.25) Sierra SCI games: Simultaneous speech and
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subtitles](#325-sierra-sci-games-simultaneous-speech-and-subtitles)
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- [3.26) Zork games notes](#326-zork-games-notes)
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- [3.26.1) Zork Nemesis: The Forbidden
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Lands](#3261-zork-nemesis-the-forbidden-lands)
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- [3.26.2) Zork: Grand
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Inquisitor](#3262-zork-grand-inquisitor)
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- [3.27) Commodore64 games notes](#327-commodore64-games-notes)
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- [3.28) Macintosh games notes](#328-macintosh-games-notes)
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- [3.6) Blade Runner notes](#36-blade-runner-notes)
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- [3.7) Broken Sword games notes](#37-broken-sword-games-notes)
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- [3.7.1) Broken Sword](#371-broken-sword)
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- [3.7.2) Broken Sword II](#372-broken-sword-ii)
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- [3.7.3) Broken Sword games
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cutscenes](#373-broken-sword-games-cutscenes)
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- [3.7.4) Broken Sword games cutscenes, in
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retrospect](#374-broken-sword-games-cutscenes-in-retrospect)
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- [3.8) Day of the Tentacle notes](#38-day-of-the-tentacle-notes)
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- [3.9) Dragon History notes](#39-dragon-history-notes)
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- [3.10) Flight of the Amazon Queen
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notes](#310-flight-of-the-amazon-queen-notes)
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- [3.11) Gobliiins notes](#311-gobliiins-notes)
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- [3.12) Inherit the Earth: Quest for the Orb
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notes](#312-inherit-the-earth-quest-for-the-orb-notes)
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- [3.13) Mickey's Space Adventure
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notes](#313-mickeys-space-adventure-notes)
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- [3.14) Might and Magic Xeen games
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notes](#314-might-and-magic-xeen-games-notes)
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- [3.15) Myst game notes](#315-myst-game-notes)
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- [3.16) Quest for Glory notes](#316-quest-for-glory-notes)
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- [3.17) Riven game notes](#317-riven-game-notes)
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- [3.18) Simon the Sorcerer games
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notes](#318-simon-the-sorcerer-games-notes)
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- [3.19) Starship Titanic game
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notes](#319-starship-titanic-game-notes)
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- [3.20) The Curse of Monkey Island
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notes](#320-the-curse-of-monkey-island-notes)
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- [3.21) The Feeble Files notes](#321-the-feeble-files-notes)
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- [3.22) The Legend of Kyrandia
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notes](#322-the-legend-of-kyrandia-notes)
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- [3.23) Troll's Tale notes](#323-trolls-tale-notes)
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- [3.24) Winnie the Pooh notes](#324-winnie-the-pooh-notes)
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- [3.25) Sierra AGI games: Predictive Input
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Dialog](#325-sierra-agi-games-predictive-input-dialog)
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- [3.26) Sierra SCI games: Simultaneous speech and
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subtitles](#326-sierra-sci-games-simultaneous-speech-and-subtitles)
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- [3.27) Zork games notes](#327-zork-games-notes)
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- [3.27.1) Zork Nemesis: The Forbidden
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Lands](#3271-zork-nemesis-the-forbidden-lands)
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- [3.27.2) Zork: Grand
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Inquisitor](#3272-zork-grand-inquisitor)
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- [3.28) Commodore64 games notes](#328-commodore64-games-notes)
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- [3.29) Macintosh games notes](#329-macintosh-games-notes)
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- [4.0) Supported Platforms](#40-supported-platforms)
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- [5.0) Running ScummVM](#50-running-scummvm)
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- [5.1) Command Line Options](#51-command-line-options)
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@ -394,6 +395,7 @@ supported games can be found here:
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| 3 Skulls of the Toltecs | \[toltecs\] |
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| Amazon: Guardians of Eden | \[access\] |
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| Beavis and Butt-head in Virtual Stupidity | \[bbvs\] |
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| Blade Runner | \[bladerunner\] |
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| Blue Force | \[blueforce\] |
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| Broken Sword: The Return of the Templars | \[sword25\] |
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| Bud Tucker in Double Trouble | \[tucker\] |
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@ -699,7 +701,7 @@ Some games require additional files that are not part of the original data. Thos
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Games that require additional data:
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- Beneath a Steel Sky (sky.cpt)
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- Flight of the Amazon Queen
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- Flight of the Amazon Queen
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- Kyrandia Series (kyra.dat)
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- Lands of Lore Series (kyra.dat)
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- Lure of the Temptress (lure.dat)
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@ -707,7 +709,25 @@ Games that require additional data:
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The most up to date list of Engine data files can be found in our [source code repository](https://github.com/scummvm/scummvm/tree/master/dists/engine-data)
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### 3.6) Broken Sword games notes
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### 3.6) Blade Runner notes
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Supported versions are English (both CD and DVD), French, German,
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Italian, Russian (by Fargus media) and Spanish. Other unofficial
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versions exists but they are based on the English version.
