DM: Add localization

This commit is contained in:
Bendegúz Nagy 2016-08-15 20:25:40 +02:00
parent e75c07d9a2
commit f7ad6488e3
10 changed files with 424 additions and 105 deletions

View File

@ -22,7 +22,6 @@ Todo:
Code stuff todo:
Complete stub methods(blitShrink, etc.)
Add scroller
Add localization
Save file f433_processCommand140_saveGame fails silently, add error checking
Clean up f113_drawField

View File

@ -40,7 +40,6 @@
namespace DM {
const char *g417_baseSkillName[4] = {"FIGHTER", "NINJA", "PRIEST", "WIZARD"}; // TODO: localization
Box gBoxMouth = Box(55, 72, 12, 29); // @ G0048_s_Graphic562_Box_Mouth
Box gBoxEye = Box(11, 28, 12, 29); // @ G0049_s_Graphic562_Box_Eye
@ -96,6 +95,26 @@ uint16 gSlotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
Box gBoxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait
const char *g417_baseSkillName[4];
void ChampionMan::initConstants() {
{
static const char *g417_baseSkillName_EN_ANY[4] = {"FIGHTER", "NINJA", "PRIEST", "WIZARD"};
static const char *g417_baseSkillName_GR_GRE[4] = {"KAEMPFER", "NINJA", "PRIESTER", "MAGIER"};
static const char *g417_baseSkillName_FR_FRA[4] = {"GUERRIER", "NINJA", "PRETRE", "SORCIER"};
const char **g417_byLanguage;
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: g417_byLanguage = g417_baseSkillName_EN_ANY; break;
case Common::GR_GRE: g417_byLanguage = g417_baseSkillName_GR_GRE; break;
case Common::FR_FRA: g417_byLanguage = g417_baseSkillName_FR_FRA; break;
}
for (int i = 0; i < 4; ++i)
g417_baseSkillName[i] = g417_byLanguage[i];
}
}
ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
for (uint16 i = 0; i < 4; ++i) {
_g409_championPendingDamage[i] = 0;
@ -207,6 +226,7 @@ uint16 ChampionMan::M70_handSlotIndex(uint16 slotBoxIndex) {
return slotBoxIndex & 0x1;
}
Common::String ChampionMan::f288_getStringFromInteger(uint16 val, bool padding, uint16 paddingCharCount) {
Common::String valToStr = Common::String::format("%d", val);
Common::String result;
@ -967,10 +987,22 @@ void ChampionMan::f304_addSkillExperience(uint16 champIndex, uint16 skillIndex,
_vm->_textMan->f51_messageAreaPrintLineFeed();
Color curChampionColor = g46_ChampionColor[champIndex];
_vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, curChampion->_name);
// TODO: localization
_vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " JUST GAINED A ");
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " JUST GAINED A "); break;
case Common::GR_GRE: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " HAT SOEBEN STUFE"); break;
case Common::FR_FRA: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " VIENT DE DEVENIR "); break;
}
_vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, g417_baseSkillName[baseSkillIndex]);
_vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " LEVEL!");
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, "!"); break;
case Common::GR_GRE: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " LEVEL!"); break;
case Common::FR_FRA: _vm->_textMan->f47_messageAreaPrintMessage(curChampionColor, " ERREICHT!"); break;
}
}
}
}
@ -2149,17 +2181,30 @@ void ChampionMan::f292_drawChampionState(ChampionIndex champIndex) {
else
loadColor = k13_ColorLightestGray;
// TODO: localization
_vm->_textMan->f52_printToViewport(104, 132, loadColor, "LOAD ");
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: _vm->_textMan->f52_printToViewport(104, 132, loadColor, "LOAD "); break;
case Common::GR_GRE: _vm->_textMan->f52_printToViewport(104, 132, loadColor, "LAST "); break;
case Common::FR_FRA: _vm->_textMan->f52_printToViewport(104, 132, loadColor, "CHARGE "); break;
}
maxLoad = curChampion->_load / 10;
strcpy(_vm->_g353_stringBuildBuffer, f288_getStringFromInteger(maxLoad, true, 3).c_str());
strcat(_vm->_g353_stringBuildBuffer, ".");
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: strcat(_vm->_g353_stringBuildBuffer, "."); break;
case Common::GR_GRE: strcat(_vm->_g353_stringBuildBuffer, ","); break;
case Common::FR_FRA: strcat(_vm->_g353_stringBuildBuffer, "KG,"); break;
}
maxLoad = curChampion->_load - (maxLoad * 10);
strcat(_vm->_g353_stringBuildBuffer, f288_getStringFromInteger(maxLoad, false, 1).c_str());
strcat(_vm->_g353_stringBuildBuffer, "/");
maxLoad = (f309_getMaximumLoad(curChampion) + 5) / 10;
strcat(_vm->_g353_stringBuildBuffer, f288_getStringFromInteger(maxLoad, true, 3).c_str());
strcat(_vm->_g353_stringBuildBuffer, " KG");
warning(false, "Possibly wrong localization");
strcat(_vm->_g353_stringBuildBuffer, " KG"); // this line
_vm->_textMan->f52_printToViewport(148, 132, loadColor, _vm->_g353_stringBuildBuffer);
setFlag(championAttributes, k0x4000_ChampionAttributeViewport);
}
@ -2267,7 +2312,7 @@ void ChampionMan::f291_drawSlot(uint16 champIndex, int16 slotIndex) {
_vm->_displayMan->_g578_useByteBoxCoordinates = false;
if (isInventoryChamp) {
_vm->_displayMan->f132_blitToBitmap(_vm->_displayMan->f489_getNativeBitmapOrGraphic(nativeBitmapIndex),
_vm->_displayMan->_g296_bitmapViewport, box, 0, 0, 16, k112_byteWidthViewport,
_vm->_displayMan->_g296_bitmapViewport, box, 0, 0, 16, k112_byteWidthViewport,
k12_ColorDarkestGray, _vm->_displayMan->getPixelHeight(nativeBitmapIndex), k136_heightViewport);
} else {
_vm->_displayMan->f132_blitToBitmap(_vm->_displayMan->f489_getNativeBitmapOrGraphic(nativeBitmapIndex),

