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TINYGL: Remove unused tglBlitNoBlend function
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@ -701,11 +701,6 @@ void tglBlit(TinyGL::BlitImage *blitImage, const TinyGL::BlitTransform &transfor
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c->issueDrawCall(new TinyGL::BlittingDrawCall(blitImage, transform, TinyGL::BlittingDrawCall::BlitMode_Regular));
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c->issueDrawCall(new TinyGL::BlittingDrawCall(blitImage, transform, TinyGL::BlittingDrawCall::BlitMode_Regular));
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}
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}
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void tglBlitNoBlend(TinyGL::BlitImage *blitImage, const TinyGL::BlitTransform &transform) {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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c->issueDrawCall(new TinyGL::BlittingDrawCall(blitImage, transform, TinyGL::BlittingDrawCall::BlitMode_NoBlend));
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}
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void tglBlitFast(TinyGL::BlitImage *blitImage, int x, int y) {
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void tglBlitFast(TinyGL::BlitImage *blitImage, int x, int y) {
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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TinyGL::BlitTransform transform(x, y);
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TinyGL::BlitTransform transform(x, y);
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@ -778,16 +773,6 @@ void tglBlit(BlitImage *blitImage, const BlitTransform &transform) {
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}
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}
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}
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}
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void tglBlitNoBlend(BlitImage *blitImage, const BlitTransform &transform) {
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if (transform._flipHorizontally == false && transform._flipVertically == false) {
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blitImage->tglBlitGeneric<true, false, false, false, false, false>(transform);
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} else if(transform._flipHorizontally == false) {
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blitImage->tglBlitGeneric<true, false, false, true, false, false>(transform);
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} else {
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blitImage->tglBlitGeneric<true, false, false, false, true, false>(transform);
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}
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}
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void tglBlitFast(BlitImage *blitImage, int x, int y) {
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void tglBlitFast(BlitImage *blitImage, int x, int y) {
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BlitTransform transform(x, y);
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BlitTransform transform(x, y);
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blitImage->tglBlitGeneric<true, true, true, false, false, false>(transform);
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blitImage->tglBlitGeneric<true, true, true, false, false, false>(transform);
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@ -40,9 +40,6 @@ namespace Internal {
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// Documentation for those is the same as the one before, only those function are the one that actually execute the correct code path.
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// Documentation for those is the same as the one before, only those function are the one that actually execute the correct code path.
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void tglBlit(BlitImage *blitImage, const BlitTransform &transform);
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void tglBlit(BlitImage *blitImage, const BlitTransform &transform);
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// Disables blending explicitly.
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void tglBlitNoBlend(BlitImage *blitImage, const BlitTransform &transform);
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// Disables blending, transforms and tinting.
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// Disables blending, transforms and tinting.
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void tglBlitFast(BlitImage *blitImage, int x, int y);
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void tglBlitFast(BlitImage *blitImage, int x, int y);
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@ -136,13 +136,6 @@ void tglBlit(TinyGL::BlitImage *blitImage, const TinyGL::BlitTransform &transfor
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*/
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*/
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void tglBlit(TinyGL::BlitImage *blitImage, int x, int y);
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void tglBlit(TinyGL::BlitImage *blitImage, int x, int y);
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/**
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@brief Blits an image to the color buffer without performing any type of blending.
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@param pointer to the blit image.
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@param blit transform information.
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*/
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void tglBlitNoBlend(TinyGL::BlitImage *blitImage, const TinyGL::BlitTransform &transform);
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/**
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/**
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@brief Blits an image to the color buffer without performinc any type of blending, image transformation or tinting.
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@brief Blits an image to the color buffer without performinc any type of blending, image transformation or tinting.
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@param pointer to the blit image.
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@param pointer to the blit image.
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@ -593,9 +593,6 @@ void BlittingDrawCall::execute(bool restoreState) const {
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case BlittingDrawCall::BlitMode_Regular:
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case BlittingDrawCall::BlitMode_Regular:
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Internal::tglBlit(_image, _transform);
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Internal::tglBlit(_image, _transform);
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break;
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break;
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case BlittingDrawCall::BlitMode_NoBlend:
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Internal::tglBlitNoBlend(_image, _transform);
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break;
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case BlittingDrawCall::BlitMode_Fast:
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case BlittingDrawCall::BlitMode_Fast:
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Internal::tglBlitFast(_image, _transform._destinationRectangle.left, _transform._destinationRectangle.top);
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Internal::tglBlitFast(_image, _transform._destinationRectangle.left, _transform._destinationRectangle.top);
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break;
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break;
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@ -159,7 +159,6 @@ class BlittingDrawCall : public DrawCall {
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public:
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public:
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enum BlittingMode {
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enum BlittingMode {
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BlitMode_Regular,
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BlitMode_Regular,
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BlitMode_NoBlend,
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BlitMode_Fast,
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BlitMode_Fast,
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BlitMode_ZBuffer
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BlitMode_ZBuffer
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};
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};
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