DIRECTOR: More debug output on image rendering

This commit is contained in:
Eugene Sandulenko 2017-02-26 22:57:30 +01:00
parent a8cbc03acc
commit f47602f87d
2 changed files with 2 additions and 1 deletions

View File

@ -548,6 +548,7 @@ void Frame::renderSprites(Graphics::ManagedSurface &surface, bool renderTrail) {
CastType castType = kCastTypeNull; CastType castType = kCastTypeNull;
Cast *cast = nullptr; Cast *cast = nullptr;
if (_vm->getVersion() < 4) { if (_vm->getVersion() < 4) {
debugC(1, kDebugImages, "Channel: %d type: %d", i, _sprites[i]->_spriteType);
switch (_sprites[i]->_spriteType) { switch (_sprites[i]->_spriteType) {
case 0x01: case 0x01:
castType = kCastBitmap; castType = kCastBitmap;

View File

@ -890,7 +890,7 @@ void Score::startLoop() {
_frames[_currentFrame]->prepareFrame(this); _frames[_currentFrame]->prepareFrame(this);
while (!_stopPlay && _currentFrame < _frames.size()) { while (!_stopPlay && _currentFrame < _frames.size()) {
debugC(1, kDebugImages, "Current frame: %d", _currentFrame); debugC(1, kDebugImages, "****************************** Current frame: %d", _currentFrame + 1);
update(); update();
processEvents(); processEvents();
} }