GLK: MAGNETIC: Add game detection entries

This commit is contained in:
Paul Gilbert 2019-05-07 16:37:15 +10:00
parent 5f5ac6b475
commit f561f37a01
3 changed files with 19 additions and 2 deletions

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@ -46,7 +46,7 @@ GameDescriptor MagneticMetaEngine::findGame(const char *gameId) {
}
bool MagneticMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
const char *const EXTENSIONS[] = { ".rsc", nullptr };
const char *const EXTENSIONS[] = { ".mag", ".rsc", nullptr };
// Loop through the files of the folder
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {

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@ -41,13 +41,30 @@ struct MagneticGameDescription {
const PlainGameDescriptor MAGNETIC_GAME_LIST[] = {
{ "magnetic", "Magnetic Scrolls Game" },
{ "corruption", "Corruption" },
{ "fish", "Fish!" },
{ "guild", "The Guild of Thieves" },
{ "myth", "Myth" },
{ "pawn", "the Pawn" },
{ "wonderland", "Wonderland" },
{ nullptr, nullptr }
};
#define ENTRY0(ID, MD5, FILESIZE) { ID, nullptr, MD5, FILESIZE, Common::EN_ANY }
#define ENTRY1(ID, EXTRA, MD5, FILESIZE) { ID, EXTRA, MD5, FILESIZE, Common::EN_ANY }
#define TABLE_END_MARKER { nullptr, nullptr, nullptr, 0, Common::EN_ANY }
const MagneticGameDescription MAGNETIC_GAMES[] = {
ENTRY0("corruption", "313880cbe0f15bfa259ebaf228b4d0e9", 167466),
ENTRY1("corruption", "Collection", "6fe35b357fa0311450d3a9c809e60ba8", 177185),
ENTRY0("fish", "2efb8118f4cb9a36bb54646ce41a950e", 162858),
ENTRY1("fish", "Collection", "cfe333306597d36c8aa3fc64f6be94ba", 172517),
ENTRY0("guild", "bab78740d39ee5e058faf4912fdbf33d", 130858),
ENTRY1("guild", "Collection", "36af907a4ec9db909148f308287586f1", 141766),
ENTRY0("myth", "9c2a5272a9c0b1e173401ba4df32567a", 99370),
ENTRY0("pawn", "4a7847980f9e942acd7aa51ea12a6586", 103466),
ENTRY0("wonderland", "2cea8fccf42d570be8836416c2802613", 183916),
TABLE_END_MARKER
};

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@ -188,7 +188,7 @@ public:
/**
* Returns the running interpreter type
*/
virtual InterpreterType getInterpreterType() const override { return INTERPRETER_GLULXE; }
virtual InterpreterType getInterpreterType() const override { return INTERPRETER_MAGNETIC; }
/**
* Load a savegame from the passed stream