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TWP: Fix actor keeping mouth open (bug #15075)
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@ -543,7 +543,7 @@ void Object::setAnimationNames(const Common::String &head, const Common::String
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}
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showLayer(getAnimName(HEAD_ANIMNAME), true);
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setHeadIndex(1);
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setHeadIndex(0);
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if (!standAnim.empty()) {
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_animNames[STAND_ANIMNAME] = standAnim;
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} else {
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