mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
- Plugged some leaks and fixed some memory errors
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387
This commit is contained in:
parent
8f084baf66
commit
f54a97a02c
@ -28,7 +28,7 @@
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namespace Gob {
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#define MAX_DATA_FILES 6
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#define MAX_DATA_FILES 8
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#define MAX_SLOT_COUNT 4
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class DataIO {
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@ -462,7 +462,7 @@ static const GOBGameDescription gameDescriptions[] = {
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UNK_LANG,
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kPlatformPC,
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},
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GF_GOB2,
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GF_BARGON,
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"intro"
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},
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{
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@ -536,7 +536,7 @@ static const GOBGameDescription gameDescriptions[] = {
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"gob3cd",
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"v1.000",
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AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"),
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UNK_LANG,
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EN_USA,
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kPlatformPC,
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},
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GF_GOB2,
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@ -362,9 +362,10 @@ void Draw::printTextCentered(int16 arg_0, int16 left, int16 top, int16 right,
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adjustCoords(1, &left, &top);
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adjustCoords(1, &right, &bottom);
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if (_vm->_game->_totFileData[0x7E] != 0) {
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if (READ_LE_UINT16(_vm->_game->_totFileData + 0x7E) != 0) {
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storedIP = _vm->_global->_inter_execPtr;
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_vm->_global->_inter_execPtr = _vm->_game->_totFileData + 0x7E;
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_vm->_global->_inter_execPtr = _vm->_game->_totFileData +
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READ_LE_UINT16(_vm->_game->_totFileData + 0x7E);
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WRITE_VAR(17, (uint32) arg_0);
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WRITE_VAR(18, (uint32) left);
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WRITE_VAR(19, (uint32) top);
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@ -185,6 +185,14 @@ public:
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virtual ~Draw_v2() {};
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};
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class Draw_Bargon: public Draw_v2 {
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public:
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virtual void initScreen(void);
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Draw_Bargon(GobEngine *vm);
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virtual ~Draw_Bargon() {};
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};
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// Draw operations
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#define DRAW_BLITSURF 0
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46
engines/gob/draw_bargon.cpp
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46
engines/gob/draw_bargon.cpp
Normal file
@ -0,0 +1,46 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "graphics/cursorman.h"
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/video.h"
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namespace Gob {
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Draw_Bargon::Draw_Bargon(GobEngine *vm) : Draw_v2(vm) {
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}
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void Draw_Bargon::initScreen(void) {
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_vm->_global->_videoMode = 0x14;
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_vm->_video->_surfWidth = 640;
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_vm->_video->initPrimary(_vm->_global->_videoMode);
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Draw_v2::initScreen();
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}
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} // End of namespace Gob
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@ -848,7 +848,7 @@ void Draw_v2::animateCursor(int16 cursor) {
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if (cursorIndex == -1) {
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cursorIndex = 0;
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for (ptr = _vm->_game->_collisionAreas; ptr->left != -1; ptr++) {
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if ((ptr->flags & 0xF00) || (ptr->flags & 0x4000))
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if ((ptr->flags & 0xF00) || (ptr->id & 0x4000))
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continue;
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if (ptr->left > _vm->_global->_inter_mouseX)
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@ -152,6 +152,9 @@ Game::~Game() {
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delete[] _word_2FC80;
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if (_infIns)
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delete _infIns;
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for (int i = 0; i < 60; i++)
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freeSoundSlot(i);
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}
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char *Game::loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight, uint32 *dataSize) {
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@ -763,35 +766,28 @@ void Game::collAreaSub(int16 index, int8 enter) {
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Snd::SoundDesc *Game::loadSND(const char *path, int8 arg_4) {
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Snd::SoundDesc *soundDesc;
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uint32 dsize;
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uint32 dSize;
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char *data;
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char *dataPtr;
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soundDesc = new Snd::SoundDesc;
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dSize = _vm->_dataio->getDataSize(path) - 6;
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data = _vm->_dataio->getData(path);
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if (data == 0) {
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delete soundDesc;
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return 0;
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}
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soundDesc->data = data;
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soundDesc->flag = *data & 0x7F;
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if (*data == 0)
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soundDesc->flag = 8;
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soundDesc->data = new char[dSize];
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soundDesc->flag = *data ? (*data & 0x7F) : 8;
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dataPtr = data + 4;
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WRITE_LE_UINT16(dataPtr, READ_BE_UINT16(dataPtr));
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WRITE_LE_UINT32(data,
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(READ_LE_UINT32(data) >> 24) +
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((READ_LE_UINT16(data) & 0xFF00) << 8) +
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((READ_LE_UINT16(data + 2) & 0xFF) >> 8));
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WRITE_LE_UINT32(data, (READ_LE_UINT32(data) >> 24) + ((READ_LE_UINT16(data) & 0xFF00) << 8) + ((READ_LE_UINT16(data + 2) & 0xFF) >> 8));
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soundDesc->size = READ_LE_UINT32(data);
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dsize = _vm->_dataio->getDataSize(path) - 6;
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if (dsize > soundDesc->size)
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soundDesc->size = dsize;
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soundDesc->size = MAX(dSize, READ_LE_UINT32(data));
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soundDesc->frequency = READ_LE_UINT16(dataPtr);
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soundDesc->data += 6;
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soundDesc->timerTicks = 1193180 / READ_LE_UINT16(dataPtr);
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memcpy(soundDesc->data, data + 6, dSize - 6);
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if (arg_4 & 2)
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arg_4 |= 1;
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@ -1316,7 +1312,7 @@ int16 Game::viewImd(Game::Imd *imdPtr, int16 frame) {
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} else if (imdPtr->framesPos != 0)
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imdPtr->filePos = imdPtr->framesPos[frame];
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else
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error("Image %d innaccessible in IMD", frame);
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error("Image %d inaccessible in IMD", frame);
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imdPtr->curFrame = frame;
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_vm->_dataio->seekData(imdPtr->fileHandle, imdPtr->filePos, 0);
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}
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@ -1432,25 +1428,26 @@ int16 Game::viewImd(Game::Imd *imdPtr, int16 frame) {
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return retVal;
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}
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void Game::imdDrawFrame(Imd *imdPtr, int16 frame, int16 x, int16 y) {
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// In the original asm, "sub_2C348" is called instead of Video::drawSprite();
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// it basically just blits.
