STARTREK: Remove more calls to blank sounds

This commit is contained in:
Filippos Karapetis 2020-12-29 16:12:21 +02:00
parent 1705cbc846
commit f7d0670522
2 changed files with 0 additions and 2 deletions

View File

@ -381,7 +381,6 @@ void Room::tug2KirkGotWires() {
playVoc("NM8EXPLO"); playVoc("NM8EXPLO");
loadActorAnim2(OBJECT_BOMB, "t2bbo", -3, 1, 0); loadActorAnim2(OBJECT_BOMB, "t2bbo", -3, 1, 0);
playSoundEffectIndex(kSfxPhaser); playSoundEffectIndex(kSfxPhaser);
playSoundEffectIndex(SND_BLANK_16);
_awayMission->tug.field35 = 6; _awayMission->tug.field35 = 6;
loadActorStandAnim(OBJECT_WIRE); loadActorStandAnim(OBJECT_WIRE);
giveItem(OBJECT_IWIRING); giveItem(OBJECT_IWIRING);

View File

@ -305,7 +305,6 @@ void Room::tug3TalkToElasi1() {
void Room::tug3Elasi1DrewPhaser() { void Room::tug3Elasi1DrewPhaser() {
playSoundEffectIndex(kSfxPhaser); playSoundEffectIndex(kSfxPhaser);
showBitmapFor5Ticks("t3beem41", 13); showBitmapFor5Ticks("t3beem41", 13);
playSoundEffectIndex(SND_BLANK_16);
loadActorAnim2(OBJECT_12, "sparks", 0xa0, 0xad, 4); loadActorAnim2(OBJECT_12, "sparks", 0xa0, 0xad, 4);
} }