diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index cfbc02de985..3abd360c405 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -682,7 +682,7 @@ cmd(adj_ego_move_to_x_y) { // stop when walking to a ladder using the mouse but kept moving on the // ladder in a horizontally looping manner i.e. from right to left, from // right to left etc. In the Amiga Gold Rush the ego stopped when getting - // onto the ladder so this is more like it (Although that may be a caused + // onto the ladder so this is more like it (Although that may be caused // by something else because this command doesn't do any flag manipulations // in the Amiga version - checked it with disassembly). if (x != game.adjMouseX || y != game.adjMouseY)