View File

@ -453,7 +453,6 @@ public:
#define k0x8000_maskUseSharpDefense 0x8000 // @ MASK0x8000_USE_SHARP_DEFENSE
#define k0x8000_mergeCycles 0x8000 // @ MASK0x8000_MERGE_CYCLES
// TODO: localization
extern const char *g417_baseSkillName[4]; // @ G0417_apc_BaseSkillNames
#define k0_spellCastFailure 0 // @ C0_SPELL_CAST_FAILURE
@ -512,6 +511,9 @@ class ChampionMan {
uint16 M70_handSlotIndex(uint16 slotBoxIndex);// @ M70_HAND_SLOT_INDEX
int16 _g410_championPendingWounds[4]; // @ G0410_ai_ChampionPendingWounds
int16 _g409_championPendingDamage[4]; // @ G0409_ai_ChampionPendingDamage
void initConstants();
public:
Champion _gK71_champions[4]; // @ K0071_as_Champions

View File

@ -554,9 +554,35 @@ void DMEngine::f441_processEntrance() {
}
void DMEngine::f444_endGame(bool doNotDrawCreditsOnly) {
// TODO: localization
static Box restartOuterBox = Box(103, 217, 145, 159);
static Box restartInnerBox = Box(105, 215, 147, 157);
static Box G0013_s_Graphic562_Box_Endgame_Restart_Outer_EN_ANY = {103, 217, 145, 159};
static Box G0014_s_Graphic562_Box_Endgame_Restart_Inner_EN_ANY = {105, 215, 147, 157};
static Box G0013_s_Graphic562_Box_Endgame_Restart_Outer_GR_GRE = {82, 238, 145, 159};
static Box G0014_s_Graphic562_Box_Endgame_Restart_Inner_GR_GRE = {84, 236, 147, 157};
static Box G0013_s_Graphic562_Box_Endgame_Restart_Outer_FR_FRA = {100, 220, 145, 159};
static Box G0014_s_Graphic562_Box_Endgame_Restart_Inner_FR_FRA = {102, 218, 147, 157};
Box restartOuterBox;
Box restartInnerBox;
switch (getGameLanguage()) { // localized
default:
case Common::EN_ANY:
restartOuterBox = G0013_s_Graphic562_Box_Endgame_Restart_Outer_EN_ANY;
restartInnerBox = G0014_s_Graphic562_Box_Endgame_Restart_Inner_EN_ANY;
break;
case Common::GR_GRE:
restartOuterBox = G0013_s_Graphic562_Box_Endgame_Restart_Outer_GR_GRE;
restartInnerBox = G0014_s_Graphic562_Box_Endgame_Restart_Inner_GR_GRE;
break;
case Common::FR_FRA:
restartOuterBox = G0013_s_Graphic562_Box_Endgame_Restart_Outer_FR_FRA;
restartInnerBox = G0014_s_Graphic562_Box_Endgame_Restart_Inner_FR_FRA;
break;
}
static Box theEndBox = Box(120, 199, 95, 108);
static Box championMirrorBox = Box(11, 74, 7, 49);
static Box championPortraitBox = Box(27, 58, 13, 41);
@ -647,8 +673,14 @@ T0444017:
_displayMan->_g578_useByteBoxCoordinates = false;
_displayMan->D24_fillScreenBox(restartOuterBox, k12_ColorDarkestGray);
_displayMan->D24_fillScreenBox(restartInnerBox, k0_ColorBlack);
// TODO: localization
_textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RESTART THIS GAME");
switch (getGameLanguage()) { // localized
default:
case Common::EN_ANY: _textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RESTART THIS GAME"); break;
case Common::GR_GRE: _textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "DIESES SPIEL NEU STARTEN"); break;
case Common::FR_FRA: _textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RECOMMENCER CE JEU"); break;
}
curPalette[1] = D03_RGB_PINK;
curPalette[4] = D09_RGB_WHITE;
_eventMan->_g441_primaryMouseInput = g446_PrimaryMouseInput_RestartGame;