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All *.mix, *.tlk and *.dat files are needed from all 4 CDs/DVD.
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Files named CDFRAMES.DAT need to be renamed to CDFRAMES1.DAT,
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CDFRAMES2.DAT, CDFRAMES3.DAT and CDFRAMES4.DAT according on
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the CD they came from. Other files with the same name on different
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CDs are the same and doesn't matter which one is used.
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To enable subtitles, download a file from our [Downloads](https://www.scummvm.org/games/#bladerunner) page
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and place file SUBTITLES.MIX next to the other files.
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"Blade Runner with restored content" is not yet supported and might
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contain game breaking bugs.
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### 3.7) Broken Sword games notes
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The instructions for the Broken Sword games are for the Sold-Out
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Software versions, with each game on two CDs, since these were the
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@ -715,7 +735,7 @@ versions most easily available at the time ScummVM gained support for
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them. Hopefully they are general enough to be useful to other releases
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as well.
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#### 3.6.1) Broken Sword
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#### 3.7.1) Broken Sword
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For this game, you will need all of the files from the clusters
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directories on both CDs. For the Windows and Macintosh versions, you
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@ -731,7 +751,7 @@ either identical or, in one case, so nearly identical that it makes
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little difference. The PlayStation version requires tunes.dat and
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tunes.tab.
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#### 3.6.2) Broken Sword II
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#### 3.7.2) Broken Sword II
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For this game, you will need all of the files from the clusters
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directories on both CDs. (Actually, a few of them may not be strictly
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@ -745,7 +765,7 @@ like.
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In addition, you will need the cd.inf and, optionally, the startup.inf
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files from the sword2 directory on CD 1.
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#### 3.6.3) Broken Sword games cutscenes
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#### 3.7.3) Broken Sword games cutscenes
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The cutscenes for the Broken Sword games have a bit of a history (see
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the next section, if you are interested), but in general all you need to
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@ -785,7 +805,7 @@ and follow the instructions in its readme.txt file. The subtitle pack
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currently does not work when running PlayStation videos. (Broken Sword
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II already has subtitles; no extra work is needed for them.)
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#### 3.6.4) Broken Sword games cutscenes, in retrospect
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#### 3.7.4) Broken Sword games cutscenes, in retrospect
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The original releases of the Broken Sword games used RAD Game Tools's
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Smacker(tm) format. As RAD was unwilling to open the older legacy
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@ -809,7 +829,7 @@ dropped. From a technical standpoint, this was a good thing since
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decoding MPEG movies added a lot of complexity, and they didn't look as
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good as the Smacker and DXA versions anyway.
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### 3.7) Day of the Tentacle notes
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### 3.8) Day of the Tentacle notes
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At one point in the game, you come across a computer that allows you to
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play the original Maniac Mansion as an easter egg. ScummVM supports
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@ -829,7 +849,7 @@ override the ID of the game to run. Be aware, though, that not all games
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support returning to the launcher, and setting it up to use Day of the
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Tentacle itself as the easter egg game is not recommended.
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### 3.8) Dragon History notes
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### 3.9) Dragon History notes
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There are 4 language variants of the game: Czech, English, Polish and
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German. Each of them is distributed in a separate archive. The only
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@ -847,7 +867,7 @@ All game files and the walkthrough can be downloaded from:
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<http://www.ucw.cz/draci-historie/index-en.html>
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### 3.9) Flight of the Amazon Queen notes
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### 3.10) Flight of the Amazon Queen notes
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Only the original non-freeware version of Flight of the Amazon Queen
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(from original CD), requires the `queen.tbl` datafile (available from the `Downloads` page on our website) in either the
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@ -860,7 +880,7 @@ specific version, and thus removing the run-time dependency on the
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`queen.tbl` file. This tool also allows you to compress the speech and
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sound effects with MP3, OGG or FLAC.
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### 3.10) Gobliiins notes
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### 3.11) Gobliiins notes
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The CD versions of the Gobliiins series contain one big audio track
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which you need to rip (see the section on using compressed audio files)
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@ -869,7 +889,7 @@ without the CD in the drive all the time. The speech is also in that
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track and its volume is therefore changed with the music volume control
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as well.
