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SAGA2: Fix more global constructors warnings
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d017c36880
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@ -42,13 +42,13 @@ namespace Saga2 {
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struct auxAudioTheme {
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bool active;
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Location l;
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StaticLocation l;
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soundSegment loopID;
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};
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static auxAudioTheme aats[AUXTHEMES] = {
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{ false, Nowhere, 0 },
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{ false, Nowhere, 0 }
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{false, {Nowhere, 0}, 0},
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{false, {Nowhere, 0}, 0}
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};
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void addAuxTheme(Location loc, soundSegment lid);
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@ -153,7 +153,7 @@ void initAudioEnvirons(void) {
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void addAuxTheme(Location loc, soundSegment lid) {
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for (int i = 0; i < AUXTHEMES; i++) {
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if (!aats[i].active) {
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aats[i].l = loc;
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aats[i].l.set(loc, loc.context);
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aats[i].loopID = lid;
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aats[i].active = true;
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return;
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@ -239,7 +239,7 @@ void setAreaSound(const TilePoint &) {
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if (aats[i].active) {
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Location loc = getCenterActor()->notGetWorldLocation();
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if (aats[i].l.context == Nothing || loc.context == aats[i].l.context) {
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TilePoint tp = (aats[i].l >> kTileUVShift) - baseCoords;
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TilePoint tp = (aats[i].l.tile >> kTileUVShift) - baseCoords;
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if (tp.magnitude() < dist.magnitude()) {
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dist = tp;
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loopID = USEAUXTHEME;
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@ -94,6 +94,16 @@ bool isWorld(GameObject *);
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Location: Describes location of object within world or container
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* ===================================================================== */
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struct StaticLocation {
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StaticTilePoint tile;
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ObjectID context;
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void set(TilePoint t, ObjectID con) {
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tile.set(t.u, t.v, t.z);
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context = con;
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}
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};
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class Location : public TilePoint {
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public:
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// context = the ObjectID of containing context
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@ -134,6 +144,13 @@ public:
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context = con;
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}
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Location(StaticLocation l) {
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u = l.tile.u;
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v = l.tile.v;
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z = l.tile.z;
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context = l.context;
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}
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};
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/* ===================================================================== *
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@ -173,7 +173,7 @@ void PatrolRouteIterator::altDecrement(void) {
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//-----------------------------------------------------------------------
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// Return the coordinates of the current waypoint
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const TilePoint &PatrolRouteIterator::operator*(void) const {
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const TilePoint PatrolRouteIterator::operator*(void) const {
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const PatrolRoute &route = patrolRouteList[_mapNum]->getRoute(_routeNo);
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return _vertexNo >= 0 && _vertexNo < route.vertices() ? route[_vertexNo] : Nowhere;
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@ -142,7 +142,7 @@ public:
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}
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// Return the coordinates of the current waypoint
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const TilePoint &operator*(void) const;
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const TilePoint operator*(void) const;
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// Iterate
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const PatrolRouteIterator &operator++(void);
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@ -45,7 +45,7 @@ extern PlatformHandle platformList; // platform resource hunk
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* ===================================================================== */
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static int16 prevMapNum;
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static TilePoint prevCoords = Nowhere;
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static StaticTilePoint prevCoords = Nowhere;
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static MetaTilePtr prevMeta;
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/* ===================================================================== *
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@ -923,7 +923,7 @@ int16 tileNopeHeight(
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// Look up the metatile on the map.
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metaPtr = prevMeta = mapList[mapNum].lookupMeta(metaCoords);
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prevMapNum = mapNum;
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prevCoords = metaCoords;
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prevCoords.set(metaCoords.u, metaCoords.v, metaCoords.z);
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}
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if (metaPtr == NULL) return 0L;
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@ -106,6 +106,14 @@ struct StaticTilePoint {
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return p;
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}
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friend int operator==(StaticTilePoint a, StaticTilePoint b) {
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return a.u == b.u && a.v == b.v && a.z == b.z;
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}
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friend int operator!=(StaticTilePoint a, StaticTilePoint b) {
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return a.u != b.u || a.v != b.v || a.z != b.z;
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}
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void operator+=(StaticTilePoint a) {
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u += a.u;
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v += a.v;
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@ -191,7 +199,7 @@ struct TilePoint {
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* ============================================================================ */
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// A TilePoint defining a NULL location
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const extern TilePoint Nowhere;
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const extern StaticTilePoint Nowhere;
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/* ============================================================================ *
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TileRegion: Specifies a rectangular region of tiles using min/max
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@ -79,7 +79,7 @@ const int slowScrollSpeed = 6,
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fastThreshhold = 16,
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snapThreshhold = 400;
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const TilePoint Nowhere((int16)minint16, (int16)minint16, (int16)minint16);
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const StaticTilePoint Nowhere = {(int16)minint16, (int16)minint16, (int16)minint16};
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const MetaTileID NoMetaTile(nullID, nullID);
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const ActiveItemID NoActiveItem(0, activeItemIndexNullID);
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