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@ -789,9 +789,22 @@ void EventManager::f380_processCommandQueue() {
_vm->_g301_gameTimeTicking = false;
_vm->_menuMan->f456_drawDisabledMenu();
_vm->_displayMan->f134_fillBitmap(_vm->_displayMan->_g296_bitmapViewport, k0_ColorBlack, 112, 136);
// TODO: localization
_vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 81, 69, k4_ColorCyan, k0_ColorBlack,
"GAME FROZEN", k136_heightViewport);
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
_vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 81, 69, k4_ColorCyan, k0_ColorBlack,
"GAME FROZEN", k136_heightViewport);
break;
case Common::GR_GRE:
_vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 66, 69, k4_ColorCyan, k0_ColorBlack,
"SPIEL ANGEHALTEN", k136_heightViewport);
break;
case Common::FR_FRA:
_vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 84, 69, k4_ColorCyan, k0_ColorBlack,
"JEU BLOQUE", k136_heightViewport);
break;
}
_vm->_displayMan->f97_drawViewport(k2_viewportAsBeforeSleepOrFreezeGame);
primaryMouseInputBackup = _g441_primaryMouseInput;
secondaryMouseInputBackup = _g442_secondaryMouseInput;
@ -1197,7 +1210,19 @@ void EventManager::f282_commandProcessCommands160To162ClickInResurrectReincarnat
_vm->_textMan->f51_messageAreaPrintLineFeed();
Color champColor = g46_ChampionColor[championIndex];
_vm->_textMan->f47_messageAreaPrintMessage(champColor, champ->_name);
_vm->_textMan->f47_messageAreaPrintMessage(champColor, (commandType == k160_CommandClickInPanelResurrect) ? " RESURRECTED." : " REINCARNATED."); // TODO: localization
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
_vm->_textMan->f47_messageAreaPrintMessage(champColor, (commandType == k160_CommandClickInPanelResurrect) ? " RESURRECTED." : " REINCARNATED.");
break;
case Common::GR_GRE:
_vm->_textMan->f47_messageAreaPrintMessage(champColor, (commandType == k160_CommandClickInPanelResurrect) ? " VOM TODE ERWECKT." : " REINKARNIERT.");
break;
case Common::FR_FRA:
_vm->_textMan->f47_messageAreaPrintMessage(champColor, (commandType == k160_CommandClickInPanelResurrect) ? " RESSUSCITE." : " REINCARNE.");
break;
}
invMan.f355_toggleInventory(k4_ChampionCloseInventory);
_vm->_menuMan->f457_drawEnabledMenus();
@ -1293,7 +1318,19 @@ bool EventManager::f360_hasPendingClick(Common::Point& point, MouseButton button
}
void EventManager::f379_drawSleepScreen() {
_vm->_displayMan->f134_fillBitmap(_vm->_displayMan->_g296_bitmapViewport, k0_ColorBlack, 112, 136); // TODO: localization
_vm->_displayMan->f134_fillBitmap(_vm->_displayMan->_g296_bitmapViewport, k0_ColorBlack, 112, 136);
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
_vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 93, 69, k4_ColorCyan, k0_ColorBlack, "WAKE UP", k136_heightViewport);
break;
case Common::GR_GRE:
_vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 96, 69, k4_ColorCyan, k0_ColorBlack, "WECKEN", k136_heightViewport);
break;
case Common::FR_FRA:
_vm->_textMan->f40_printTextToBitmap(_vm->_displayMan->_g296_bitmapViewport, k112_byteWidthViewport, 72, 69, k4_ColorCyan, k0_ColorBlack, "REVEILLEZ-VOUS", k136_heightViewport);
break;
}
}
void EventManager::f357_discardAllInput() {