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void Game::imdDrawFrame(Imd *imdPtr, int16 frame, int16 x, int16 y,
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Video::SurfaceDesc *dest) {
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if (!dest)
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dest = _vm->_draw->_frontSurface;
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if (frame == 0)
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_vm->_video->drawSprite(imdPtr->surfDesc, _vm->_draw->_frontSurface, 0, 0,
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_vm->_video->drawSprite(imdPtr->surfDesc, dest, 0, 0,
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imdPtr->width - 1, imdPtr->height - 1, x, y, 1);
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else if ((imdPtr->frameCoords != 0) && (imdPtr->frameCoords[frame].left != -1))
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_vm->_video->drawSprite(imdPtr->surfDesc, _vm->_draw->_frontSurface,
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_vm->_video->drawSprite(imdPtr->surfDesc, dest,
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imdPtr->frameCoords[frame].left, imdPtr->frameCoords[frame].top,
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imdPtr->frameCoords[frame].right, imdPtr->frameCoords[frame].bottom,
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imdPtr->frameCoords[frame].left, imdPtr->frameCoords[frame].top, 1);
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else if (imdPtr->stdX != -1)
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_vm->_video->drawSprite(imdPtr->surfDesc, _vm->_draw->_frontSurface,
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_vm->_video->drawSprite(imdPtr->surfDesc, dest,
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imdPtr->stdX, imdPtr->stdY, imdPtr->stdX + imdPtr->stdWidth - 1,
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imdPtr->stdY + imdPtr->stdHeight - 1, x + imdPtr->stdX,
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y + imdPtr->stdY, 1);
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else
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_vm->_video->drawSprite(imdPtr->surfDesc, _vm->_draw->_frontSurface, 0, 0,
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_vm->_video->drawSprite(imdPtr->surfDesc, dest, 0, 0,
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imdPtr->width - 1, imdPtr->height - 1, x, y, 0);
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}
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@ -1632,6 +1629,67 @@ void Game::imdFrameUncompressor(byte *dest, byte *src) {
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}
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}
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void Game::playImd(const char *path, int16 x, int16 y, int16 startFrame, int16 frames,
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bool fade, bool interruptible) {
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int16 mouseX;
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int16 mouseY;
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int16 buttons;
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int curFrame;
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int endFrame;
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int backFrame;
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_vm->_util->setFrameRate(12);
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openImd(path, 0, 0, 0, 0);
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_vm->_video->fillRect(_vm->_draw->_frontSurface, x, y, x + _imdFile->width - 1,
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y + _imdFile->height - 1, 0);
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if (fade)
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_vm->_palanim->fade(0, -2, 0);
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endFrame = frames > 0 ? frames : _imdFile->framesCount;
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for (curFrame = 0; curFrame < endFrame; curFrame++) {
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viewImd(_imdFile, curFrame);
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imdDrawFrame(_imdFile, curFrame, x, y);
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if (fade) {
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_vm->_palanim->fade(_vm->_global->_pPaletteDesc, -2, 0);
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fade = false;
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}
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_vm->_video->waitRetrace(_vm->_global->_videoMode);
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if ((interruptible && (checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B)) ||
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_vm->_quitRequested) {
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_vm->_palanim->fade(0, -2, 0);
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_vm->_video->clearSurf(_vm->_draw->_frontSurface);
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memset((char *) _vm->_draw->_vgaPalette, 0, 768);
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WRITE_VAR(4, buttons);
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WRITE_VAR(0, 0x11B);
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WRITE_VAR(57, (uint32) -1);
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break;
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}
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_vm->_util->waitEndFrame();
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}
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if (frames < 0) {
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endFrame = _imdFile->framesCount + frames;
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for (curFrame = _imdFile->framesCount - 1; curFrame >= endFrame; curFrame--) {
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for (backFrame = 0; backFrame <= curFrame; backFrame++)
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viewImd(_imdFile, backFrame);
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imdDrawFrame(_imdFile, curFrame, x, y);
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_vm->_video->waitRetrace(_vm->_global->_videoMode);
