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Some more updates to Gfx::palFade (not finished yet, though)
svn-id: r28705
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@ -402,49 +402,29 @@ void Gfx::blackToPal(PalEntry *srcPal, double percent) {
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// Used in IHNM only
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void Gfx::palFade(PalEntry *srcPal, int16 from, int16 to, int16 start, int16 numColors, double percent) {
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//short value, delta;
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int i;
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int i;
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int new_entry;
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byte *ppal;
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PalEntry *palE;
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double fpercent;
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if (percent > 1.0)
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percent = 1.0;
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if (from > 256)
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from = 256;
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if (from < 0 )
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from = 0;
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if (to > 256)
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to = 256;
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if (to < 0)
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to = 0;
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percent = percent > 1.0 ? 1.0 : percent;
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from = from > 256 ? 256 : from;
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from = from < 0 ? 0 : from;
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to = to > 256 ? 256 : to;
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to = to < 0 ? 0 : to;
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// Exponential fade
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fpercent = percent * percent;
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fpercent = 1.0 - fpercent;
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if (from > to)
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fpercent = 1.0 - fpercent;
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// TODO: finish this
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//delta = (from < to) ? +1 : -1;
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if (percent == 0.0) // only display the warning once
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warning("TODO: Gfx::palFade");
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return; // Don't do anything for now
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/*
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for (value = from; value != to+delta; value += delta) {
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// adjust palette color
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// delay here
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}
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*/
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//_vm->_frameCount++; // is this needed?
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// TODO: finish this (it always fades to black!) -> use from and to
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// Use the correct percentage change per frame for each palette entry
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for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) {
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if (i < from || i >= from + numColors)
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if (i < start || i >= start + numColors)
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palE = &_globalPalette[i];
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else
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palE = &srcPal[i];
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