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@ -44,23 +44,27 @@ Box g35_BoxFood = Box(112, 159, 60, 68); // @ G0035_s_Graphic562_Box_Food
Box g36_BoxWater = Box(112, 159, 83, 91); // @ G0036_s_Graphic562_Box_Water
Box g37_BoxPoisoned = Box(112, 207, 105, 119); // @ G0037_s_Graphic562_Box_Poisoned
// TODO: localization
char* G0428_apc_SkillLevelNames[15] = { // @ G0428_apc_SkillLevelNames
"NEOPHYTE",
"NOVICE",
"APPRENTICE",
"JOURNEYMAN",
"CRAFTSMAN",
"ARTISAN",
"ADEPT",
"EXPERT",
"` MASTER",
"a MASTER",
"b MASTER",
"c MASTER",
"d MASTER",
"e MASTER",
"ARCHMASTER"};
char* G0428_apc_SkillLevelNames[15];
void InventoryMan::initConstants() {
{
static const char* G0428_apc_SkillLevelNames_EN_ANY[15] = {"NEOPHYTE", "NOVICE", "APPRENTICE", "JOURNEYMAN", "CRAFTSMAN",
"ARTISAN", "ADEPT", "EXPERT", "` MASTER", "a MASTER","b MASTER", "c MASTER", "d MASTER", "e MASTER", "ARCHMASTER"};
static const char* G0428_apc_SkillLevelNames_GR_GRE[15] = {"ANFAENGER", "NEULING", "LEHRLING", "ARBEITER", "GESELLE", "HANDWERKR", "FACHMANN",
"EXPERTE", "` MEISTER", "a MEISTER", "b MEISTER", "c MEISTER", "d MEISTER", "e MEISTER", "ERZMEISTR"};
static const char* G0428_apc_SkillLevelNames_FR_FRA[15] = { "NEOPHYTE", "NOVICE", "APPRENTI", "COMPAGNON", "ARTISAN", "PATRON",
"ADEPTE", "EXPERT", "MAITRE '", "MAITRE a", "MAITRE b", "MAITRE c", "MAITRE d", "MAITRE e", "SUR-MAITRE"};
const char **g428_byLanguage;
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: g428_byLanguage = G0428_apc_SkillLevelNames_EN_ANY; break;
case Common::GR_GRE: g428_byLanguage = G0428_apc_SkillLevelNames_GR_GRE; break;
case Common::FR_FRA: g428_byLanguage = G0428_apc_SkillLevelNames_FR_FRA; break;
}
for (int i = 0; i < 15; ++i)
g417_baseSkillName[i] = g428_byLanguage[i];
}
}
InventoryMan::InventoryMan(DMEngine *vm) : _vm(vm) {
_g432_inventoryChampionOrdinal = 0;
@ -124,8 +128,23 @@ void InventoryMan::f355_toggleInventory(ChampionIndex championIndex) {
if (_vm->_championMan->_g299_candidateChampionOrdinal) {
_vm->_displayMan->f135_fillBoxBitmap(_vm->_displayMan->_g296_bitmapViewport, g41_BoxFloppyZzzCross, k12_ColorDarkestGray, k112_byteWidthViewport, k136_heightViewport);
}
_vm->_textMan->f52_printToViewport(5, 116, k13_ColorLightestGray, "HEALTH"); // TODO: localization
_vm->_textMan->f52_printToViewport(5, 124, k13_ColorLightestGray, "STAMINA");
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
_vm->_textMan->f52_printToViewport(5, 116, k13_ColorLightestGray, "HEALTH");
_vm->_textMan->f52_printToViewport(5, 124, k13_ColorLightestGray, "STAMINA");
break;
case Common::GR_GRE:
_vm->_textMan->f52_printToViewport(5, 116, k13_ColorLightestGray, "GESUND");
_vm->_textMan->f52_printToViewport(5, 124, k13_ColorLightestGray, "KRAFT");
break;
case Common::FR_FRA:
_vm->_textMan->f52_printToViewport(5, 116, k13_ColorLightestGray, "SANTE");
_vm->_textMan->f52_printToViewport(5, 124, k13_ColorLightestGray, "VIGUEUR");
break;
}
_vm->_textMan->f52_printToViewport(5, 132, k13_ColorLightestGray, "MANA");
for (AL1102_ui_SlotIndex = k0_ChampionSlotReadyHand; AL1102_ui_SlotIndex < k30_ChampionSlotChest_1; AL1102_ui_SlotIndex++) {
_vm->_championMan->f291_drawSlot(championIndex, AL1102_ui_SlotIndex);
@ -180,13 +199,24 @@ void InventoryMan::f345_drawPanelFoodWaterPoisoned() {
Champion &champ = _vm->_championMan->_gK71_champions[_g432_inventoryChampionOrdinal];
f334_closeChest();
DisplayMan &dispMan = *_vm->_displayMan;
// TODO: localization
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k20_PanelEmptyIndice),
g32_BoxPanel, k72_byteWidth, k8_ColorRed, 73);
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k30_FoodLabelIndice),
g35_BoxFood, k24_byteWidth, k12_ColorDarkestGray, 9);
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k31_WaterLabelIndice),
g36_BoxWater, k24_byteWidth, k12_ColorDarkestGray, 9);
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k20_PanelEmptyIndice), g32_BoxPanel, k72_byteWidth, k8_ColorRed, 73);
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k30_FoodLabelIndice), g35_BoxFood, k24_byteWidth, k12_ColorDarkestGray, 9);
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k31_WaterLabelIndice), g36_BoxWater, k24_byteWidth, k12_ColorDarkestGray, 9);
break;
case Common::GR_GRE:
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k30_FoodLabelIndice), g35_BoxFood, k32_byteWidth, k12_ColorDarkestGray, 9);
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k31_WaterLabelIndice), g36_BoxWater, k32_byteWidth, k12_ColorDarkestGray, 9);
break;
case Common::FR_FRA:
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k30_FoodLabelIndice), g35_BoxFood, k48_byteWidth, k12_ColorDarkestGray, 9);