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if ((interruptible && (checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B)) ||
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_vm->_quitRequested) {
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_vm->_palanim->fade(0, -2, 0);
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_vm->_video->clearSurf(_vm->_draw->_frontSurface);
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memset((char *) _vm->_draw->_vgaPalette, 0, 768);
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WRITE_VAR(4, buttons);
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WRITE_VAR(0, 0x11B);
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WRITE_VAR(57, (uint32) -1);
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break;
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}
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_vm->_util->waitEndFrame();
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}
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}
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closeImd();
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}
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int16 Game::sub_2C825(Imd *imdPtr) {
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warning("GOB2 Stub! sub_2C825()");
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return 0;
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@ -218,8 +218,10 @@ public:
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void finishImd(Imd *imdPtr);
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void setImdXY(Imd *imdPtr, int16 x, int16 y);
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void playImd(int16 arg_0, int16 arg_2, int16 arg_4, int16 arg_6, int16 arg_8, int16 arg_A);
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void playImd(const char *path, int16 x, int16 y, int16 startFrame, int16 frames,
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bool fade, bool interruptible);
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int16 viewImd(Game::Imd *imdPtr, int16 arg_4);
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void imdDrawFrame(Imd *imdPtr, int16 arg_4, int16 arg_6, int16 arg_8);
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void imdDrawFrame(Imd *imdPtr, int16 frame, int16 x, int16 y, Video::SurfaceDesc *dest = 0);
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void imdRenderFrame(Imd *imdPtr);
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void imdFrameUncompressor(byte *dest, byte *src);
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int16 sub_2C825(Imd *imdPtr);
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@ -58,6 +58,7 @@ void Game_v2::playTot(int16 skipPlay) {
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int32 i;
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char *filePtr;
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char *savedIP;
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bool totTextLoc;
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oldNestLevel = _vm->_inter->_nestLevel;
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oldBreakFrom = _vm->_inter->_breakFromLevel;
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@ -134,11 +135,13 @@ void Game_v2::playTot(int16 skipPlay) {
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filePtr = (char *)_totFileData + 0x30;
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_totTextData = 0;
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totTextLoc = false;
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if (READ_LE_UINT32(filePtr) != (uint32)-1) {
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_totTextData = new TotTextTable;
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if (READ_LE_UINT32(filePtr) == 0)
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if (READ_LE_UINT32(filePtr) == 0) {
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_totTextData->dataPtr = loadLocTexts();
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else
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totTextLoc = true;
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} else
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_totTextData->dataPtr = (_totFileData + READ_LE_UINT32((char *)_totFileData + 0x30));
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_totTextData->items = 0;
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@ -222,6 +225,8 @@ void Game_v2::playTot(int16 skipPlay) {
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if (_totTextData) {
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if (_totTextData->items)
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delete[] _totTextData->items;
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if (totTextLoc)
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delete[] _totTextData->dataPtr;
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delete _totTextData;
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}
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_totTextData = 0;
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@ -90,6 +90,7 @@ Global::Global(GobEngine *vm) : _vm(vm) {
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_oldMode = 3;
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_dontSetPalette = 0;
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_primarySurfDesc.vidPtr = 0;
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_pPrimarySurfDesc = 0;
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_pPaletteDesc = 0;
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@ -155,4 +156,9 @@ Global::Global(GobEngine *vm) : _vm(vm) {
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_savedBackSize = -1;
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}
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Global::~Global() {
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if (_primarySurfDesc.vidPtr)
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delete[] _primarySurfDesc.vidPtr;
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}
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} // End of namespace Gob
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@ -219,6 +219,7 @@ public:
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}
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Global(GobEngine *vm);
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~Global();
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protected:
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GobEngine *_vm;
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@ -611,6 +611,18 @@ int GobEngine::init() {
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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}
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else if (_features & Gob::GF_BARGON) {
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_inter = new Inter_Bargon(this);
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_Bargon(this);
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_game = new Game_v2(this);
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_video = new Video_v2(this);
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_init = new Init_v2(this);
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_map = new Map_v2(this);
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_goblin = new Goblin_v2(this);
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_scenery = new Scenery_v2(this);
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}
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else
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error("GobEngine::init(): Unknown version of game engine");
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_noMusic = MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL;
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@ -90,8 +90,9 @@ enum {
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GF_GOB2 = 1 << 1,
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GF_GOB3 = 1 << 2,
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GF_WOODRUFF = 1 << 3,
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GF_CD = 1 << 4,
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GF_EGA = 1 << 5
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GF_BARGON = 1 << 4,
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GF_CD = 1 << 5,
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GF_EGA = 1 << 6
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};
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enum {
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@ -85,6 +85,10 @@ protected:
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virtual const char *getOpcodeFuncDesc(byte i, byte j) = 0;
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virtual const char *getOpcodeGoblinDesc(int i) = 0;
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virtual void loadMult(void) = 0;
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void o_drawNOP(void) {}
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bool o_funcNOP(char &cmdCount, int16 &counter, int16 &retFlag) { return false; }
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void o_gobNOP(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {}
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};
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class Inter_v1 : public Inter {
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@ -369,6 +373,52 @@ protected:
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void o2_playInfogrames(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
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};
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class Inter_Bargon : public Inter_v2 {
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public:
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Inter_Bargon(GobEngine *vm);
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virtual ~Inter_Bargon() {};
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protected:
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typedef void (Inter_Bargon::*OpcodeDrawProcBargon)(void);
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typedef bool (Inter_Bargon::*OpcodeFuncProcBargon)(char &, int16 &, int16 &);
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typedef void (Inter_Bargon::*OpcodeGoblinProcBargon)(int16 &, int32 *, Goblin::Gob_Object *);
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struct OpcodeDrawEntryBargon {
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OpcodeDrawProcBargon proc;
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const char *desc;
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};
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struct OpcodeFuncEntryBargon {
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OpcodeFuncProcBargon proc;
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const char *desc;
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};
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||||
struct OpcodeGoblinEntryBargon {
|
||||
OpcodeGoblinProcBargon proc;
|
||||
const char *desc;
|
||||
};
|
||||
const OpcodeDrawEntryBargon *_opcodesDrawBargon;
|
||||
const OpcodeFuncEntryBargon *_opcodesFuncBargon;
|
||||
const OpcodeGoblinEntryBargon *_opcodesGoblinBargon;
|
||||
static const int _goblinFuncLookUp[][2];
|
||||
|
||||
virtual void setupOpcodes(void);
|
||||
virtual void executeDrawOpcode(byte i);
|
||||
virtual bool executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag);
|
||||
virtual void executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
virtual const char *getOpcodeDrawDesc(byte i);
|
||||
virtual const char *getOpcodeFuncDesc(byte i, byte j);
|
||||
virtual const char *getOpcodeGoblinDesc(int i);
|
||||
|
||||
void oBargon_intro0(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
void oBargon_intro1(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
void oBargon_intro2(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
void oBargon_intro3(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
void oBargon_intro4(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
void oBargon_intro5(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
void oBargon_intro6(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
void oBargon_intro7(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
void oBargon_intro8(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