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### 3.11) Inherit the Earth: Quest for the Orb notes
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### 3.12) Inherit the Earth: Quest for the Orb notes
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In order to run the Mac OS X Wyrmkeep re-release of the game you will
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need to copy over data from the CD to your hard disk. If you're on a PC
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@ -888,7 +908,7 @@ For the old Mac OS 9 release you need to copy the files in MacBinary
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format, as they should include both resource and data forks. Copy all
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'ITE \*' files.
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### 3.12) Mickey's Space Adventure notes
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### 3.13) Mickey's Space Adventure notes
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To run Mickey's Space Adventure under ScummVM, the original executable
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of the game (mickey.exe) is needed together with the game's data files.
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@ -902,7 +922,7 @@ that direction. The player can then simply click on the edges of the
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game's screen to change location, similar to many adventure games, which
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is simpler and more straightforward than moving around using the menu.
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### 3.13) Might and Magic Xeen games notes
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### 3.14) Might and Magic Xeen games notes
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To properly play the World of Xeen CD Talkie using original discs, use
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LAME or some other encoder to rip the cd audio tracks to files, either
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@ -940,17 +960,17 @@ games in the ScummVM launcher. They are:
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allowing the relative strength/value of armor and weapons to be
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compared.
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### 3.14) Myst game notes
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### 3.15) Myst game notes
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Left Click: Move/action
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Space: Pause the game
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Esc: Skip cutscene
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Left Click: Move/action
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Space: Pause the game
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Esc: Skip cutscene
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F5: Menu
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Myst will autosave to slot 0 if no save or an autosave is present in
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slot 0.
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### 3.15) Quest for Glory notes
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### 3.16) Quest for Glory notes
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It is possible to import characters, beginning with Quest for Glory II,
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from past games to future games and continue from the stats earned from
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@ -973,34 +993,34 @@ on the import screen.
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Example: qfg2-thief.sav
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### 3.16) Riven game notes
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### 3.17) Riven game notes
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Left Click: Move/action
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Arrow Keys: Movement
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Page Up: Look up
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Page Down: Look down
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Space: Pause the game
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Esc: Skip cutscene
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F5: Menu
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Ctrl-o: Load game
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Left Click: Move/action
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Arrow Keys: Movement
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Page Up: Look up
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Page Down: Look down
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Space: Pause the game
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Esc: Skip cutscene
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F5: Menu
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Ctrl-o: Load game
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Ctrl-s: Save game
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Riven will autosave to slot 0 if no save or an autosave is present in
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slot 0.
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### 3.17) Simon the Sorcerer games notes
|
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### 3.18) Simon the Sorcerer games notes
|
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If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
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will find the Windows version in the main directory of the CD and the
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DOS version in the DOS directory of the CD.
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### 3.18) Starship Titanic game notes
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### 3.19) Starship Titanic game notes
|
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For the purposes of solving the starfield puzzle, only mouse clicks, L
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and Tab are really needed, though the action glyph in the PET can be
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used instead of Tab.
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### 3.19) The Curse of Monkey Island notes
|
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### 3.20) The Curse of Monkey Island notes
|
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For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
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The comi.la0 file can be found on either CD, but since they are
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@ -1011,7 +1031,7 @@ containing all of the files from -both- "resource" subdirectories on the
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two CDs. Some of the files appear on both CDs, but again they're
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identical.
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### 3.20) The Feeble Files notes
|
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### 3.21) The Feeble Files notes
|
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Amiga/Macintosh: You need to install a small pack of cutscenes that are
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missing in both of these versions of The Feeble Files. It's called "The
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@ -1037,7 +1057,7 @@ follows:
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- Rename voices.wav on CD3 to voices3.wav
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- Rename voices.wav on CD4 to voices4.wav
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### 3.21) The Legend of Kyrandia notes
|
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### 3.22) The Legend of Kyrandia notes
|
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|
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To run The Legend of Kyrandia under ScummVM you need the `kyra.dat`
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file. The file should already be included in official ScummVM packages.
|
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@ -1047,13 +1067,13 @@ Windows release of ScummVM should contain the file embedded into the
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executable, thus you only need to grab it in case ScummVM complains
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about the file being missing.
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### 3.22) Troll's Tale notes
|
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### 3.23) Troll's Tale notes
|
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|
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The original game came in a PC booter disk, therefore it is necessary to
|
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dump the contents of that disk in an image file and name it "troll.img"
|
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to be able to play the game under ScummVM.
|
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|
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### 3.23) Winnie the Pooh notes
|
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### 3.24) Winnie the Pooh notes
|
||||
|
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It is possible to import saved games from the original interpreter of
|
||||
the game into ScummVM.
