MUTATIONOFJB: Start implementation of ATN scripts (IF command).

This commit is contained in:
Ľubomír Remák 2018-02-22 23:47:16 +01:00 committed by Eugene Sandulenko
parent 356a6809c3
commit f7d5a825a0
15 changed files with 589 additions and 15 deletions

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@ -0,0 +1,33 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/command.h"
#include "common/scummsys.h"
namespace MutationOfJB {
Command::~Command() {}
SeqCommand *Command::asSeqCommand() {
return nullptr;
}
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_COMMAND_H
#define MUTATIONOFJB_COMMAND_H
namespace Common {
class String;
}
namespace MutationOfJB {
class GameData;
class SeqCommand;
class IfCommand;
class CallMacroCommand;
class ScriptParseContext;
class Command;
typedef bool (*CommandParseFunc)(const Common::String &line, ScriptParseContext &parseContext, Command *&command);
class Command {
public:
enum ExecuteResult {
None,
Finished,
InProgress
};
virtual ~Command();
virtual ExecuteResult execute(GameData &gameData) = 0;
virtual Command *next() const = 0;
virtual SeqCommand *asSeqCommand();
};
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/conditionalcommand.h"
#include "common/scummsys.h"
namespace MutationOfJB {
ConditionalCommand::ConditionalCommand() :
_trueCommand(nullptr),
_falseCommand(nullptr),
_cachedResult(false)
{}
Command *ConditionalCommand::next() const {
if (_cachedResult) {
return _trueCommand;
} else {
return _falseCommand;
}
}
};

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/command.h"
#include "common/scummsys.h"
namespace MutationOfJB {
class ConditionalCommand : public Command {
public:
ConditionalCommand();
void setTrueCommand(Command *command);
void setFalseCommand(Command *command);
virtual Command *next() const override;
protected:
Command *_trueCommand;
Command *_falseCommand;
bool _cachedResult;
};
}

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@ -0,0 +1,88 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/commands/ifcommand.h"
#include "mutationofjb/game.h"
#include "mutationofjb/script.h"
#include "common/str.h"
#include "common/translation.h"
namespace MutationOfJB {
bool IfCommand::ParseFunc(const Common::String &line, ScriptParseContext &parseContext, Command *&command)
{
// IFtss oo val!
// <t> 1B Tag.
// <ss> 2B Scene.
// <oo> 2B Object ID.
// <val> VL Value.
// ! 1B Negation (optional).
if (line.size() < 10) {
return false;
}
if (strncmp(line.c_str(), "IF", 2) != 0) {
return false;
}
const char *const cstr = line.c_str();
const char tag = cstr[2];
const uint8 sceneId = atoi(cstr + 3);
const uint8 objectId = atoi(cstr + 6);
const uint8 value = atoi(cstr + 9);
const bool negative = (line.lastChar() == '!');
IfCommand *ifCommand = new IfCommand(sceneId, objectId, value, negative);
command = ifCommand;
parseContext.addConditionalCommand(ifCommand, tag);
return true;
}
IfCommand::IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative) :
_sceneId(sceneId),
_objectId(objectId),
_value(value),
_negative(negative)
{}
Command::ExecuteResult IfCommand::execute(GameData &gameData) {
Scene* const scene = gameData.getScene(_sceneId);
if (!scene) {
return Finished;
}
Object* const object = scene->getObject(_objectId);
if (!object) {
return Finished;
}
_cachedResult = (object->_WX == _value);
if (_negative) {
_cachedResult = !_cachedResult;
}
return Finished;
}
}

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@ -0,0 +1,52 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_IFCOMMAND_H
#define MUTATIONOFJB_IFCOMMAND_H
#include "mutationofjb/commands/conditionalcommand.h"
#include "common/scummsys.h"
namespace MutationOfJB {
class ScriptParseContext;
class IfCommand : public ConditionalCommand {
public:
static bool ParseFunc(const Common::String &line, ScriptParseContext &parseContext, Command *&command);
IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative);
virtual ExecuteResult execute(GameData &gameData) override;
private:
uint8 _sceneId;
uint8 _objectId;
uint16 _value;
bool _negative;
bool _cachedResult;
};
}
#endif

