TWINE: use IVec3 class copy

This commit is contained in:
Martin Gerhardy 2021-08-10 18:53:20 +02:00
parent 5f4c1e86c9
commit f78b93cb56

View File

@ -42,11 +42,9 @@ void DebugScene::drawClip(const Common::Rect &rect) {
}
void DebugScene::projectBoundingBoxPoints(IVec3 *pPoint3d, IVec3 *pPoint3dProjected) {
_engine->_renderer->projectPositionOnScreen(pPoint3d->x, pPoint3d->y, pPoint3d->z);
_engine->_renderer->projectPositionOnScreen(*pPoint3d);
pPoint3dProjected->x = _engine->_renderer->_projPos.x;
pPoint3dProjected->y = _engine->_renderer->_projPos.y;
pPoint3dProjected->z = _engine->_renderer->_projPos.z;
*pPoint3dProjected = _engine->_renderer->_projPos;
}
bool DebugScene::checkZoneType(ZoneType type) const {