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@ -1067,7 +1087,7 @@ that direction. The player can then simply click on the edges of the
|
||||
game's screen to change location, similar to many adventure games, which
|
||||
is simpler and more straightforward than moving around using the menu.
|
||||
|
||||
### 3.24) Sierra AGI games: Predictive Input Dialog
|
||||
### 3.25) Sierra AGI games: Predictive Input Dialog
|
||||
|
||||
The Predictive Input Dialog is a ScummVM aid for running AGI engine
|
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games (which notoriously require command line input) on devices with
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@ -1121,7 +1141,7 @@ been made in some ScummVM ports to make its use more comfortable by
|
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naturally mapping the functionality to the numeric keypad. Also, the
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dialog's buttons can be navigated with the arrow and the enter keys.
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|
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### 3.25) Sierra SCI games: Simultaneous speech and subtitles
|
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### 3.26) Sierra SCI games: Simultaneous speech and subtitles
|
||||
|
||||
Certain CD versions of Sierra SCI games had both speech and text
|
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resources. Some have an option to toggle between the two, but there are
|
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@ -1198,13 +1218,13 @@ Captioning" from the in-game "Game" menu. Speech can be disabled by
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selecting "Audio Mixer" from the in-game "Game" menu and setting the
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speech volume to zero.
|
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|
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### 3.26) Zork games notes
|
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### 3.27) Zork games notes
|
||||
|
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To run the supported Zork games (Zork Nemesis: The Forbidden Lands and
|
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Zork: Grand Inquisitor) you need to copy some (extra) data to its
|
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corresponding destination.
|
||||
|
||||
#### 3.26.1) Zork Nemesis: The Forbidden Lands
|
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#### 3.27.1) Zork Nemesis: The Forbidden Lands
|
||||
|
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Download the Liberation(tm) fonts package
|
||||
<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
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@ -1214,7 +1234,7 @@ time of writing these fonts cause some text rendering issues. Download
|
||||
the subtitles patch <https://www.thezorklibrary.com/installguides/znpatch.zip>
|
||||
and unzip the addon directory into the game root directory
|
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#### 3.26.2) Zork: Grand Inquisitor
|
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#### 3.27.2) Zork: Grand Inquisitor
|
||||
|
||||
Download the Liberation(tm) fonts package
|
||||
<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
|
||||
@ -1222,7 +1242,7 @@ and unpack all the ttf files into your ScummVM extras directory.
|
||||
Alternatively, ScummVM comes with the GNU FreeFont fonts, though at the
|
||||
time of writing these fonts cause some text rendering issues.
|
||||
|
||||
### 3.27) Commodore64 games notes
|
||||
### 3.28) Commodore64 games notes
|
||||
|
||||
Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
|
||||
playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
|
||||
@ -1235,7 +1255,7 @@ autodetected by ScummVM, and you must make sure that the platform is set
|
||||
to Commodore64. We recommend using the much simpler approach described
|
||||
in the previous paragraph.
|
||||
|
||||
### 3.28) Macintosh games notes
|
||||
### 3.29) Macintosh games notes
|
||||
|
||||
All LucasArts SCUMM based adventures, except COMI, also exist in
|
||||
versions for the Macintosh. ScummVM can use most (all?) of them,
|
||||
@ -1338,11 +1358,11 @@ arguments -- see the next section.
|
||||
### 5.1) Command Line Options
|
||||
|
||||
Usage: scummvm [OPTIONS]... [GAME]
|
||||
|
||||
|
||||
[GAME] Short name of game to load. For example, 'monkey'
|
||||
for Monkey Island. This can be either a built-in
|
||||
gameid, or a user configured target.
|
||||
|
||||
|
||||
-v, --version Display ScummVM version information and exit
|
||||
-h, --help Display a brief help text and exit
|
||||
-z, --list-games Display list of supported games and exit
|
||||
@ -1364,7 +1384,7 @@ arguments -- see the next section.
|
||||
--recursive In combination with --add or --detect recurse down all
|
||||
subdirectories
|
||||
--console Enable the console window (default: enabled) (Windows only)
|
||||
|
||||
|
||||
-c, --config=CONFIG Use alternate configuration file
|
||||
-p, --path=PATH Path to where the game is installed
|
||||
-x, --save-slot[=NUM] Saved game slot to load (default: autosave)
|
||||
@ -1374,8 +1394,8 @@ arguments -- see the next section.
