Fix bug with rotating shapes in funshop games

svn-id: r29614
This commit is contained in:
Eugene Sandulenko 2007-11-22 21:24:50 +00:00
parent d8e8050015
commit f4946e6400

View File

@ -468,19 +468,19 @@ void LogicHEfunshop::op_1004(int32 *args) {
data[i + 1] = sin(at + a1) * sq;
}
int minx = 2;
int miny = 3;
double minx = data[0];
double miny = data[1];
for (i = 0; i <= 6; i += 2) {
if (data[i] < data[minx])
minx = i;
if (data[i + 1] < data[miny])
miny = i + 1;
if (data[i] < minx)
minx = data[i];
if (data[i + 1] < miny)
miny = data[i + 1];
}
for (i = 0; i <= 6; i += 2) {
data[i] -= data[minx];
data[i + 1] -= data[miny];
data[i] -= minx;
data[i + 1] -= miny;
putInArray(args[0], 0, 519 + i, scumm_round(data[i]));
putInArray(args[0], 0, 519 + i + 1, scumm_round(data[i + 1]));
@ -496,8 +496,8 @@ void LogicHEfunshop::op_1005(int32 *args) {
data[i - 520 + 1] = getFromArray(args[0], 0, i);
}
args1 = args[1] / 100.0 + 1;
args2 = args[2] / 100.0 + 1;
args1 = (double)args[1] * 0.01 + 1;
args2 = (double)args[2] * 0.01 + 1;
for (i = 0; i < 4; i++) {
data[2 * i] *= args1;