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TSAGE: Blue Force - Fix several bugs in scene 360.
Dough bug still present though (he doesn't keep his gun)
This commit is contained in:
parent
b29dc073a7
commit
f614fbb608
@ -4156,7 +4156,7 @@ bool Scene360::Item1::startAction(CursorType action, Event &event) {
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case CURSOR_TALK:
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scene->_sceneMode = 3607;
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BF_GLOBALS._player.disableControl();
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scene->_stripManager.start(3550, this);
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scene->_stripManager.start(3550, scene);
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return true;
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case INV_COLT45:
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SceneItem::display2(1, 4);
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@ -4265,7 +4265,7 @@ bool Scene360::Object4::startAction(CursorType action, Event &event) {
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}
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}
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bool Scene360::BsseballCards::startAction(CursorType action, Event &event) {
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bool Scene360::BaseballCards::startAction(CursorType action, Event &event) {
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switch (action) {
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case CURSOR_LOOK:
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if (event.mousePos.x >= (_bounds.left + _bounds.width() / 2))
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@ -4422,9 +4422,8 @@ void Scene360::postInit(SceneObjectList *OwnerList) {
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BF_GLOBALS._player._moveDiff.y = 4;
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BF_GLOBALS._player.enableControl();
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if (BF_GLOBALS._sceneManager._previousScene == 370) {
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BF_GLOBALS._player.setPosition(Common::Point(62, 122));
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} else {
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if ((BF_GLOBALS._sceneManager._previousScene == 355) || (BF_GLOBALS._sceneManager._previousScene != 370)) {
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_field380 = 0;
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BF_GLOBALS._player.setPosition(Common::Point(253, 135));
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BF_GLOBALS._player.setStrip(2);
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@ -4450,6 +4449,9 @@ void Scene360::postInit(SceneObjectList *OwnerList) {
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_slidingDoor.setPosition(Common::Point(6, 130));
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_slidingDoor.setAction(&_sequenceManager1, this, 3606, &_slidingDoor, &_object7, NULL);
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}
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} else {
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BF_GLOBALS._player.setPosition(Common::Point(62, 122));
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BF_GLOBALS._player.enableControl();
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}
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_barometer._sceneRegionId = 9;
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@ -4470,7 +4472,7 @@ void Scene360::signal() {
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BF_GLOBALS.setFlag(gunDrawn);
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BF_GLOBALS._deathReason = BF_GLOBALS.getFlag(fBackupIn350) ? 2 : 1;
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BF_GLOBALS._player.setPosition(Common::Point(BF_GLOBALS._player._position.x - 20,
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BF_GLOBALS._player._position.y));
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BF_GLOBALS._player._position.y + 1));
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_sceneMode = 3610;
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setAction(&_sequenceManager1, this, 3610, &_slidingDoor, &_object2, &BF_GLOBALS._player, NULL);
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break;
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@ -4479,8 +4481,13 @@ void Scene360::signal() {
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setAction(&_sequenceManager1, this, 3605, &BF_GLOBALS._player, &_slidingDoor, NULL);
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break;
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case 3604:
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_sceneMode = BF_GLOBALS.getFlag(fBackupIn350) ? 3603 : 3605;
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setAction(&_sequenceManager1, this, _sceneMode, &_object6, NULL);
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if (BF_GLOBALS.getFlag(fBackupIn350)) {
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_sceneMode = 3603;
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setAction(&_sequenceManager1, this, _sceneMode, &_object6, NULL);
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} else {
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_sceneMode = 3605;
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setAction(&_sequenceManager1, this, _sceneMode, &BF_GLOBALS._player, &_slidingDoor, NULL);
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}
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break;
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case 3605:
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if (BF_GLOBALS.getFlag(fBackupIn350)) {
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@ -4498,7 +4505,7 @@ void Scene360::signal() {
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BF_GLOBALS._player.enableControl();
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break;
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case 3608:
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BF_GLOBALS._sceneManager.changeScene(355);
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BF_GLOBALS._sceneManager.changeScene(355);
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break;
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case 3610:
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BF_GLOBALS._sceneManager.changeScene(666);
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@ -621,7 +621,7 @@ class Scene360: public SceneExt {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class BsseballCards: public NamedObject {
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class BaseballCards: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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@ -667,7 +667,7 @@ public:
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SceneObject _object2;
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Window _window;
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Object4 _object4;
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BsseballCards _baseballCards;
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BaseballCards _baseballCards;
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Object6 _object6;
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Object7 _object7;
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Item1 _item1;
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