Improvements to laucher dialog

- Made quicksearch turned off in the launcher game list
- Turn ListWidget into CommandSender
- Turn quicksearch off in launcher game list
- Connect laucher list widget with search box so search is initiated by typing

svn-id: r41269
This commit is contained in:
Eugene Sandulenko 2009-06-06 17:54:28 +00:00
parent 5fc047dddf
commit f66da82f03
3 changed files with 42 additions and 28 deletions

View File

@ -33,8 +33,8 @@
namespace GUI {
ListWidget::ListWidget(GuiObject *boss, const String &name)
: EditableWidget(boss, name) {
ListWidget::ListWidget(GuiObject *boss, const String &name, uint32 cmd)
: EditableWidget(boss, name), _cmd(cmd) {
_scrollBar = NULL;
_textWidth = NULL;
@ -60,10 +60,12 @@ ListWidget::ListWidget(GuiObject *boss, const String &name)
// FIXME: This flag should come from widget definition
_editable = true;
_quickSelect = true;
}
ListWidget::ListWidget(GuiObject *boss, int x, int y, int w, int h)
: EditableWidget(boss, x, y, w, h) {
ListWidget::ListWidget(GuiObject *boss, int x, int y, int w, int h, uint32 cmd)
: EditableWidget(boss, x, y, w, h), _cmd(cmd) {
_scrollBar = NULL;
_textWidth = NULL;
@ -234,8 +236,6 @@ bool ListWidget::handleKeyDown(Common::KeyState state) {
// Quick selection mode: Go to first list item starting with this key
// (or a substring accumulated from the last couple key presses).
// Only works in a useful fashion if the list entries are sorted.
// TODO: Maybe this should be off by default, and instead we add a
// method "enableQuickSelect()" or so ?
uint32 time = getMillis();
if (_quickSelectTime < time) {
_quickSelectStr = (char)state.ascii;
@ -244,26 +244,29 @@ bool ListWidget::handleKeyDown(Common::KeyState state) {
}
_quickSelectTime = time + 300; // TODO: Turn this into a proper constant (kQuickSelectDelay ?)
// FIXME: This is bad slow code (it scans the list linearly each time a
// key is pressed); it could be much faster. Only of importance if we have
// quite big lists to deal with -- so for now we can live with this lazy
// implementation :-)
int newSelectedItem = 0;
int bestMatch = 0;
bool stop;
for (StringList::const_iterator i = _list.begin(); i != _list.end(); ++i) {
const int match = matchingCharsIgnoringCase(i->c_str(), _quickSelectStr.c_str(), stop);
if (match > bestMatch || stop) {
_selectedItem = newSelectedItem;
bestMatch = match;
if (stop)
break;
if (_quickSelect) {
// FIXME: This is bad slow code (it scans the list linearly each time a
// key is pressed); it could be much faster. Only of importance if we have
// quite big lists to deal with -- so for now we can live with this lazy
// implementation :-)
int newSelectedItem = 0;
int bestMatch = 0;
bool stop;
for (StringList::const_iterator i = _list.begin(); i != _list.end(); ++i) {
const int match = matchingCharsIgnoringCase(i->c_str(), _quickSelectStr.c_str(), stop);
if (match > bestMatch || stop) {
_selectedItem = newSelectedItem;
bestMatch = match;
if (stop)
break;
}
newSelectedItem++;
}
newSelectedItem++;
}
scrollToCurrent();
scrollToCurrent();
} else {
sendCommand(_cmd, 0);
}
} else if (_editMode) {
// Class EditableWidget handles all text editing related key presses for us
handled = EditableWidget::handleKeyDown(state);

View File

@ -75,10 +75,13 @@ protected:
int _scrollBarWidth;
String _filter;
bool _quickSelect;
uint32 _cmd;
public:
ListWidget(GuiObject *boss, const String &name);
ListWidget(GuiObject *boss, int x, int y, int w, int h);
ListWidget(GuiObject *boss, const String &name, uint32 cmd = 0);
ListWidget(GuiObject *boss, int x, int y, int w, int h, uint32 cmd = 0);
virtual ~ListWidget();
virtual Widget *findWidget(int x, int y);
@ -94,6 +97,8 @@ public:
void setEditable(bool editable) { _editable = editable; }
void scrollTo(int item);
void scrollToEnd();
void enableQuickSelect(bool enable) { _quickSelect = enable; }
String getQuickSelectString() const { return _quickSelectStr; }
void setFilter(const String &filter);

View File

@ -65,7 +65,7 @@ enum {
kLoadGameCmd = 'LOAD',
kQuitCmd = 'QUIT',
kSearchCmd = 'SRCH',
kListSearchCmd = 'LSSR',
kCmdGlobalGraphicsOverride = 'OGFX',
kCmdGlobalAudioOverride = 'OSFX',
@ -523,9 +523,10 @@ LauncherDialog::LauncherDialog()
_searchWidget = new EditTextWidget(this, "Launcher.Search", _search, kSearchCmd);
// Add list with game titles
_list = new ListWidget(this, "Launcher.GameList");
_list = new ListWidget(this, "Launcher.GameList", kListSearchCmd);
_list->setEditable(false);
_list->setNumberingMode(kListNumberingOff);
_list->enableQuickSelect(false);
// Populate the list
@ -923,6 +924,11 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
case kSearchCmd:
_list->setFilter(_searchWidget->getEditString());
break;
case kListSearchCmd:
_searchWidget->setEditString(_list->getQuickSelectString());
_searchWidget->draw();
_list->setFilter(_list->getQuickSelectString());
break;
default:
Dialog::handleCommand(sender, cmd, data);
}