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LAB: Move doNotes and doWestPaper to LabEngine, remove some useless defines
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@ -565,7 +565,6 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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bool doit;
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uint16 NewDir;
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_anim->_doBlack = false;
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if ((msgClass == RAWKEY) && (!_graphics->_longWinInFront)) {
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@ -1055,9 +1054,7 @@ void LabEngine::go() {
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}
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_event->initMouse();
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_msgFont = _resource->getFont("P:AvanteG.12");
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_event->mouseHide();
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Intro *intro = new Intro(this);
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@ -42,6 +42,7 @@
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#include "lab/resource.h"
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#include "lab/anim.h"
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#include "lab/graphics.h"
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#include "lab/labsets.h"
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struct ADGameDescription;
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@ -149,6 +150,8 @@ public:
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void drawMonText(char *text, TextFont *monitorFont, uint16 x1, uint16 y1, uint16 x2, uint16 y2, bool isinteractive);
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void processMonitor(char *ntext, TextFont *monitorFont, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void doNotes();
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void doWestPaper();
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void eatMessages();
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void drawStaticMessage(byte index);
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void drawDirection(CloseDataPtr lcPtr);
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@ -68,63 +68,13 @@ struct SaveGameHeader {
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/*----- From graphics.c ------*/
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/*----------------------------*/
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/* Reads in pictures */
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bool readMusic(const char *filename, bool waitTillFinished);
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void drawStaticMessage(byte index);
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/* Double Buffer stuff */
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void newFlipViews(void *scrPtr, uint16 *newpal, uint16 numcolors);
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void flipViews(void *scrPtr);
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/*----------------------------*/
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/*----- From Interface.c -----*/
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/*----------------------------*/
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Gadget *addGadButton(uint16 x, uint16 y, void *UpImage, void *DownImage, uint16 id);
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void gadgetsOnOff(void *gptr, void *win, int32 num, bool on);
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/*----------------------*/
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/*----- From Lab.c -----*/
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/*----------------------*/
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void eatMessages();
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bool quitPlaying();
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void readBlock(void *Buffer, uint32 Size, byte **File);
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/*---------------------------*/
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/*----- From LabSets.c ------*/
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/*---------------------------*/
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class LargeSet {
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public:
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LargeSet(uint16 last, LabEngine *vm);
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~LargeSet();
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bool in(uint16 element);
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void inclElement(uint16 element);
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void exclElement(uint16 element);
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bool readInitialConditions(const char *fileName);
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private:
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LabEngine *_vm;
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public:
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uint16 _lastElement;
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uint16 *_array;
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};
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/*---------------------------*/
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/*-------- From Map.c -------*/
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/*---------------------------*/
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void fade(bool fadein, uint16 res);
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void doMap(uint16 CurRoom);
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void doJournal();
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void doNotes();
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void doWestPaper();
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void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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/*--------------------------*/
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/*----- From saveGame.c ----*/
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@ -134,12 +84,6 @@ bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc);
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bool loadGame(uint16 *Direction, uint16 *Quarters, int slot);
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bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
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/*--------------------------*/
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/*----- From Special.c -----*/
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/*--------------------------*/
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void showCombination(const char *filename);
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} // End of namespace Lab
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#endif /* LAB_LABFUN_H */
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61
engines/lab/labsets.h
Normal file
61
engines/lab/labsets.h
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@ -0,0 +1,61 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_LABSETS_H
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#define LAB_LABSETS_H
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namespace Lab {
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/*---------------------------*/
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/*----- From LabSets.c ------*/
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/*---------------------------*/
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class LabEngine;
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class LargeSet {
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public:
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LargeSet(uint16 last, LabEngine *vm);
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~LargeSet();
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bool in(uint16 element);
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void inclElement(uint16 element);
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void exclElement(uint16 element);
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bool readInitialConditions(const char *fileName);
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private:
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LabEngine *_vm;
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public:
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uint16 _lastElement;
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uint16 *_array;
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};
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} // End of namespace Lab
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#endif // LAB_LABSETS_H
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@ -42,14 +42,7 @@ namespace Lab {
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#define SAVEGAME_ID MKTAG('L', 'O', 'T', 'S')
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#define SAVEGAME_VERSION 1
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#define BOOKMARK 0
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#define CARDMARK 1
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#define FLOPPY 2
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/*----- The machine independent section of saveGame.c -----*/
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/* Lab: Labyrinth specific */
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extern char *getPictName(CloseDataPtr *lcptr);
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@ -101,7 +101,7 @@ static byte *loadBackPict(const char *fileName, bool tomem) {
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/*****************************************************************************/
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/* Does the things to properly set up the detective notes. */
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/*****************************************************************************/
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void doNotes() {
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void LabEngine::doNotes() {
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TextFont *noteFont = g_lab->_resource->getFont("P:Note.fon");
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char *ntext = g_lab->_resource->getText("Lab:Rooms/Notes");
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@ -117,7 +117,7 @@ void doNotes() {
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/* Does the things to properly set up the old west newspaper. Assumes that */
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/* OpenHiRes already called. */
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/*****************************************************************************/
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void doWestPaper() {
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void LabEngine::doWestPaper() {
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char *ntext;
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TextFont *paperFont;
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int32 FileLen, CharsPrinted;
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