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k31_WaterLabelIndice), g36_BoxWater, k24_byteWidth, k12_ColorDarkestGray, 9);
break;
}
if (champ._poisonEventCount) {
dispMan.f20_blitToViewport(_vm->_displayMan->f489_getNativeBitmapOrGraphic(k32_PoisionedLabelIndice),
g37_BoxPoisoned, k48_byteWidth, k12_ColorDarkestGray, 15);
@ -386,7 +416,14 @@ void InventoryMan::f336_buildObjectAttributeString(int16 potentialAttribMask, in
if (identicalBitCount-- > 2) {
strcat(destString, ", ");
} else if (identicalBitCount == 1) {
strcat(destString, " AND "); // TODO: localization
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: strcat(destString, " AND "); break;
case Common::GR_GRE: strcat(destString, " UND "); break;
case Common::FR_FRA: strcat(destString, " ET "); break;
}
}
}
}
@ -454,7 +491,6 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) {
TextMan &textMan = *_vm->_textMan;
if (_vm->_g331_pressingEye || _vm->_g333_pressingMouth) {
warning(false, "BUG0_48 The contents of a chest are reorganized when an object with a statistic modifier is placed or removed on a champion");
f334_closeChest();
}
@ -475,9 +511,20 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) {
char *descString = nullptr;
char str[40];
if (iconIndex == k147_IconIndiceJunkChampionBones) {
strcpy(str, champMan._gK71_champions[((Junk *)rawThingPtr)->getChargeCount()]._name); // TODO: localization
strcat(str, " "); // TODO: localization
strcat(str, objMan._g352_objectNames[iconIndex]); // TODO: localization
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
case Common::GR_GRE: // german and english versions are the same
strcpy(str, champMan._gK71_champions[((Junk *)rawThingPtr)->getChargeCount()]._name);
strcat(str, " ");
strcat(str, objMan._g352_objectNames[iconIndex]);
break;
case Common::FR_FRA:
strcat(str, objMan._g352_objectNames[iconIndex]);
strcat(str, " ");
strcpy(str, champMan._gK71_champions[((Junk *)rawThingPtr)->getChargeCount()]._name);
break;
}
descString = str;
} else if ((thingType == k8_PotionThingType)
@ -495,7 +542,6 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) {
textMan.f52_printToViewport(134, 68, k13_ColorLightestGray, descString);
f332_drawIconToViewport(iconIndex, 111, 59);
char *attribString[4] = {"CONSUMABLE", "POISONED", "BROKEN", "CURSED"}; // TODO: localization
_g422_objDescTextYpos = 87;
@ -509,7 +555,13 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) {
if ((iconIndex >= k4_IconIndiceWeaponTorchUnlit)
&& (iconIndex <= k7_IconIndiceWeaponTorchLit)
&& (weapon->getChargeCount() == 0)) {
f335_drawPanelObjectDescriptionString("(BURNT OUT)"); // TODO: localization
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: f335_drawPanelObjectDescriptionString("(BURNT OUT)"); break;
case Common::GR_GRE: f335_drawPanelObjectDescriptionString("(AUSGEBRANNT)"); break;
case Common::FR_FRA: f335_drawPanelObjectDescriptionString("(CONSUME)"); break;
}
}
break;
}
@ -529,26 +581,39 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) {
Junk *junk = (Junk *)rawThingPtr;
if ((iconIndex >= k8_IconIndiceJunkWater) && (iconIndex <= k9_IconIndiceJunkWaterSkin)) {
potentialAttribMask = 0;
switch (junk->getChargeCount()) {
case 0:
descString = "(EMPTY)"; // TODO: localization
break;
case 1:
descString = "(ALMOST EMPTY)"; // TODO: localization
break;
case 2:
descString = "(ALMOST FULL)"; // TODO: localization
break;
case 3:
descString = "(FULL)"; // TODO: localization
break;
char *descString_EN_ANY[4] = {"(EMPTY)", "(ALMOST EMPTY)", "(ALMOST FULL)", "(FULL)"};
char *descString_GE_GRE[4] = {"(LEER)", "(FAST LEER)", "(FAST VOLL)", "(VOLL)"};
char *descString_FR_FRA[4] = {"(VIDE)", "(PRESQUE VIDE)", "(PRESQUE PLEINE)", "(PLEINE)"};
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: descString = descString_EN_ANY[junk->getChargeCount()]; break;
case Common::GR_GRE: descString = descString_GE_GRE[junk->getChargeCount()]; break;
case Common::FR_FRA: descString = descString_FR_FRA[junk->getChargeCount()]; break;
}
f335_drawPanelObjectDescriptionString(descString);
} else if ((iconIndex >= k0_IconIndiceJunkCompassNorth) && (iconIndex <= k3_IconIndiceJunkCompassWest)) {
potentialAttribMask = 0;
strcpy(str, "PARTY FACING "); // TODO: localization
static char* directionName[4] = {"NORTH", "EAST", "SOUTH", "WEST"}; // G0430_apc_DirectionNames // TODO: localization
strcat(str, directionName[iconIndex]);
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: strcpy(str, "PARTY FACING "); break;
case Common::GR_GRE: strcpy(str, "GRUPPE BLICKT NACH "); break;
case Common::FR_FRA: strcpy(str, "GROUPE FACE "); break;
}
