From f66aad48d915d2bf48eea8bf3a2cf0baa6f82432 Mon Sep 17 00:00:00 2001 From: athrxx Date: Wed, 6 Apr 2022 22:05:05 +0200 Subject: [PATCH] SCUMM: (LOOM) - fix/improve comments --- engines/scumm/scumm.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index c0daf6cb77d..9eb1372fd11 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -2598,8 +2598,9 @@ load_game: // simply try to achieve that manually. It fixes bugs #6011 and #13369. // We just have to kind of pretend that we've gone through the save/load "room" (with all the right // variables in place), so that all the operations get triggered properly. - // The Mac, DOS Talkie and PC-Engine don't have the bugs. We can rely on our old hack there, since - // it wouldn't work otherwise, anyway. + // The glitch with the flask (#6011) seems to be present only in the DOS EGA, Amiga, Atari ST and + // FM-Towns versions. Mac, DOS Talkie and PC-Engine don't have that bug. We can rely on our old hack + // there, since it wouldn't work otherwise, anyway. int args[NUM_SCRIPT_LOCAL]; memset(args, 0, sizeof(args)); @@ -2630,8 +2631,8 @@ load_game: byte restoreScript = (_game.platform == Common::kPlatformFMTowns) ? 17 : 18; args[0] = 2; runScript(restoreScript, 0, 0, args); - // Reset two variables, similiar to what the save script would do, to avoid minor glitches - // of the verb image on the right of the distaff (image remainung blank when moving the + // Reset two variables, similar to what the save script would do, to avoid minor glitches + // of the verb image on the right of the distaff (image remaining blank when moving the // mouse cursor over an object, bug #13369). VAR(saveLoadVar + 2) = VAR(saveLoadVar + 3) = 0; }