|
||||
--stretch-mode=MODE Select stretch mode (center, integral, fit, stretch)
|
||||
--filtering Force filtered graphics mode
|
||||
--no-filtering Force unfiltered graphics mode
|
||||
|
||||
|
||||
|
||||
|
||||
--gui-theme=THEME Select GUI theme (default, modern, classic)
|
||||
--themepath=PATH Path to where GUI themes are stored
|
||||
--list-themes Display list of all usable GUI themes
|
||||
@ -1394,7 +1414,7 @@ arguments -- see the next section.
|
||||
(separated by commas)
|
||||
-u, --dump-scripts Enable script dumping if a directory called 'dumps'
|
||||
exists in the current directory
|
||||
|
||||
|
||||
--cdrom=NUM CD drive to play CD audio from (default: 0 = first
|
||||
drive)
|
||||
--joystick[=NUM] Enable joystick input (default: 0 = first joystick)
|
||||
@ -1414,7 +1434,7 @@ arguments -- see the next section.
|
||||
--render-mode=MODE Enable additional render modes (hercGreen, hercAmber,
|
||||
cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,
|
||||
atari, macintosh)
|
||||
|
||||
|
||||
--alt-intro Use alternative intro for CD versions of Beneath a
|
||||
Steel Sky and Flight of the Amazon Queen
|
||||
--copy-protection Enable copy protection in games, when
|
||||
@ -1437,19 +1457,19 @@ built-in gameid. A brief list of the latter can be found in section 3.0.
|
||||
|
||||
Examples:
|
||||
|
||||
- Win32:
|
||||
Running Monkey Island, fullscreen, from a hard disk:
|
||||
- Win32:
|
||||
Running Monkey Island, fullscreen, from a hard disk:
|
||||
`C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\
|
||||
monkey`
|
||||
monkey`
|
||||
Running Full Throttle from CD, fullscreen and with subtitles
|
||||
enabled:
|
||||
enabled:
|
||||
`C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft`
|
||||
|
||||
- Unix:
|
||||
Running Monkey Island, fullscreen, from a hard disk:
|
||||
`/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey`
|
||||
- Unix:
|
||||
Running Monkey Island, fullscreen, from a hard disk:
|
||||
`/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey`
|
||||
Running Full Throttle from CD, fullscreen and with subtitles
|
||||
enabled:
|
||||
enabled:
|
||||
`/path/to/scummvm -f -n -p/cdrom/resource/ ft`
|
||||
|
||||
### 5.2) Global Menu
|
||||
@ -1470,6 +1490,7 @@ Engines which currently support returning to the Launcher are:
|
||||
|
||||
AGI
|
||||
AGOS
|
||||
BLADERUNNER
|
||||
CINE
|
||||
COMPOSER
|
||||
CRUISE
|
||||
@ -1548,7 +1569,7 @@ Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
|
||||
ScummVM supports various in-game hotkeys. They differ between SCUMM
|
||||
games and other games.
|
||||
|
||||
```
|
||||
```
|
||||
Common:
|
||||
Ctrl-F5 - Displays the Global Menu
|
||||
Cmd-q - Quit (Mac OS X)
|
||||
@ -1605,6 +1626,20 @@ games and other games.
|
||||
Escape - Skips the game intro
|
||||
Period (.) - Skips current line of text
|
||||
|
||||
Blade Runner:
|
||||
Ctrl-d - Starts the debugger
|
||||
Space - Toggle combat mode
|
||||
Enter or Escape - Skips a video or a line of dialogue
|
||||
Escape - Show game menu
|
||||
Tab - Activate last database
|
||||
F1 - Online help
|
||||
F2 - Save game menu
|
||||
F3 - Load game menu
|
||||
F4 - Crime scene database
|
||||
F5 - Suspect database
|
||||
F6 - Clue database
|
||||
F10 - Quit game
|
||||
|
||||
Broken Sword:
|
||||
F5 or Escape - Displays save/load box
|
||||
|
||||
@ -1680,19 +1715,19 @@ games and other games.
|
||||
s - Sound effects on/off
|
||||
Pause - Pauses
|
||||
|
||||
Starship Titanic:
|
||||
Starship Titanic:
|
||||
Ctrl-c - Open up the developer's cheat room
|
||||
Ctrl-d - Open up the ScummVM Debugger
|
||||
Left click - Move action
|
||||
Shift-Left click - Edit room glyph chevrons and
|
||||
Shift-Left click - Edit room glyph chevrons and
|
||||
quick movement transitions
|
||||
Right click - Edit room glyph chevrons
|
||||
Right click - Edit room glyph chevrons
|
||||
and quick transitions
|
||||
Mouse wheel - Scroll through items (inventory, etc)
|
||||
Mouse wheel - Scroll through items (inventory, etc)
|
||||
and conversation log
|
||||
Arrow keys - Movement. Down arrow/back is only available if the
|
||||
given view explicitly has a backwards movement
|
||||
available.