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@ -0,0 +1,40 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "seqcommand.h"
namespace MutationOfJB {
void SeqCommand::setNextCommand(Command *nextCommand)
{
_nextCommand = nextCommand;
}
Command *SeqCommand::next() const {
return _nextCommand;
}
SeqCommand *SeqCommand::asSeqCommand() {
return this;
}
}

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@ -0,0 +1,44 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_SEQCOMMAND_H
#define MUTATIONOFJB_SEQCOMMAND_H
#include "mutationofjb/commands/command.h"
#include "common/scummsys.h"
namespace MutationOfJB {
class SeqCommand : public Command {
public:
void setNextCommand(Command *nextCommand);
virtual Command *next() const override;
virtual SeqCommand *asSeqCommand();
private:
Command *_nextCommand;
};
}
#endif

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@ -23,6 +23,7 @@
#include "mutationofjb/game.h"
#include "common/stream.h"
#include "common/util.h"
#include "common/translation.h"
namespace MutationOfJB {
@ -101,7 +102,7 @@ bool Bitmap::loadFromStream(Common::ReadStream &stream) {
return true;
}
bool SceneInfo::loadFromStream(Common::ReadStream &stream) {
bool Scene::loadFromStream(Common::ReadStream &stream) {
int i;
_startup = stream.readByte();
@ -111,16 +112,19 @@ bool SceneInfo::loadFromStream(Common::ReadStream &stream) {
_DL = stream.readByte();
_noDoors = stream.readByte();
_noDoors = MIN(_noDoors, (uint8) ARRAYSIZE(_doors));
for (i = 0; i < ARRAYSIZE(_doors); ++i) {
_doors[i].loadFromStream(stream);
}
_noObjects = stream.readByte();
_noObjects = MIN(_noObjects, (uint8) ARRAYSIZE(_objects));
for (i = 0; i < ARRAYSIZE(_objects); ++i) {
_objects[i].loadFromStream(stream);
}
_noStatics = stream.readByte();
_noStatics = MIN(_noStatics, (uint8) ARRAYSIZE(_statics));
for (i = 0; i < ARRAYSIZE(_statics); ++i) {
_statics[i].loadFromStream(stream);
}
@ -139,8 +143,27 @@ bool SceneInfo::loadFromStream(Common::ReadStream &stream) {
return true;
}
Object *Scene::getObject(uint8 objectId) {
if (objectId == 0 || objectId > _noObjects) {
warning(_("Object %d does not exist"), objectId);
return nullptr;
}
return &_objects[objectId - 1];
}
GameData::GameData() : _currentScene(0) {}
Scene *GameData::getScene(uint8 sceneId)
{
if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) {
warning(_("Scene %d does not exist"), sceneId);
return nullptr;
}
return &_scenes[sceneId - 1];
}
bool GameData::loadFromStream(Common::ReadStream &stream) {
for (int i = 0; i < ARRAYSIZE(_scenes); ++i) {
_scenes[i].loadFromStream(stream);

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@ -22,13 +22,11 @@
#include "common/scummsys.h"
namespace Common
{
namespace Common {
class ReadStream;
}
namespace MutationOfJB
{
namespace MutationOfJB {
static const uint8 MAX_STR_LENGTH = 0x14;
@ -93,7 +91,10 @@ struct Bitmap {
};
struct SceneInfo {
struct Scene {
Object *getObject(uint8 objectId);
uint8 _startup;
uint8 _unknown001;
uint8 _unknown002;
@ -123,12 +124,16 @@ struct SceneInfo {
struct GameData
{
public:
GameData();
SceneInfo _scenes[45];
uint8 _currentScene;
Scene *getScene(uint8 sceneId);
bool loadFromStream(Common::ReadStream &stream);
uint8 _currentScene;
private:
Scene _scenes[45];
};
}

