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Duh - COMPILE before commit.
Fix stupid typo x 3 svn-id: r4543
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@ -278,13 +278,13 @@ int Scumm::scummLoop(int delta)
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saveState(_saveLoadSlot, _saveLoadCompatible);
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// Ender: Disabled for small_header games, as
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// can overwrite game variables (eg, Zak256 cashcards)
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if (_saveLoadCompatible && !(features & GF_SMALL_HEADER)
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_vars[VAR_GAME_LOADED] = 201;
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if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
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_vars[VAR_GAME_LOADED] = 201;
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} else {
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loadState(_saveLoadSlot, _saveLoadCompatible);
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// Ender: Disabled for small_header games, as
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// can overwrite game variables (eg, Zak256 cashcards)
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if (_saveLoadCompatible && !(features & GF_SMALL_HEADER))
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if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
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_vars[VAR_GAME_LOADED] = 203;
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}
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_saveLoadFlag = 0;
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@ -407,7 +407,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr)
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}
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}
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if (!(features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
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if (!(_features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
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_vars[VAR_NEW_ROOM] = room; // gamevars, eg Zak cashcards
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runExitScript();
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