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MOHAWK: Added override clauses
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parent
283f7485e3
commit
f54e528677
@ -129,7 +129,7 @@ enum CSTimeState {
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class MohawkEngine_CSTime : public MohawkEngine {
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protected:
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Common::Error run();
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Common::Error run() override;
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public:
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MohawkEngine_CSTime(OSystem *syst, const MohawkGameDescription *gamedesc);
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@ -142,7 +142,7 @@ public:
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CSTimeGraphics *_gfx;
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bool _needsUpdate;
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GUI::Debugger *getDebugger() { return _console; }
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GUI::Debugger *getDebugger() override { return _console; }
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CSTimeView *getView() { return _view; }
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CSTimeCase *getCase() { return _case; }
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CSTimeInterface *getInterface() { return _interface; }
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@ -116,7 +116,7 @@ public:
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virtual ~MystOptionsDialog();
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virtual void open() override;
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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private:
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MohawkEngine_Myst *_vm;
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@ -707,7 +707,7 @@ protected:
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class MohawkEngine_LivingBooks : public MohawkEngine {
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protected:
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Common::Error run();
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Common::Error run() override;
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public:
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MohawkEngine_LivingBooks(OSystem *syst, const MohawkGameDescription *gamedesc);
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@ -725,7 +725,7 @@ public:
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Common::SeekableSubReadStreamEndian *wrapStreamEndian(uint32 tag, uint16 id);
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Common::String readString(Common::ReadStream *stream);
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Common::Rect readRect(Common::ReadStreamEndian *stream);
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GUI::Debugger *getDebugger() { return _console; }
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GUI::Debugger *getDebugger() override { return _console; }
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void addArchive(Archive *archive);
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void removeArchive(Archive *archive);
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@ -79,7 +79,7 @@ typedef Common::HashMap<Common::String, uint32, Common::IgnoreCase_Hash, Common:
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class MohawkEngine_Riven : public MohawkEngine {
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protected:
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Common::Error run();
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Common::Error run() override;
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public:
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MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc);
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@ -95,13 +95,13 @@ public:
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// Display debug rectangles around the hotspots
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bool _showHotspots;
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GUI::Debugger *getDebugger();
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GUI::Debugger *getDebugger() override;
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bool canLoadGameStateCurrently();
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bool canSaveGameStateCurrently();
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Common::Error loadGameState(int slot);
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Common::Error saveGameState(int slot, const Common::String &desc);
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bool hasFeature(EngineFeature f) const;
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bool canLoadGameStateCurrently() override;
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bool canSaveGameStateCurrently() override;
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc) override;
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bool hasFeature(EngineFeature f) const override;
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void doFrame();
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