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@ -1,11 +1,16 @@
MODULE := engines/mutationofjb
MODULE_OBJS := \
commands/command.o \
commands/conditionalcommand.o \
commands/ifcommand.o \
commands/seqcommand.o \
detection.o \
encryptedfile.o \
game.o \
mutationofjb.o \
room.o \
script.o \
util.o
# This module can be built as a plugin

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@ -102,12 +102,14 @@ Common::Error MutationOfJBEngine::run() {
switch (event.type) {
case Common::EVENT_LBUTTONDOWN:
{
const SceneInfo &sceneInfo = _gameData->_scenes[_gameData->_currentScene - 1];
for (int i = 0; i < MIN(ARRAYSIZE(sceneInfo._doors), (int) sceneInfo._noDoors); ++i) {
const Door &door = sceneInfo._doors[i];
if ((event.mouse.x >= door._x) && (event.mouse.x < door._x + door._width) && (event.mouse.y >= door._y) && (event.mouse.y < door._y + door._height)) {
_gameData->_currentScene = door._destSceneId;
_room->load(_gameData->_currentScene, false);
const Scene* const scene = _gameData->getScene(_gameData->_currentScene);
if (scene) {
for (int i = 0; i < MIN(ARRAYSIZE(scene->_doors), (int) scene->_noDoors); ++i) {
const Door &door = scene->_doors[i];
if ((event.mouse.x >= door._x) && (event.mouse.x < door._x + door._width) && (event.mouse.y >= door._y) && (event.mouse.y < door._y + door._height)) {
_gameData->_currentScene = door._destSceneId;
_room->load(_gameData->_currentScene, false);
}
}
}
break;

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@ -132,6 +132,9 @@ void Room::loadBackground(EncryptedFile &file, uint32 size) {
}
lines++;
}
if (readBytes < size) {
file.seek(size - readBytes, SEEK_CUR);
}
_screen->update();
}

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@ -0,0 +1,75 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "script.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/stream.h"
#include "mutationofjb/commands/command.h"
namespace MutationOfJB {
static CommandParseFunc* getParseFuncs() {
static CommandParseFunc funcs[] = {
nullptr
};
return funcs;
}
ScriptParseContext::ScriptParseContext(Common::SeekableReadStream &stream) : _stream(stream) {}
bool ScriptParseContext::readLine(Common::String &line) {
do {
Common::String str = _stream.readLine();
if (str.empty() || str[0] != '.') {
line = str;
if (line[0] == '*') {
line.deleteChar(0);
}
return true;
}
} while(_stream.eos());
return false;
}
void ScriptParseContext::addConditionalCommand(ConditionalCommand *command, char tag) {
ConditionalCommandInfo cmi = {command, tag};
_pendingCondCommands.push_back(cmi);
}
bool Script::loadFromStream(Common::SeekableReadStream &stream) {
CommandParseFunc * const parseFuncs = getParseFuncs();
ScriptParseContext parseCtx(stream);
Common::HashMap<Common::String, Command *> macros;
Common::HashMap<Common::String, Command *> labels;
return true;
}
}

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@ -0,0 +1,64 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_SCRIPT_H
#define MUTATIONOFJB_SCRIPT_H
#include "common/array.h"
namespace Common {
class SeekableReadStream;
class String;
}
namespace MutationOfJB {
class ConditionalCommand;
class ScriptParseContext
{
public:
ScriptParseContext(Common::SeekableReadStream &stream);
bool readLine(Common::String &line);
void addConditionalCommand(ConditionalCommand *command, char tag);
//void setLastIfCommand(IfCommand *command);
private:
Common::SeekableReadStream &_stream;
struct ConditionalCommandInfo {
ConditionalCommand *command;
char tag;
};
Common::Array<ConditionalCommandInfo> _pendingCondCommands;
};
class Script {
public:
bool loadFromStream(Common::SeekableReadStream &stream);
private:
};
}
#endif