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TWINE: use IVec3 class copy
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5f4c1e86c9
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@ -42,11 +42,9 @@ void DebugScene::drawClip(const Common::Rect &rect) {
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}
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void DebugScene::projectBoundingBoxPoints(IVec3 *pPoint3d, IVec3 *pPoint3dProjected) {
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_engine->_renderer->projectPositionOnScreen(pPoint3d->x, pPoint3d->y, pPoint3d->z);
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_engine->_renderer->projectPositionOnScreen(*pPoint3d);
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pPoint3dProjected->x = _engine->_renderer->_projPos.x;
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pPoint3dProjected->y = _engine->_renderer->_projPos.y;
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pPoint3dProjected->z = _engine->_renderer->_projPos.z;
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*pPoint3dProjected = _engine->_renderer->_projPos;
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}
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bool DebugScene::checkZoneType(ZoneType type) const {
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