void oBargon_intro9(int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc);
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif
|
||||
|
857
engines/gob/inter_bargon.cpp
Normal file
857
engines/gob/inter_bargon.cpp
Normal file
@ -0,0 +1,857 @@
|
||||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2004 Ivan Dubrov
|
||||
* Copyright (C) 2004-2006 The ScummVM project
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/stdafx.h"
|
||||
#include "common/endian.h"
|
||||
|
||||
#include "gob/gob.h"
|
||||
#include "gob/global.h"
|
||||
#include "gob/inter.h"
|
||||
#include "gob/util.h"
|
||||
#include "gob/scenery.h"
|
||||
#include "gob/parse.h"
|
||||
#include "gob/game.h"
|
||||
#include "gob/draw.h"
|
||||
#include "gob/mult.h"
|
||||
#include "gob/goblin.h"
|
||||
#include "gob/cdrom.h"
|
||||
#include "gob/palanim.h"
|
||||
#include "gob/anim.h"
|
||||
#include "gob/music.h"
|
||||
#include "gob/map.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
#define OPCODE(x) _OPCODE(Inter_Bargon, x)
|
||||
|
||||
const int Inter_Bargon::_goblinFuncLookUp[][2] = {
|
||||
{1, 0},
|
||||
{2, 1},
|
||||
{3, 2},
|
||||
{4, 3},
|
||||
{5, 4},
|
||||
{6, 5},
|
||||
{7, 6},
|
||||
{8, 7},
|
||||
{9, 8},
|
||||
{10, 9},
|
||||
{11, 10},
|
||||
{13, 11},
|
||||
{14, 12},
|
||||
{15, 13},
|
||||
{16, 14},
|
||||
{21, 15},
|
||||
{22, 16},
|
||||
{23, 17},
|
||||
{24, 18},
|
||||
{25, 19},
|
||||
{26, 20},
|
||||
{27, 21},
|
||||
{28, 22},
|
||||
{29, 23},
|
||||
{30, 24},
|
||||
{32, 25},
|
||||
{33, 26},
|
||||
{34, 27},
|
||||
{35, 28},
|
||||
{36, 29},
|
||||
{37, 30},
|
||||
{40, 31},
|
||||
{41, 32},
|
||||
{42, 33},
|
||||
{43, 34},
|
||||
{44, 35},
|
||||
{50, 36},
|
||||
{52, 37},
|
||||
{53, 38},
|
||||
{100, 39},
|
||||
{152, 40},
|
||||
{200, 41},
|
||||
{201, 42},
|
||||
{202, 43},
|
||||
{203, 44},
|
||||
{204, 45},
|
||||
{250, 46},
|
||||
{251, 47},
|
||||
{252, 48},
|
||||
{500, 49},
|
||||
{502, 50},
|
||||
{503, 51},
|
||||
{600, 52},
|
||||
{601, 53},
|
||||
{602, 54},
|
||||
{603, 55},
|
||||
{604, 56},
|
||||
{605, 57},
|
||||
{1000, 58},
|
||||
{1001, 59},
|
||||
{1002, 60},
|
||||
{1003, 61},
|
||||
{1004, 62},
|
||||
{1005, 63},
|
||||
{1006, 64},
|
||||
{1008, 65},
|
||||
{1009, 66},
|
||||
{1010, 67},
|
||||
{1011, 68},
|
||||
{1015, 69},
|
||||
{2005, 70}
|
||||
};
|
||||
|
||||
Inter_Bargon::Inter_Bargon(GobEngine *vm) : Inter_v2(vm) {
|
||||
setupOpcodes();
|
||||
}
|
||||
|
||||
void Inter_Bargon::setupOpcodes(void) {
|
||||
static const OpcodeDrawEntryBargon opcodesDraw[256] = {
|
||||
/* 00 */
|
||||
OPCODE(o1_loadMult),
|
||||
OPCODE(o2_playMult),
|
||||
OPCODE(o1_freeMult),
|
||||
{NULL, ""},
|
||||
/* 04 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
OPCODE(o2_initCursor),
|
||||
/* 08 */
|
||||
OPCODE(o1_initCursorAnim),
|
||||
OPCODE(o1_clearCursorAnim),
|
||||
OPCODE(o2_setRenderFlags),
|
||||
{NULL, ""},
|
||||
/* 0C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 10 */
|
||||
OPCODE(o1_loadAnim),
|
||||
OPCODE(o1_freeAnim),
|
||||
OPCODE(o1_updateAnim),
|
||||
OPCODE(o2_multSub),
|
||||
/* 14 */
|
||||
OPCODE(o2_initMult),
|
||||
OPCODE(o1_multFreeMult),
|
||||
OPCODE(o1_animate),
|
||||
OPCODE(o1_multLoadMult),
|
||||
/* 18 */
|
||||
OPCODE(o1_storeParams),
|
||||
OPCODE(o2_getObjAnimSize),
|
||||
OPCODE(o1_loadStatic),
|
||||
OPCODE(o1_freeStatic),
|
||||
/* 1C */
|
||||
OPCODE(o2_renderStatic),
|
||||
OPCODE(o2_loadCurLayer),
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 20 */
|
||||
OPCODE(o2_playCDTrack),
|
||||
OPCODE(o2_drawStub),
|
||||
OPCODE(o2_stopCD),
|
||||
OPCODE(o2_readLIC),
|
||||
/* 24 */
|
||||
OPCODE(o2_freeLIC),
|
||||
OPCODE(o2_getCDTrackPos),
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 28 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 2C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 30 */
|
||||
OPCODE(o2_loadFontToSprite),
|
||||
OPCODE(o1_freeFontToSprite),
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 34 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 38 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 3C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 40 */
|
||||
OPCODE(o2_totSub),
|
||||
OPCODE(o2_switchTotSub),
|
||||
OPCODE(o2_copyVars),
|
||||
OPCODE(o2_pasteVars),
|
||||
/* 44 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 48 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 4C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 50 */
|
||||
OPCODE(o2_loadMapObjects),
|
||||
OPCODE(o2_freeGoblins),
|
||||
OPCODE(o2_moveGoblin),
|
||||
OPCODE(o2_writeGoblinPos),
|
||||
/* 54 */
|
||||
OPCODE(o2_stub0x54),
|
||||
OPCODE(o2_stub0x55),
|
||||
OPCODE(o2_placeGoblin),
|
||||
{NULL, ""},
|
||||
/* 58 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 5C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 60 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 64 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 68 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 6C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 70 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 74 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 78 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 7C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 80 */
|
||||
OPCODE(o2_initScreen),
|
||||
OPCODE(o2_scroll),
|
||||
OPCODE(o2_setScrollOffset),
|
||||
OPCODE(o2_playImd),
|
||||
/* 84 */
|
||||
OPCODE(o2_drawStub),
|
||||
OPCODE(o2_stub0x85),
|
||||
OPCODE(o2_drawStub),
|
||||
OPCODE(o2_drawStub),
|
||||
/* 88 */
|
||||
OPCODE(o2_drawStub),
