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STARTREK: Remove more calls to blank sounds
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1705cbc846
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f7d0670522
@ -381,7 +381,6 @@ void Room::tug2KirkGotWires() {
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playVoc("NM8EXPLO");
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playVoc("NM8EXPLO");
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loadActorAnim2(OBJECT_BOMB, "t2bbo", -3, 1, 0);
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loadActorAnim2(OBJECT_BOMB, "t2bbo", -3, 1, 0);
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playSoundEffectIndex(kSfxPhaser);
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playSoundEffectIndex(kSfxPhaser);
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playSoundEffectIndex(SND_BLANK_16);
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_awayMission->tug.field35 = 6;
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_awayMission->tug.field35 = 6;
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loadActorStandAnim(OBJECT_WIRE);
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loadActorStandAnim(OBJECT_WIRE);
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giveItem(OBJECT_IWIRING);
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giveItem(OBJECT_IWIRING);
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@ -305,7 +305,6 @@ void Room::tug3TalkToElasi1() {
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void Room::tug3Elasi1DrewPhaser() {
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void Room::tug3Elasi1DrewPhaser() {
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playSoundEffectIndex(kSfxPhaser);
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playSoundEffectIndex(kSfxPhaser);
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showBitmapFor5Ticks("t3beem41", 13);
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showBitmapFor5Ticks("t3beem41", 13);
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playSoundEffectIndex(SND_BLANK_16);
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loadActorAnim2(OBJECT_12, "sparks", 0xa0, 0xad, 4);
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loadActorAnim2(OBJECT_12, "sparks", 0xa0, 0xad, 4);
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}
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}
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