Duh - COMPILE before commit.

Fix stupid typo x 3

svn-id: r4543
This commit is contained in:
James Brown 2002-07-14 04:54:56 +00:00
parent c2877866ff
commit f3e2b98c47

View File

@ -278,13 +278,13 @@ int Scumm::scummLoop(int delta)
saveState(_saveLoadSlot, _saveLoadCompatible);
// Ender: Disabled for small_header games, as
// can overwrite game variables (eg, Zak256 cashcards)
if (_saveLoadCompatible && !(features & GF_SMALL_HEADER)
_vars[VAR_GAME_LOADED] = 201;
if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
_vars[VAR_GAME_LOADED] = 201;
} else {
loadState(_saveLoadSlot, _saveLoadCompatible);
// Ender: Disabled for small_header games, as
// can overwrite game variables (eg, Zak256 cashcards)
if (_saveLoadCompatible && !(features & GF_SMALL_HEADER))
if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
_vars[VAR_GAME_LOADED] = 203;
}
_saveLoadFlag = 0;
@ -407,7 +407,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr)
}
}
if (!(features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
if (!(_features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
_vars[VAR_NEW_ROOM] = room; // gamevars, eg Zak cashcards
runExitScript();