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SCUMM HE: More debug output
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@ -746,7 +746,7 @@ void Sprite::setSpriteField84(int spriteId, int value) {
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}
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void Sprite::setSpriteGeneralProperty(int spriteId, int type, int value) {
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debug(4, "setSpriteGeneralProperty: spriteId %d type 0x%x", spriteId, type);
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debug(0, "setSpriteGeneralProperty: spriteId %d type 0x%x value 0x%x", spriteId, type, value);
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assertRange(1, spriteId, _varNumSprites, "sprite");
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int32 delay;
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