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SUPERNOVA2: Add BotomLeftDoor room
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@ -2570,6 +2570,12 @@ BottomLeftDoor::BottomLeftDoor(Supernova2Engine *vm, GameManager *gm) {
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_fileNumber = 6;
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_id = BOTTOM_LEFT_DOOR;
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_shown[0] = kShownTrue;
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_shown[19] = kShownTrue;
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_shown[29] = kShownTrue;
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_objectState[0] = Object(_id, kStringRight, kStringDefaultDescription, G_RIGHT, EXIT, 1, 1, 0, PYR_ENTRANCE, 14);
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_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_ENTRANCE, 10);
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_objectState[2] = Object(_id, kStringDoor, kStringMassive, DOOR, EXIT | OPENABLE | CLOSED, 0, 0, 0, PYR_ENTRANCE, 2);
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}
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void BottomLeftDoor::onEntrance() {
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@ -2580,6 +2586,15 @@ void BottomLeftDoor::animation() {
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}
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bool BottomLeftDoor::interact(Action verb, Object &obj1, Object &obj2) {
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if (_gm->move(verb, obj1)) {
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if (verb == ACTION_WALK && obj1._id == G_LEFT)
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_gm->changeRoom(UPSTAIRS2);
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else
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_gm->passageConstruction();
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_gm->_newRoom = true;
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}
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else
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return false;
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return true;
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}
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