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TSAGE: Full height bugfix for R2R balloon landing scene
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aabadad155
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@ -2995,6 +2995,8 @@ void Scene2600::postInit(SceneObjectList *OwnerList) {
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loadScene(2600);
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R2_GLOBALS._uiElements._active = false;
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SceneExt::postInit();
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R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
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R2_GLOBALS._sound1.fadeSound(214);
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R2_GLOBALS._sound2.play(215);
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_rotation = R2_GLOBALS._scenePalette.addRotation(176, 191, 1);
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@ -3009,6 +3011,7 @@ void Scene2600::postInit(SceneObjectList *OwnerList) {
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void Scene2600::remove() {
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R2_GLOBALS._sound1.fadeOut2(NULL);
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R2_GLOBALS._sound2.fadeOut2(NULL);
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R2_GLOBALS._uiElements._visible = true;
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// _rotation->remove();
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SceneExt::remove();
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}
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