static char* directionName_EN_ANY[4] = {"NORTH", "EAST", "SOUTH", "WEST"};
static char* directionName_GR_GRE[4] = {"NORDEN", "OSTEN", "SUEDEN", "WESTEN"};
static char* directionName_FR_FRA[4] = {"AU NORD", "A L'EST", "AU SUD", "A L'OUEST"};
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: strcat(str, directionName_EN_ANY[iconIndex]); break;
case Common::GR_GRE: strcat(str, directionName_FR_FRA[iconIndex]); break;
case Common::FR_FRA: strcat(str, directionName_GR_GRE[iconIndex]); break;
}
f335_drawPanelObjectDescriptionString(str);
} else {
potentialAttribMask = k0x0001_DescriptionMaskConsumable;
@ -559,21 +624,49 @@ void InventoryMan::f342_drawPanelObject(Thing thingToDraw, bool pressingEye) {
} // end of switch
if (potentialAttribMask) {
char *attribString_EN_ANY[4] = {"CONSUMABLE", "POISONED", "BROKEN", "CURSED"};
char *attribString_GR_GRE[4] = {"ESSBAR", "VERGIFTET", "DEFEKT", "VERFLUCHT"};
char *attribString_FR_FRA[4] = {"COMESTIBLE", "EMPOISONNE", "BRISE", "MAUDIT"};
char **attribString = nullptr;
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: attribString = attribString_EN_ANY; break;
case Common::GR_GRE: attribString = attribString_GR_GRE; break;
case Common::FR_FRA: attribString = attribString_FR_FRA; break;
}
f336_buildObjectAttributeString(potentialAttribMask, actualAttribMask, attribString, str, "(", ")");
f335_drawPanelObjectDescriptionString(str);
}
strcpy(str, "WEIGHS "); // TODO: localization
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: strcpy(str, "WEIGHS "); break;
case Common::GR_GRE: strcpy(str, "WIEGT "); break;
case Common::FR_FRA: strcpy(str, "PESE "); break;
}
uint16 weight = dunMan.f140_getObjectWeight(thingToDraw);
strcat(str, champMan.f288_getStringFromInteger(weight / 10, false, 3).c_str());
strcat(str, "."); // TODO: localization
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: strcat(str, "."); break;
case Common::GR_GRE: strcat(str, ","); break;
case Common::FR_FRA: strcat(str, "KG,"); break;
}
weight -= (weight / 10) * 10;
strcat(str, champMan.f288_getStringFromInteger(weight, false, 1).c_str());
strcat(str, " KG."); // TODO: localization
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
case Common::GR_GRE: strcat(str, " KG."); break;
case Common::FR_FRA: strcat(str, "."); break;
}
f335_drawPanelObjectDescriptionString(str);
}
@ -696,9 +789,17 @@ void InventoryMan::f351_drawChampionSkillsAndStatistics() {
int16 L1095_i_StatisticColor;
uint16 L1096_ui_StatisticMaximumValue;
char L1097_ac_String[20];
// TODO: localization
static char* G0431_apc_StatisticNames[7] = {"L", "STRENGTH", "DEXTERITY", "WISDOM", "VITALITY", "ANTI-MAGIC", "ANTI-FIRE"};
static char* G0431_apc_StatisticNames_EN_ANY[7] = {"L", "STRENGTH", "DEXTERITY", "WISDOM", "VITALITY", "ANTI-MAGIC", "ANTI-FIRE"};
static char* G0431_apc_StatisticNames_GR_GRE[7] = {"L", "STAERKE", "FLINKHEIT", "WEISHEIT", "VITALITAET", "ANTI-MAGIE", "ANTI-FEUER"};
static char* G0431_apc_StatisticNames_FR_FRA[7] = {"L", "FORCE", "DEXTERITE", "SAGESSE", "VITALITE", "ANTI-MAGIE", "ANTI-FEU"};
char **G0431_apc_StatisticNames;
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: G0431_apc_StatisticNames = G0431_apc_StatisticNames_EN_ANY; break;
case Common::GR_GRE: G0431_apc_StatisticNames = G0431_apc_StatisticNames_GR_GRE; break;
case Common::FR_FRA: G0431_apc_StatisticNames = G0431_apc_StatisticNames_FR_FRA; break;
}
f334_closeChest();
L1094_ps_Champion = &_vm->_championMan->_gK71_champions[L1093_ui_ChampionIndex = _vm->M1_ordinalToIndex(_g432_inventoryChampionOrdinal)];
@ -708,10 +809,21 @@ void InventoryMan::f351_drawChampionSkillsAndStatistics() {
AL1092_i_SkillLevel = MIN((uint16)16, _vm->_championMan->f303_getSkillLevel(L1093_ui_ChampionIndex, AL1090_ui_SkillIndex | k0x8000_IgnoreTemporaryExperience));
if (AL1092_i_SkillLevel == 1)
continue;
// TODO: localization
strcpy(L1097_ac_String, G0428_apc_SkillLevelNames[AL1092_i_SkillLevel - 2]);
strcat(L1097_ac_String, " ");
strcat(L1097_ac_String, g417_baseSkillName[AL1090_ui_SkillIndex]);
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
case Common::GR_GRE: // english and german versions are the same
strcpy(L1097_ac_String, G0428_apc_SkillLevelNames[AL1092_i_SkillLevel - 2]);
strcat(L1097_ac_String, " ");
strcat(L1097_ac_String, g417_baseSkillName[AL1090_ui_SkillIndex]);
break;
case Common::FR_FRA:
strcat(L1097_ac_String, g417_baseSkillName[AL1090_ui_SkillIndex]);
strcat(L1097_ac_String, " ");
strcpy(L1097_ac_String, G0428_apc_SkillLevelNames[AL1092_i_SkillLevel - 2]);
break;
}
_vm->_textMan->f52_printToViewport(108, L1091_i_Y, k13_ColorLightestGray, L1097_ac_String);
L1091_i_Y += 7;
}

