added EVENT_PREDICTIVE_DIALOG event to bring up the predictive dialog on demand by the backends

svn-id: r27005
This commit is contained in:
Kostas Nakos 2007-05-29 20:07:19 +00:00
parent c739b43bc7
commit f66fb12718
2 changed files with 9 additions and 2 deletions

View File

@ -34,7 +34,7 @@ namespace Common {
* @see Event
*
* @todo Merge EVENT_LBUTTONDOWN, EVENT_RBUTTONDOWN and EVENT_WHEELDOWN;
* likewiese EVENT_LBUTTONUP, EVENT_RBUTTONUP, EVENT_WHEELUP.
* likewise EVENT_LBUTTONUP, EVENT_RBUTTONUP, EVENT_WHEELUP.
* To do that, we just have to add a field to the Event which
* indicates which button was pressed.
*/
@ -53,7 +53,8 @@ enum EventType {
EVENT_WHEELDOWN = 9,
EVENT_QUIT = 10,
EVENT_SCREEN_CHANGED = 11
EVENT_SCREEN_CHANGED = 11,
EVENT_PREDICTIVE_DIALOG = 12
};
/**

View File

@ -68,6 +68,12 @@ void AgiEngine::processEvents() {
_gfx->deinitMachine();
_system->quit();
break;
case Common::EVENT_PREDICTIVE_DIALOG:
if (predictiveDialog()) {
strcpy((char *)_game.inputBuffer, _predictiveResult);
handleKeys(KEY_ENTER);
}
break;
case Common::EVENT_LBUTTONDOWN:
key = BUTTON_LEFT;
g_mouse.button = 1;