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 8C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 90 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 94 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 98 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 9C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* A0 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* A4 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* A8 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* AC */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* B0 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* B4 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* B8 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* BC */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* C0 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* C4 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* C8 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* CC */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* D0 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* D4 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* D8 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* DC */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* E0 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* E4 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* E8 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* EC */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* F0 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* F4 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* F8 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* FC */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""}
|
||||
};
|
||||
|
||||
static const OpcodeFuncEntryBargon opcodesFunc[80] = {
|
||||
/* 00 */
|
||||
OPCODE(o1_callSub),
|
||||
OPCODE(o1_callSub),
|
||||
OPCODE(o1_drawPrintText),
|
||||
OPCODE(o1_loadCursor),
|
||||
/* 04 */
|
||||
{NULL, ""},
|
||||
OPCODE(o1_call),
|
||||
OPCODE(o1_repeatUntil),
|
||||
OPCODE(o1_whileDo),
|
||||
/* 08 */
|
||||
OPCODE(o1_callBool),
|
||||
OPCODE(o2_evaluateStore),
|
||||
OPCODE(o1_loadSpriteToPos),
|
||||
{NULL, ""},
|
||||
/* 0C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 10 */
|
||||
{NULL, ""},
|
||||
OPCODE(o2_printText),
|
||||
OPCODE(o2_loadTot),
|
||||
OPCODE(o2_palLoad),
|
||||
/* 14 */
|
||||
OPCODE(o1_keyFunc),
|
||||
OPCODE(o1_capturePush),
|
||||
OPCODE(o1_capturePop),
|
||||
OPCODE(o2_animPalInit),
|
||||
/* 18 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 1C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
OPCODE(o1_drawOperations),
|
||||
OPCODE(o1_setcmdCount),
|
||||
/* 20 */
|
||||
OPCODE(o1_return),
|
||||
OPCODE(o1_renewTimeInVars),
|
||||
OPCODE(o1_speakerOn),
|
||||
OPCODE(o1_speakerOff),
|
||||
/* 24 */
|
||||
OPCODE(o1_putPixel),
|
||||
OPCODE(o2_goblinFunc),
|
||||
OPCODE(o2_createSprite),
|
||||
OPCODE(o2_freeSprite),
|
||||
/* 28 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 2C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 30 */
|
||||
OPCODE(o1_returnTo),
|
||||
OPCODE(o1_loadSpriteContent),
|
||||
OPCODE(o1_copySprite),
|
||||
OPCODE(o1_fillRect),
|
||||
/* 34 */
|
||||
OPCODE(o1_drawLine),
|
||||
OPCODE(o1_strToLong),
|
||||
OPCODE(o1_invalidate),
|
||||
OPCODE(o1_setBackDelta),
|
||||
/* 38 */
|
||||
OPCODE(o2_playSound),
|
||||
OPCODE(o2_stopSound),
|
||||
OPCODE(o2_loadSound),
|
||||
OPCODE(o1_freeSoundSlot),
|
||||
/* 3C */
|
||||
OPCODE(o1_waitEndPlay),
|
||||
OPCODE(o1_playComposition),
|
||||
OPCODE(o2_getFreeMem),
|
||||
OPCODE(o2_checkData),
|
||||
/* 40 */
|
||||
{NULL, ""},
|
||||
OPCODE(o1_prepareStr),
|
||||
OPCODE(o1_insertStr),
|
||||
OPCODE(o1_cutStr),
|
||||
/* 44 */
|
||||
OPCODE(o1_strstr),
|
||||
OPCODE(o1_istrlen),
|
||||
OPCODE(o1_setMousePos),
|
||||
OPCODE(o1_setFrameRate),
|
||||
/* 48 */
|
||||
OPCODE(o1_animatePalette),
|
||||
OPCODE(o1_animateCursor),
|
||||
OPCODE(o1_blitCursor),
|
||||
OPCODE(o1_loadFont),
|
||||
/* 4C */
|
||||
OPCODE(o1_freeFont),
|
||||
OPCODE(o2_readData),
|
||||
OPCODE(o2_writeData),
|
||||
OPCODE(o1_manageDataFile),
|
||||
};
|
||||
|
||||
static const OpcodeGoblinEntryBargon opcodesGoblin[71] = {
|
||||
/* 00 */
|
||||
OPCODE(oBargon_intro0),
|
||||
OPCODE(oBargon_intro1),
|
||||
OPCODE(oBargon_intro2),
|
||||
OPCODE(oBargon_intro3),
|
||||
/* 04 */
|
||||
OPCODE(oBargon_intro4),
|
||||
OPCODE(oBargon_intro5),
|
||||
OPCODE(oBargon_intro6),
|
||||
OPCODE(oBargon_intro7),
|
||||
/* 08 */
|
||||
OPCODE(oBargon_intro8),
|
||||
OPCODE(oBargon_intro9),
|
||||
OPCODE(o_gobNOP),
|
||||
{NULL, ""},
|
||||
/* 0C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 10 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 14 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 18 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 1C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 20 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 24 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 28 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 2C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 30 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 34 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 38 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 3C */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 40 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
/* 44 */
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
{NULL, ""},
|
||||
};
|
||||
|
||||
_opcodesDrawBargon = opcodesDraw;
|
||||
_opcodesFuncBargon = opcodesFunc;
|
||||
_opcodesGoblinBargon = opcodesGoblin;
|
||||
}
|
||||
|
||||
void Inter_Bargon::executeDrawOpcode(byte i) {
|
||||
debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%x] (%s)", i, i, getOpcodeDrawDesc(i));
|
||||
|
||||
OpcodeDrawProcBargon op = _opcodesDrawBargon[i].proc;
|
||||
|
||||
if (op == NULL)
|
||||
warning("unimplemented opcodeDraw: %d", i);
|
||||
else
|
||||
(this->*op) ();
|
||||
}
|
||||
|
||||
bool Inter_Bargon::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) {
|
||||
debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%x.0x%x] (%s)", i, j, i, j, getOpcodeFuncDesc(i, j));
|
||||
|
||||
if ((i > 4) || (j > 15)) {
|
||||
warning("unimplemented opcodeFunc: %d.%d", i, j);
|
||||
return false;
|
||||
}
|
||||
|
||||
OpcodeFuncProcBargon op = _opcodesFuncBargon[i*16 + j].proc;
|
||||
|
||||
if (op == NULL)
|
||||
warning("unimplemented opcodeFunc: %d.%d", i, j);
|
||||
else
|
||||
return (this->*op) (cmdCount, counter, retFlag);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Inter_Bargon::executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
|
||||
debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%x] (%s)", i, i, getOpcodeGoblinDesc(i));
|
||||
|
||||
OpcodeGoblinProcBargon op = NULL;
|
||||
|
||||
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
|
||||
if (_goblinFuncLookUp[j][0] == i) {
|
||||
op = _opcodesGoblinBargon[_goblinFuncLookUp[j][1]].proc;
|
||||
break;
|
||||
}
|
||||
|
||||
if (op == NULL) {
|
||||
int16 val;
|
