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DIRECTOR: More debug output on image rendering
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@ -548,6 +548,7 @@ void Frame::renderSprites(Graphics::ManagedSurface &surface, bool renderTrail) {
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CastType castType = kCastTypeNull;
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Cast *cast = nullptr;
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if (_vm->getVersion() < 4) {
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debugC(1, kDebugImages, "Channel: %d type: %d", i, _sprites[i]->_spriteType);
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switch (_sprites[i]->_spriteType) {
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case 0x01:
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castType = kCastBitmap;
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@ -890,7 +890,7 @@ void Score::startLoop() {
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_frames[_currentFrame]->prepareFrame(this);
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while (!_stopPlay && _currentFrame < _frames.size()) {
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debugC(1, kDebugImages, "Current frame: %d", _currentFrame);
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debugC(1, kDebugImages, "****************************** Current frame: %d", _currentFrame + 1);
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update();
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processEvents();
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}
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