Fix input glitch regression, when examing items in PN.

svn-id: r40328
This commit is contained in:
Travis Howell 2009-05-05 12:47:37 +00:00
parent dc29c404a7
commit f4cb6a0b0a

View File

@ -689,6 +689,7 @@ void AGOSEngine_PN::interact(char *buffer, uint8 size) {
_intputCounter = 0; _intputCounter = 0;
_inputMax = size; _inputMax = size;
_inputWindow = _windowArray[_curWindow]; _inputWindow = _windowArray[_curWindow];
userGameBackSpace(_inputWindow, 8);
windowPutChar(_inputWindow, 128); windowPutChar(_inputWindow, 128);
_inputting = true; _inputting = true;
_inputReady = true; _inputReady = true;