||||
|
||||
_vm->_global->_inter_execPtr -= 2;
|
||||
val = load16();
|
||||
_vm->_global->_inter_execPtr += val << 1;
|
||||
warning("unimplemented opcodeGob: %d", i);
|
||||
}
|
||||
else
|
||||
(this->*op) (extraData, retVarPtr, objDesc);
|
||||
}
|
||||
|
||||
const char *Inter_Bargon::getOpcodeDrawDesc(byte i) {
|
||||
return _opcodesDrawBargon[i].desc;
|
||||
}
|
||||
|
||||
const char *Inter_Bargon::getOpcodeFuncDesc(byte i, byte j) {
|
||||
if ((i > 4) || (j > 15))
|
||||
return "";
|
||||
|
||||
return _opcodesFuncBargon[i*16 + j].desc;
|
||||
}
|
||||
|
||||
const char *Inter_Bargon::getOpcodeGoblinDesc(int i) {
|
||||
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
|
||||
if (_goblinFuncLookUp[j][0] == i)
|
||||
return _opcodesGoblinBargon[_goblinFuncLookUp[j][1]].desc;
|
||||
return "";
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro0(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
_vm->_game->playImd("scaa", 0, 160, 0, 92, 0, 1);
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro1(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
_vm->_game->playImd("scaa", 0, 160, 0, -23, 1, 1);
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro2(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
int i;
|
||||
int16 mouseX;
|
||||
int16 mouseY;
|
||||
int16 buttons;
|
||||
Video::SurfaceDesc *surface;
|
||||
Snd::SoundDesc *samples[4];
|
||||
int8 types[4] = { 2, 2, 2, 2 };
|
||||
int16 comp[5] = { 0, 1, 2, 3, -1 };
|
||||
static const char *sndFiles[] = {"1INTROII.snd", "2INTROII.snd", "1INTRO3.snd", "2INTRO3.snd"};
|
||||
|
||||
surface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
|
||||
_vm->_video->drawPackedSprite("2ille.ims", surface);
|
||||
_vm->_video->drawSprite(surface, _vm->_draw->_frontSurface, 0, 0, 319, 199, 0, 0, 0);
|
||||
_vm->_video->drawPackedSprite("2ille4.ims", surface);
|
||||
_vm->_video->drawSprite(surface, _vm->_draw->_frontSurface, 0, 0, 319, 199, 320, 0, 0);
|
||||
_vm->_util->setScrollOffset(320);
|
||||
_vm->_palanim->fade(_vm->_global->_pPaletteDesc, -2, 0);
|
||||
_vm->_util->longDelay(1000);
|
||||
for (i = 320; i >= 0; i--) {
|
||||
_vm->_util->setScrollOffset(i);
|
||||
if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B) ||
|
||||
_vm->_quitRequested) {
|
||||
_vm->_palanim->fade(0, -2, 0);
|
||||
_vm->_video->clearSurf(_vm->_draw->_frontSurface);
|
||||
memset((char *) _vm->_draw->_vgaPalette, 0, 768);
|
||||
WRITE_VAR(4, buttons);
|
||||
WRITE_VAR(0, 0x11B);
|
||||
WRITE_VAR(57, (uint32) -1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!_vm->_quitRequested)
|
||||
_vm->_util->setScrollOffset(0);
|
||||
_vm->_video->freeSurfDesc(surface);
|
||||
if (VAR(57) == ((uint32) -1))
|
||||
return;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
samples[i] = _vm->_game->loadSND(sndFiles[i], 0);
|
||||
_vm->_snd->playComposition(comp, 0, samples, types, 4);
|
||||
_vm->_snd->waitEndPlay(true, false);
|
||||
for (i = 0; i < 4; i++)
|
||||
_vm->_snd->freeSoundDesc(samples[i]);
|
||||
_vm->_palanim->fade(0, 0, 0);
|
||||
_vm->_video->clearSurf(_vm->_draw->_frontSurface);
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro3(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
int i;
|
||||
int j;
|
||||
int16 mouseX;
|
||||
int16 mouseY;
|
||||
int16 buttons;
|
||||
Video::Color *palBak;
|
||||
Snd::SoundDesc *samples[2];
|
||||
int8 types[2] = { 2, 2 };
|
||||
int16 comp[3] = { 0, 1, -1 };
|
||||
char *palettes[4];
|
||||
static const char *sndFiles[] = {"1INTROIV.snd", "2INTROIV.snd"};
|
||||
static const char *palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"};
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
samples[i] = _vm->_game->loadSND(sndFiles[i], 0);
|
||||
for (i = 0; i < 4; i++)
|
||||
palettes[i] = _vm->_dataio->getData(palFiles[i]);
|
||||
palBak = _vm->_global->_pPaletteDesc->vgaPal;
|
||||
|
||||
_vm->_snd->playComposition(comp, 0, samples, types, 2);
|
||||
for (i = 0; i < 20; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
_vm->_global->_pPaletteDesc->vgaPal = (Video::Color *) palettes[j];
|
||||
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
|
||||
_vm->_util->longDelay(_vm->_util->getRandom(200));
|
||||
}
|
||||
if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B) ||
|
||||
_vm->_quitRequested) {
|
||||
_vm->_snd->stopSound(10);
|
||||
_vm->_palanim->fade(0, -2, 0);
|
||||
_vm->_video->clearSurf(_vm->_draw->_frontSurface);
|
||||
memset((char *) _vm->_draw->_vgaPalette, 0, 768);
|
||||
WRITE_VAR(4, buttons);
|
||||
WRITE_VAR(0, 0x11B);
|
||||
WRITE_VAR(57, (uint32) -1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
_vm->_snd->waitEndPlay(false, false);
|
||||
|
||||
_vm->_global->_pPaletteDesc->vgaPal = palBak;
|
||||
for (i = 0; i < 4; i++)
|
||||
delete[] palettes[i];
|
||||
for (i = 0; i < 2; i++)
|
||||
_vm->_snd->freeSoundDesc(samples[i]);
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro4(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
_vm->_game->playImd("scba", 191, 54, 0, 0, 1, 1);
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro5(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
_vm->_game->playImd("scbb", 191, 54, 0, 0, 0, 1);
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro6(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
_vm->_game->playImd("scbc", 191, 54, 0, 0, 0, 1);
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro7(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
_vm->_game->playImd("scbf", 191, 54, 0, 0, 0, 1);
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro8(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
_vm->_game->playImd("scbc", 191, 54, 0, 0, 0, 1);
|
||||
}
|
||||
|
||||
void Inter_Bargon::oBargon_intro9(int16 &extraData, int32 *retVarPtr,
|
||||
Goblin::Gob_Object *objDesc) {
|
||||
_vm->_game->playImd("scbd", 191, 54, 0, 0, 0, 1);
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
@ -2387,7 +2387,7 @@ void Inter_v2::animPalette(void) {
|
||||
col = _vm->_global->_pPaletteDesc->vgaPal[_animPalLowIndex[j]];
|
||||
|
||||
for (i = _animPalLowIndex[j]; i < _animPalHighIndex[j]; i++)
|
||||
_vm->_draw->_vgaPalette[i] = _vm->_global->_pPaletteDesc->vgaPal[i + 1];
|
||||
_vm->_draw->_vgaPalette[i] = _vm->_draw->_vgaPalette[i + 1];
|
||||
|
||||
_vm->_global->_pPaletteDesc->vgaPal[_animPalHighIndex[j]] = col;
|
||||