|
||||
given view explicitly has a backwards movement
|
||||
available.
|
||||
F1 - Switch to Chat-O-Mat
|
||||
F2 - Switch to Personal Baggage
|
||||
F3 - Switch to Remote Thingummy
|
||||
@ -1715,7 +1750,7 @@ games and other games.
|
||||
Period (.) - starmap move backward
|
||||
l - starmap lock coordinate
|
||||
d - starmap unlock coordinate
|
||||
|
||||
|
||||
The Feeble Files:
|
||||
Ctrl-d - Starts the debugger
|
||||
Ctrl-f - Toggle fast mode
|
||||
@ -1796,12 +1831,12 @@ game speech will remain the same.
|
||||
fr - French
|
||||
it - Italian
|
||||
es - Spanish
|
||||
|
||||
|
||||
The Dig
|
||||
jp - Japanese
|
||||
zh - Chinese
|
||||
kr - Korean
|
||||
|
||||
|
||||
The Curse of Monkey Island
|
||||
en - English (default)
|
||||
de - German
|
||||
@ -1812,7 +1847,7 @@ game speech will remain the same.
|
||||
jp - Japanese
|
||||
zh - Chinese
|
||||
kr - Korean
|
||||
|
||||
|
||||
Beneath a Steel Sky
|
||||
gb - English (Great Britain) (default)
|
||||
en - English (USA)
|
||||
@ -1822,7 +1857,7 @@ game speech will remain the same.
|
||||
pt - Portuguese
|
||||
es - Spanish
|
||||
se - Swedish
|
||||
|
||||
|
||||
Broken Sword
|
||||
en - English (default)
|
||||
de - German
|
||||
@ -1907,51 +1942,60 @@ Using saved games from original versions isn't supported by all game
|
||||
engines. Only the following games can use saved games from their
|
||||
original versions.
|
||||
|
||||
- Blade Runner
|
||||
|
||||
- Use the debugger console and command "save" to save the game to
|
||||
the original format and command "load" to load such a one
|
||||
- Saved games between different languages are interchangeable
|
||||
- It is not recommended to convert saved games from the version
|
||||
with restored content as they might behave unexpectedly
|
||||
or might cause game breaking bugs
|
||||
|
||||
- Elvira 1
|
||||
|
||||
|
||||
- Add 8 bytes (saved game name) to the start of the saved game
|
||||
file
|
||||
- Rename the saved game to `elvira1.xxx`
|
||||
|
||||
- Elvira 2
|
||||
|
||||
|
||||
- Add 8 bytes (saved game name) to the start of the saved game
|
||||
file
|
||||
- Rename the saved game to `elvira2-pc.xxx` (DOS version) or
|
||||
`elvira2.xxx` (Other versions)
|
||||
|
||||
- Myst
|
||||
|
||||
|
||||
- Rename the saved game to `myst-xxx.mys`
|
||||
- Saves from the masterpiece edition and the regular edition are
|
||||
interchangeable
|
||||
|
||||
- Riven
|
||||
|
||||
|
||||
- Rename the saved game to `riven-xxx.rvn`
|
||||
- Saves from the CD and DVD edition are not interchangeable
|
||||
|
||||
- Simon the Sorcerer 1
|
||||
|
||||
|
||||
- Rename the saved game to `simon1.xxx`
|
||||
|
||||
- Simon the Sorcerer 2
|
||||
|
||||
|
||||
- Rename the saved game to `simon2.xxx`
|
||||
|
||||
- Starship Titanic
|
||||
|
||||
|
||||
- Rename the saved game to `titanic-win.xxx` for saves from the
|
||||
English version and `titanic-win-de.xxx` for saves from the
|
||||
German version
|
||||
- Saved games between different languages are not interchangeable
|
||||
|
||||
- The Feeble Files
|
||||
|
||||
|
||||
- Rename the saved game to `feeble.xxx`
|
||||
|
||||
- Waxworks
|
||||
|
||||
|
||||
- Add 8 bytes (saved game name) to the start of the saved game
|
||||
file
|
||||
- Rename the saved game to `waxworks-pc.xxx` (DOS version) or
|
||||
@ -1974,6 +2018,7 @@ Engines which currently support `--list-saves` are:
|
||||
|
||||
- AGI
|
||||
- AGOS
|
||||
- BLADERUNNER
|
||||
- CGE
|
||||
- CINE
|
||||
- CRUISE
|
||||
@ -2012,6 +2057,7 @@ slot number.