View File

@ -47,10 +47,13 @@ enum PanelContent {
k5_PanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE
};
extern char* G0428_apc_SkillLevelNames[15];
extern char* G0428_apc_SkillLevelNames[15]; // @ G0428_apc_SkillLevelNames
class InventoryMan {
DMEngine *_vm;
void initConstants();
public:
explicit InventoryMan(DMEngine *vm);

View File

@ -155,7 +155,20 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
_g526_dungeonId = dmSaveHeader._dungeonId;
_g524_restartGameAllowed = true;
_dialog->f427_dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); // TODO: localization
switch (getGameLanguage()) { // localized
default:
case Common::EN_ANY:
_dialog->f427_dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
break;
case Common::GR_GRE:
_dialog->f427_dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
break;
case Common::FR_FRA:
_dialog->f427_dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
break;
}
}
_championMan->_g303_partyDead = false;
@ -169,12 +182,32 @@ void DMEngine::f433_processCommand140_saveGame(uint16 slot, const Common::String
_menuMan->f456_drawDisabledMenu();
_eventMan->f78_showMouse();
// TODO: localization
_dialog->f427_dialogDraw(message, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", nullptr, false, false, false);
switch (getGameLanguage()) { // localized
default:
case Common::EN_ANY:
_dialog->f427_dialogDraw(message, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", nullptr, false, false, false);
break;
case Common::GR_GRE:
_dialog->f427_dialogDraw(message, nullptr, "SICHERN/SPIEL", "SICHERN/ENDEN", "WIDERRUFEN", nullptr, false, false, false);
break;
case Common::FR_FRA:
_dialog->f427_dialogDraw(message, nullptr, "GARDER/JOUER", "GARDER/SORTIR", "ANNULLER", nullptr, false, false, false);
break;
}
int16 saveAndPlayChoice = _dialog->f424_dialogGetChoice(3, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE);
// TODO: localization
_dialog->f427_dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false);
switch (getGameLanguage()) { // localized
default:
case Common::EN_ANY:
_dialog->f427_dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false);
break;
case Common::GR_GRE:
_dialog->f427_dialogDraw(nullptr, "SPIEL WIRD GESICHERT . . .", nullptr, nullptr, nullptr, nullptr, false, false, false);
break;
case Common::FR_FRA:
_dialog->f427_dialogDraw(nullptr, "UN MOMENT A SAUVEGARDER DU JEU...", nullptr, nullptr, nullptr, nullptr, false, false, false);
break;
}
uint16 champHandObjWeight = 0;
if (!_championMan->_g415_leaderEmptyHanded) {
@ -266,7 +299,7 @@ void DMEngine::f433_processCommand140_saveGame(uint16 slot, const Common::String
tmp = ((map._difficulty & 0xF) << 12) | ((map._creatureTypeCount & 0xF) << 4) | (map._doorOrnCount & 0xF);
file->writeUint16BE(tmp);
tmp = ((map._doorSet1 & 0xF) << 12) | ((map._doorSet0 & 0xF) << 8)
tmp = ((map._doorSet1 & 0xF) << 12) | ((map._doorSet0 & 0xF) << 8)
| ((map._wallSet & 0xF) << 4) | (map._floorSet & 0xF);
file->writeUint16BE(tmp);
}

