TWINE: renamed holomap location member

This commit is contained in:
Martin Gerhardy 2021-12-27 22:10:32 +01:00
parent bed47375bc
commit f5a3030b29
2 changed files with 18 additions and 16 deletions

View File

@ -92,9 +92,9 @@ bool Holomap::loadLocations() {
_engine->_text->initTextBank(TextBankId::Inventory_Intro_and_Holomap);
for (int32 i = 0; i < _numLocations; i++) {
_locations[i].angle.x = ClampAngle(stream.readSint16LE());
_locations[i].angle.y = ClampAngle(stream.readSint16LE());
_locations[i].angle.z = ClampAngle(stream.readSint16LE());
_locations[i].angleX = ClampAngle(stream.readSint16LE());
_locations[i].angleY = ClampAngle(stream.readSint16LE());
_locations[i].size = stream.readSint16LE();
_locations[i].textIndex = (TextId)stream.readUint16LE();
if (_engine->_text->getMenuText(_locations[i].textIndex, _locations[i].name, sizeof(_locations[i].name))) {
@ -358,7 +358,7 @@ void Holomap::drawHolomapTrajectory(int32 trajectoryIndex) {
renderHolomapSurfacePolygons(holomapImagePtr, holomapImageSize);
const Location &loc = _locations[data->locationIdx];
renderHolomapPointModel(data->pos, loc.angle.x, loc.angle.y);
renderHolomapPointModel(data->pos, loc.angleX, loc.angleY);
ActorMoveStruct move;
AnimTimerDataStruct animTimerData;
@ -409,8 +409,8 @@ void Holomap::drawHolomapTrajectory(int32 trajectoryIndex) {
if (data->numAnimFrames < trajAnimFrameIdx) {
break;
}
modelX = loc.angle.x;
modelY = loc.angle.y;
modelX = loc.angleX;
modelY = loc.angleY;
}
renderHolomapPointModel(data->pos, modelX, modelY);
++trajAnimFrameIdx;
@ -455,8 +455,8 @@ void Holomap::renderLocations(int xRot, int yRot, int zRot, bool lower) {
for (int locationIdx = 0; locationIdx < NUM_LOCATIONS; ++locationIdx) {
if ((_engine->_gameState->_holomapFlags[locationIdx] & HOLOMAP_CAN_FOCUS) || locationIdx == _engine->_scene->_currentSceneIdx) {
const Location &loc = _locations[locationIdx];
_engine->_renderer->setBaseRotation(loc.angle.x, loc.angle.y, 0);
const IVec3 &destPos = _engine->_renderer->getBaseRotationPosition(0, 0, loc.angle.z + 1000);
_engine->_renderer->setBaseRotation(loc.angleX, loc.angleY, 0);
const IVec3 &destPos = _engine->_renderer->getBaseRotationPosition(0, 0, loc.size + 1000);
const IVec3 &destPos2 = _engine->_renderer->getBaseRotationPosition(0, 0, 1500);
_engine->_renderer->setBaseRotation(xRot, yRot, zRot, true);
_engine->_renderer->setBaseRotationPos(0, 0, distance(zDistanceHolomap));
@ -498,8 +498,8 @@ void Holomap::renderLocations(int xRot, int yRot, int zRot, bool lower) {
bodyData = &_engine->_resources->_holomapTwinsenArrowPtr;
}
if (bodyData != nullptr) {
const int32 angleX = _locations[drawList.actorIdx].angle.x;
const int32 angleY = _locations[drawList.actorIdx].angle.y;
const int32 angleX = _locations[drawList.actorIdx].angleX;
const int32 angleY = _locations[drawList.actorIdx].angleY;
Common::Rect dummy;
_engine->_renderer->renderIsoModel(drawList.x, drawList.y, drawList.z, angleX, angleY, ANGLE_0, *bodyData, dummy);
}
@ -541,8 +541,8 @@ void Holomap::processHolomap() {
_engine->_text->drawHolomapLocation(_locations[currentLocation].textIndex);
int32 time = _engine->_lbaTime;
int32 xRot = ClampAngle(_locations[currentLocation].angle.x);
int32 yRot = ClampAngle(_locations[currentLocation].angle.y);
int32 xRot = _locations[currentLocation].angleX;
int32 yRot = _locations[currentLocation].angleY;
bool rotate = false;
bool redraw = true;
int waterPaletteChangeTimer = 0;
@ -595,8 +595,8 @@ void Holomap::processHolomap() {
if (rotate) {
const int32 dt = _engine->_lbaTime - time;
xRot = _engine->_collision->getAverageValue(ClampAngle(xRot), _locations[currentLocation].angle.x, 75, dt);
yRot = _engine->_collision->getAverageValue(ClampAngle(yRot), _locations[currentLocation].angle.y, 75, dt);
xRot = _engine->_collision->getAverageValue(ClampAngle(xRot), _locations[currentLocation].angleX, 75, dt);
yRot = _engine->_collision->getAverageValue(ClampAngle(yRot), _locations[currentLocation].angleY, 75, dt);
redraw = true;
}
@ -628,7 +628,7 @@ void Holomap::processHolomap() {
}
}
if (rotate && xRot == _locations[currentLocation].angle.x && yRot == _locations[currentLocation].angle.y) {
if (rotate && xRot == _locations[currentLocation].angleX && yRot == _locations[currentLocation].angleY) {
rotate = false;
}

View File

@ -53,7 +53,9 @@ private:
bool isTriangleVisible(const Vertex *vertices) const;
struct Location {
IVec3 angle;
int16 angleX;
int16 angleY;
int16 size;
TextId textIndex = TextId::kNone;
char name[30] = "";
};