|
||||
Engines which currently support `--save-slot` / `-x are`:
|
||||
|
||||
- AGI
|
||||
- BLADERUNNER
|
||||
- CGE
|
||||
- CINE
|
||||
- CRUISE
|
||||
@ -2047,7 +2093,7 @@ you want to use MIDI, you have several different choices of output,
|
||||
depending on your operating system and configuration.
|
||||
|
||||
null - Null output. Don't play any music.
|
||||
|
||||
|
||||
adlib - Internal AdLib emulation
|
||||
fluidsynth - FluidSynth MIDI emulation
|
||||
mt32 - Internal MT-32 emulation
|
||||
@ -2055,7 +2101,7 @@ depending on your operating system and configuration.
|
||||
pcspk - Internal PC Speaker emulation
|
||||
towns - Internal FM-TOWNS YM2612 emulation
|
||||
(only usable in SCUMM FM-TOWNS games)
|
||||
|
||||
|
||||
alsa - Output using ALSA sequencer device. See below.
|
||||
core - CoreAudio sound, for Mac OS X users.
|
||||
coremidi - CoreMIDI sound, for Mac OS X users. Use only if you have
|
||||
@ -2099,7 +2145,7 @@ Some games which contain MIDI music data also have improved tracks
|
||||
designed for the MT-32 sound module. ScummVM can now emulate this
|
||||
device, however you must provide original MT-32 ROMs to make it work:
|
||||
|
||||
`MT32_PCM.ROM` - IC21 (512KB)
|
||||
`MT32_PCM.ROM` - IC21 (512KB)
|
||||
`MT32_CONTROL.ROM` - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
|
||||
|
||||
Place these ROMs in the game directory, in your extrapath, or in the
|
||||
@ -2185,7 +2231,7 @@ soundcard. In all cases, to obtain a list of all the sequencer ports you
|
||||
have, try the command `aconnect -o -l`. This should give output similar
|
||||
to:
|
||||
|
||||
```
|
||||
```
|
||||
client 14: 'Midi Through' [type=kernel]
|
||||
0 'Midi Through Port-0'
|
||||
client 16: 'SBLive! Value [CT4832]' [type=kernel]
|
||||
@ -2247,7 +2293,7 @@ use the first port.
|
||||
To get a list of configured midi interfaces on your system, run
|
||||
"startmidi" without parameters. Example output:
|
||||
|
||||
```
|
||||
```
|
||||
2 MIDI interfaces configured:
|
||||
Serial Port 2
|
||||
Software Synth
|
||||
@ -2356,7 +2402,7 @@ perform this task. You can choose between multiple target formats, but
|
||||
note that you can only use each if ScummVM was compiled with the
|
||||
respective decoder support enabled.
|
||||
|
||||
```
|
||||
```
|
||||
compress_agos effects (For Acorn CD version of Simon 1)
|
||||
compress_agos simon (For Acorn CD version of Simon 1)
|
||||
compress_agos effects.voc (For DOS CD version of Simon 1)
|
||||
@ -2410,7 +2456,7 @@ perform this task. You can choose between multiple target formats, but
|
||||
note that you can only use each if ScummVM was compiled with the
|
||||
respective decoder support enabled.
|
||||
|
||||
```
|
||||
```
|
||||
compress_sword2 speech1.clu
|
||||
compress_sword2 music1.clu
|
||||
```
|
||||
@ -2505,7 +2551,7 @@ home directory)
|
||||
|
||||
An example config file looks as follows:
|
||||
|
||||
```
|
||||
```
|
||||
[scummvm]
|
||||
gfx_mode=supereagle
|
||||
fullscreen=true
|
||||
@ -2560,27 +2606,27 @@ The following keywords are recognized:
|
||||
format on macOS X.
|
||||
versioninfo string The version of the ScummVM that created the
|
||||
configuration file.
|
||||
|
||||
|
||||
gameid string The real id of a game. Useful if you have
|
||||
several versions of the same game, and want
|
||||
different aliases for them. See the example.
|
||||
description string The description of the game as it will appear
|
||||
in the launcher.