} else {
|
||||
|
@ -8,6 +8,7 @@ MODULE_OBJS := \
|
||||
draw.o \
|
||||
draw_v1.o \
|
||||
draw_v2.o \
|
||||
draw_bargon.o \
|
||||
driver_vga.o \
|
||||
game.o \
|
||||
game_v1.o \
|
||||
@ -23,6 +24,7 @@ MODULE_OBJS := \
|
||||
inter.o \
|
||||
inter_v1.o \
|
||||
inter_v2.o \
|
||||
inter_bargon.o \
|
||||
map.o \
|
||||
map_v1.o \
|
||||
map_v2.o \
|
||||
|
@ -1304,9 +1304,10 @@ void Mult_v2::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
|
||||
}
|
||||
|
||||
void Mult_v2::freeMult(void) {
|
||||
if (_vm->_anim->_animSurf != 0)
|
||||
delete _vm->_anim->_animSurf;
|
||||
if ((_vm->_anim->_animSurf != 0) && (_vm->_draw->_spritesArray[22] != 0))
|
||||
_vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
|
||||
_vm->_anim->_animSurf = 0;
|
||||
_vm->_draw->_spritesArray[22] = 0;
|
||||
|
||||
delete[] _objects;
|
||||
delete[] _renderData2;
|
||||
|
@ -141,6 +141,9 @@ void PalAnim::fade(Video::PalDesc *palDesc, int16 fadeV, int16 allColors) {
|
||||
char stop;
|
||||
int16 i;
|
||||
|
||||
if (_vm->_quitRequested)
|
||||
return;
|
||||
|
||||
if (fadeV < 0)
|
||||
_fadeValue = -fadeV;
|
||||
else
|
||||
@ -187,9 +190,8 @@ void PalAnim::fade(Video::PalDesc *palDesc, int16 fadeV, int16 allColors) {
|
||||
|
||||
if (allColors == 0) {
|
||||
do {
|
||||
_vm->_video->waitRetrace(_vm->_global->_videoMode);
|
||||
|
||||
stop = fadeStep(0);
|
||||
_vm->_video->waitRetrace(_vm->_global->_videoMode);
|
||||
|
||||
if (fadeV > 0)
|
||||
_vm->_util->delay(fadeV);
|
||||
|
@ -82,6 +82,9 @@ Snd::Snd(GobEngine *vm) : _vm(vm) {
|
||||
_fadeSamples = 0;
|
||||
_curFadeSamples = 0;
|
||||
|
||||
_compositionSamples = 0;
|
||||
_compositionSampleTypes = 0;
|
||||
_compositionSampleCount = 0;
|
||||
_compositionPos = -1;
|
||||
|
||||
_vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_handle,
|
||||
@ -119,10 +122,16 @@ void Snd::stopSound(int16 fadeLength)
|
||||
_curFadeSamples = 0;
|
||||
}
|
||||
|
||||
void Snd::waitEndPlay(void) {
|
||||
_compositionPos = -1;
|
||||
while (!_end && !_vm->_quitRequested)
|
||||
void Snd::waitEndPlay(bool interruptible, bool stopComp) {
|
||||
if (stopComp)
|
||||
_compositionPos = -1;
|
||||
while (!_end && !_vm->_quitRequested) {
|
||||
if (interruptible && (_vm->_util->checkKey() == 0x11B)) {
|
||||
WRITE_VAR(57, -1);
|
||||
return;
|
||||
}
|
||||
_vm->_util->longDelay(200);
|
||||
}
|
||||
stopSound(0);
|
||||
}
|
||||
|
||||
@ -137,21 +146,32 @@ void Snd::nextCompositionPos(void) {
|
||||
int8 slot;
|
||||
|
||||
while ((++_compositionPos < 50) && ((slot = _composition[_compositionPos]) != -1)) {
|
||||
if ((slot >= 0) && (slot <= 60) && (_vm->_game->_soundSamples[slot] != 0)
|
||||
&& !(_vm->_game->_soundTypes[slot] & 8)) {
|
||||
setSample(_vm->_game->_soundSamples[slot], 1, 0, 0);
|
||||
if ((slot >= 0) && (slot < _compositionSampleCount) &&
|
||||
(_compositionSamples[slot] != 0) && !(_compositionSampleTypes[slot] & 8)) {
|
||||
setSample(_compositionSamples[slot], 1, 0, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
_compositionPos = -1;
|
||||
}
|
||||
|
||||
void Snd::playComposition(int16 *composition, int16 freqVal) {
|
||||
void Snd::playComposition(int16 *composition, int16 freqVal, SoundDesc **sndDescs,
|
||||
int8 *sndTypes, int8 sndCount) {
|
||||
int i;
|
||||
|
||||
waitEndPlay();
|
||||
stopComposition();
|
||||
|
||||
for (int i = 0; i < 50; i++)
|
||||
_compositionSamples = sndDescs ? sndDescs : _vm->_game->_soundSamples;
|
||||
_compositionSampleTypes = sndTypes ? sndTypes : _vm->_game->_soundTypes;
|
||||
_compositionSampleCount = sndCount;
|
||||
|
||||
i = -1;
|
||||
do {
|
||||
i++;
|
||||
_composition[i] = composition[i];
|
||||
} while ((i < 50) && (composition[i] != -1));
|
||||
|
||||
nextCompositionPos();
|
||||
}
|
||||
|
||||
@ -255,7 +275,7 @@ int Snd::readBuffer(int16 *buffer, const int numSamples) {
|
||||
*buffer++ = (int16) ((_last + (_cur - _last) * _frac) * _fadeVol);
|
||||
_frac += _ratio;
|
||||
_offset += _ratio;
|
||||
while (_frac > 1) {
|
||||
while ((_frac > 1) && (_offset < _length)) {
|
||||
_frac -= 1;
|
||||
_last = _cur;
|
||||
_cur = _data[(int) _offset];
|
||||
|
@ -54,9 +54,10 @@ public:
|
||||
SoundDesc *loadSoundData(const char *path);
|
||||
void stopSound(int16 fadeLength);
|
||||
void playSample(SoundDesc *sndDesc, int16 repCount, int16 frequency, int16 fadeLength = 0);
|
||||
void playComposition(int16 *composition, int16 freqVal);
|
||||
void playComposition(int16 *composition, int16 freqVal, SoundDesc **sndDescs = 0,
|
||||
int8 *sndTypes = 0, int8 sndCount = 60);
|
||||
void stopComposition(void);
|
||||
void waitEndPlay(void);
|
||||
void waitEndPlay(bool interruptible = false, bool stopComp = true);
|
||||
|
||||
// This deletes sndDesc and stops playing the sample.
|
||||
// If freedata is set, it also delete[]s the sample data.
|
||||
@ -95,9 +96,12 @@ protected:
|
||||
|
||||
SquareWaveStream _speakerStream;
|
||||
Audio::SoundHandle _speakerHandle;
|
||||
|
||||
Audio::SoundHandle *_activeHandle;
|
||||
Audio::SoundHandle _compositionHandle;
|
||||
|
||||
SoundDesc **_compositionSamples;
|
||||
int8 *_compositionSampleTypes;
|
||||
int8 _compositionSampleCount;
|
||||
int16 _composition[50];
|
||||
int8 _compositionPos;
|
||||
|
||||
|
@ -301,6 +301,14 @@ void Video::drawPackedSprite(byte *sprBuf, int16 width, int16 height, int16 x, i
|
||||
_videoDriver->drawPackedSprite(sprBuf, width, height, x, y, transp, dest);
|
||||
}
|
||||
|
||||
void Video::drawPackedSprite(const char *path, SurfaceDesc * dest, int width) {
|
||||
char *data;
|
||||
|
||||
data = _vm->_dataio->getData(path);
|
||||
drawPackedSprite((byte *) data, width, dest->height, 0, 0, 0, dest);
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
void Video::setPalElem(int16 index, char red, char green, char blue, int16 unused,
|
||||
int16 vidMode) {
|
||||
byte pal[4];
|
||||
|
@ -109,6 +109,7 @@ public:
|
||||
void clearSurf(SurfaceDesc * dest);
|
||||
void drawPackedSprite(byte *sprBuf, int16 width, int16 height, int16 x, int16 y,
|
||||
int16 transp, SurfaceDesc * dest);
|
||||
void drawPackedSprite(const char *path, SurfaceDesc * dest, int width = 320);
|
||||
void setPalElem(int16 index, char red, char green, char blue, int16 unused,
|
||||
int16 vidMode);
|
||||
void setPalette(PalDesc * palDesc);
|
||||
|
Loading…
Reference in New Issue
Block a user