diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp index 64ee9f7aa10..0e0a45a38f2 100644 --- a/backends/graphics/sdl/sdl-graphics.cpp +++ b/backends/graphics/sdl/sdl-graphics.cpp @@ -231,11 +231,12 @@ bool SdlGraphicsManager::createOrUpdateWindow(int width, int height, const Uint3 } // We only update the actual window when flags change (which usually means - // fullscreen mode is entered/exited) or when updates are forced so that we + // fullscreen mode is entered/exited), when updates are forced so that we // do not reset the window size whenever a game makes a call to change the // size or pixel format of the internal game surface (since a user may have - // resized the game window) - if (!_window->getSDLWindow() || _lastFlags != flags || _allowWindowSizeReset) { + // resized the game window), or when the launcher is visible (since a user + // may change the scaler, which should reset the window size) + if (!_window->getSDLWindow() || _lastFlags != flags || _overlayVisible || _allowWindowSizeReset) { if (_hintedWidth) { width = _hintedWidth; }