|
||||
|
||||
|
||||
language string Specify language (en, us, de, fr, it, pt, es,
|
||||
jp, zh, kr, se, gb, hb, cz, ru)
|
||||
speech_mute bool If true, speech is muted
|
||||
subtitles bool Set to true to enable subtitles.
|
||||
talkspeed number Text delay in SCUMM games, or text speed in
|
||||
other games.
|
||||
|
||||
|
||||
fullscreen bool Fullscreen mode
|
||||
aspect_ratio bool Enable aspect ratio correction
|
||||
gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai,
|
||||
super2xsai, supereagle, advmame2x, advmame3x,
|
||||
hq2x, hq3x, tv2x, dotmatrix, opengl)
|
||||
filtering bool Enable graphics filtering
|
||||
|
||||
|
||||
confirm_exit bool Ask for confirmation by the user before
|
||||
quitting (SDL backend only).
|
||||
console bool Enable the console window (default: enabled)
|
||||
@ -2619,7 +2665,7 @@ The following keywords are recognized:
|
||||
speech_volume number The speech volume setting (0-255)
|
||||
midi_gain number The MIDI gain (0-1000) (default: 100) (Only
|
||||
supported by some MIDI drivers.)
|
||||
|
||||
|
||||
copy_protection bool Enable copy protection in certain games, in
|
||||
those cases where ScummVM disables it by
|
||||
default.
|
||||
@ -2627,7 +2673,7 @@ The following keywords are recognized:
|
||||
alt_intro bool Use alternative intro for CD versions of
|
||||
Beneath a Steel Sky and Flight of the Amazon
|
||||
Queen
|
||||
|
||||
|
||||
boot_param number Pass this number to the boot script
|
||||
|
||||
Sierra games using the AGI engine add the following non-standard keywords:
|
||||
@ -2656,6 +2702,12 @@ Sierra games using the SCI engine add the following non-standard keywords:
|
||||
silver_cursors bool Use the alternate set of silver cursors,
|
||||
instead of the normal golden ones (Space Quest 4)
|
||||
|
||||
Blade Runner adds the following non-standard keywords:
|
||||
shorty bool If true, game will shrink the actors and make
|
||||
their voices high pitched"
|
||||
sitcom bool If true, game will add laughter after actor's
|
||||
line or narration
|
||||
|
||||
Broken Sword II adds the following non-standard keywords:
|
||||
|
||||
gfx_details number Graphics details setting (0-3)
|
||||
@ -2829,113 +2881,113 @@ debug messages (see
|
||||
<https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>).
|
||||
|
||||
- Windows:
|
||||
|
||||
|
||||
- MinGW:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW>
|
||||
|
||||
|
||||
- Visual Studio (MSVC):
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio>
|
||||
|
||||
- Linux:
|
||||
|
||||
|
||||
- GCC:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC>
|
||||
|
||||
- AmigaOS4:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4>
|
||||
|
||||
- Apple iPhone:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone>
|
||||
|
||||
- Atari/FreeMiNT:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT>
|
||||
|
||||
- Bada/Tizen:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen>
|
||||
|
||||
- BeOS/ZETA/Haiku:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku>
|
||||
|
||||
- Google Android:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Android>
|
||||
|
||||
- HP webOS:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS>
|
||||
|
||||
- Mac OS:
|
||||
|
||||
|
||||
- Mac OS X:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/macOS>
|
||||
|
||||
|
||||
- Mac OS X 10.2.8:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8>
|
||||
|
||||
|
||||
- Mac OS X Crosscompiling:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling>
|
||||
|
||||
- Maemo:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo>
|
||||
|
||||
- Nintendo Wii and Gamecube:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii>
|
||||
|
||||
- Raspberry Pi:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI>
|
||||
|
||||
- Sega Dreamcast:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
|
||||
|
||||
- Sony Playstation:
|
||||
|
||||
|
||||
- Sony PlayStation 2:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
|
||||
|
||||
|
||||
- Sony PlayStation 3:
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source>
|
||||
|
||||
|
||||
- Sony PlayStation Portable:
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable>
|
||||
|
||||
- Symbian:
|
||||
|
||||
|
||||
- Please refer to:
|
||||
<https://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
|
||||
|
||||
@ -2949,6 +3001,6 @@ Please refer to our extensive Credits list [here](AUTHORS).
|
||||
|
||||
-----
|
||||
|
||||
> Good Luck and Happy Adventuring\!
|
||||
> The ScummVM team.
|
||||
> Good Luck and Happy Adventuring\!
|
||||
> The ScummVM team.
|
||||
> <https://www.scummvm.org/>
|
||||
|
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Reference in New Issue
Block a user