View File

@ -683,18 +683,38 @@ void MenuMan::f410_menusPrintSpellFailureMessage(Champion* champ, uint16 failure
}
_vm->_textMan->f51_messageAreaPrintLineFeed();
_vm->_textMan->f47_messageAreaPrintMessage(k4_ColorCyan, champ->_name);
char *messages_EN_ANY[4] = {" NEEDS MORE PRACTICE WITH THIS ", " SPELL.", " MUMBLES A MEANINGLESS SPELL."," NEEDS AN EMPTY FLASK IN HAND FOR POTION."};
char *messages_GR_GRE[4] = {" BRAUCHT MEHR UEBUNG MIT DIESEM ", " ZAUBERSPRUCH.",
" MURMELT EINEN SINNLOSEN ZAUBERSPRUCH.", " MUSS FUER DEN TRANK EINE LEERE FLASCHE BEREITHALTEN."};
char *messages_FR_FRA[5] = {" DOIT PRATIQUER DAVANTAGE SON ", "ENVOUTEMENT.", " MARMONNE UNE CONJURATION IMCOMPREHENSIBLE.",
" DOIT AVOIR UN FLACON VIDE EN MAIN POUR LA POTION.", "EXORCISME."};
char **messages;
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
messages = messages_EN_ANY; break;
case Common::GR_GRE:
messages = messages_GR_GRE; break;
case Common::FR_FRA:
messages = messages_FR_FRA; break;
}
switch (failureType) {
case k0_failureNeedsMorePractice:
// TODO: localization
_vm->_textMan->f47_messageAreaPrintMessage(k4_ColorCyan, " NEEDS MORE PRACTICE WITH THIS ");
_vm->_textMan->f47_messageAreaPrintMessage(k4_ColorCyan, messages[0]);
_vm->_textMan->f47_messageAreaPrintMessage(k4_ColorCyan, g417_baseSkillName[skillIndex]);
L1264_pc_Message = " SPELL.";
if (_vm->getGameLanguage() != Common::FR_FRA || skillIndex == k3_ChampionSkillWizard) {
L1264_pc_Message = messages[1];
} else {
L1264_pc_Message = messages[4];
}
break;
case k1_failureMeaninglessSpell:
L1264_pc_Message = " MUMBLES A MEANINGLESS SPELL."; // TODO: localization
L1264_pc_Message = messages[2];
break;
case k10_failureNeedsFlaskInHand:
L1264_pc_Message = " NEEDS AN EMPTY FLASK IN HAND FOR POTION."; // TODO: localization
L1264_pc_Message = messages[3];
break;
}
_vm->_textMan->f47_messageAreaPrintMessage(k4_ColorCyan, L1264_pc_Message);
@ -1162,14 +1182,24 @@ T0407032:
_vm->_championMan->f326_championShootProjectile(L1247_ps_Champion, AL1250_T_Object, L1256_ps_WeaponInfoActionHand->_kineticEnergy + L1257_ps_WeaponInfoReadyHand->_kineticEnergy, (L1256_ps_WeaponInfoActionHand->getShootAttack() + _vm->_championMan->f303_getSkillLevel(champIndex, k11_ChampionSkillShoot)) << 1, AL1246_i_StepEnergy);
}
break;
case k5_ChampionActionFlip:
// TODO: localization
if (_vm->getRandomNumber(2)) {
f381_printMessageAfterReplacements("IT COMES UP HEADS.");
} else {
f381_printMessageAfterReplacements("IT COMES UP TAILS.");
case k5_ChampionActionFlip: {
char *messages_EN_ANY[2] = {"IT COMES UP HEADS.", "IT COMES UP TAILS."};
char *messages_GR_GRE[2] = {"DIE KOPFSEITE IST OBEN.", "DIE ZAHL IST OBEN."};
char *messages_FR_FRA[2] = {"C'EST FACE.", "C'EST PILE."};
char **message;
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: message = messages_EN_ANY; break;
case Common::GR_GRE: message = messages_GR_GRE; break;
case Common::FR_FRA: message = messages_FR_FRA; break;
}
break;
if (_vm->getRandomNumber(2)) {
f381_printMessageAfterReplacements(message[0]);
} else {
f381_printMessageAfterReplacements(message[1]);
}
}
break;
case k33_ChampionActionSpellshield:
case k34_ChampionActionFireshield:
if (!f403_isPartySpellOrFireShieldSuccessful(L1247_ps_Champion, actionIndex == k33_ChampionActionSpellshield, 280, true)) {
@ -1682,12 +1712,27 @@ void MenuMan::f385_drawActionDamage(int16 damage) {
_vm->_displayMan->_g578_useByteBoxCoordinates = false;
_vm->_displayMan->D24_fillScreenBox(g1_BoxActionArea, k0_ColorBlack);
if (damage < 0) {
static char *messages_EN_ANY[2] = {"CAN'T REACH", "NEED AMMO"};
static char *messages_GR_GRE[2] = {"ZU WEIT WEG", "MEHR MUNITION"};
static char *messages_FR_FRA[2] = {"TROP LOIN", "SANS MUNITION"};
static int16 pos_EN_ANY[2] = {242, 248};
static int16 pos_GR_GRE[2] = {242, 236};
static int16 pos_FR_FRA[2] = {248, 236};
char **message;
int16 *pos;
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY: message = messages_EN_ANY; pos = pos_EN_ANY; break;
case Common::GR_GRE: message = messages_GR_GRE; pos = pos_GR_GRE; break;
case Common::FR_FRA: message = messages_FR_FRA; pos = pos_FR_FRA; break;
}
if (damage == kM1_damageCantReach) {
AL1176_i_X = 242;
AL1178_puc_String = (unsigned char*)"CAN'T REACH"; // TODO: localization
AL1176_i_X = pos[0];
AL1178_puc_String = (byte*)message[0];
} else {
AL1176_i_X = 248;
AL1178_puc_String = (unsigned char*)"NEED AMMO"; // TODO: localization
AL1176_i_X = pos[1];
AL1178_puc_String = (byte*)message[1];
}
_vm->_textMan->f53_printToLogicalScreen(AL1176_i_X, 100, k4_ColorCyan, k0_ColorBlack, (char *)AL1178_puc_String);
} else {

View File

@ -241,9 +241,20 @@ void ObjectMan::f34_drawLeaderObjectName(Thing thing) {
if (L0007_i_IconIndex == k147_IconIndiceJunkChampionBones) {
Junk *junk = (Junk*)_vm->_dungeonMan->f156_getThingData(thing);
char champBonesName[16];
// TODO: localization
strcpy(champBonesName, _vm->_championMan->_gK71_champions[junk->getChargeCount()]._name);
strcat(champBonesName, _g352_objectNames[L0007_i_IconIndex]);
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
case Common::GR_GRE: // english and german version are the same
strcpy(champBonesName, _vm->_championMan->_gK71_champions[junk->getChargeCount()]._name);
strcat(champBonesName, _g352_objectNames[L0007_i_IconIndex]);
break;
case Common::FR_FRA:
strcat(champBonesName, _g352_objectNames[L0007_i_IconIndex]);
strcpy(champBonesName, _vm->_championMan->_gK71_champions[junk->getChargeCount()]._name);
break;
}
objectName = champBonesName;
} else {
objectName = _g352_objectNames[L0007_i_IconIndex];