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opcode 0xE1 = o6_getAnimateVariable ?
svn-id: r6100
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@ -320,7 +320,7 @@ void Scumm_v8::setupOpcodes()
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OPCODE(o6_findInventory),
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/* E0 */
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OPCODE(o6_getInventoryCount),
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OPCODE(o6_invalid),
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OPCODE(o6_getAnimateVariable),
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OPCODE(o6_getActorRoom),
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OPCODE(o6_getActorWalkBox),
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/* E4 */
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