GNAP: Refactor scene 39

This commit is contained in:
Strangerke 2016-04-24 12:10:43 +02:00 committed by Eugene Sandulenko
parent 1095af09a6
commit f7e7a45f12
5 changed files with 158 additions and 115 deletions

View File

@ -606,13 +606,6 @@ public:
// Shared by scenes 17 & 18
int _s18_garbageCanPos;
// Scene 39
int _s39_currGuySequenceId, _s39_nextGuySequenceId;
int scene39_init();
void scene39_updateHotspots();
void scene39_run();
void scene39_updateAnimations();
// Scene 40
int scene40_init();
void scene40_updateHotspots();

View File

@ -40,8 +40,6 @@ public:
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
};
} // End of namespace Gnap

View File

@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scene39.h"
namespace Gnap {
@ -40,86 +41,89 @@ enum {
kASLeaveScene = 0
};
int GnapEngine::scene39_init() {
_gameSys->setAnimation(0, 0, 0);
_gameSys->setAnimation(0, 0, 1);
Scene39::Scene39(GnapEngine *vm) : Scene(vm) {
_s39_currGuySequenceId = -1;
_s39_nextGuySequenceId = -1;
}
int Scene39::init() {
_vm->_gameSys->setAnimation(0, 0, 0);
_vm->_gameSys->setAnimation(0, 0, 1);
return 0x35;
}
void GnapEngine::scene39_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSExitInsideHouse, 0, 0, 140, 206, SF_EXIT_U_CURSOR, 4, 8);
setHotspot(kHSExitUfoParty, 360, 204, 480, 430, SF_EXIT_R_CURSOR, 6, 8);
setHotspot(kHSSign, 528, 232, 607, 397, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 3);
setHotspot(kHSWalkArea1, 0, 0, 800, 466);
setHotspot(kHSWalkArea2, 502, 466, 800, 600);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 7;
void Scene39::updateHotspots() {
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSExitInsideHouse, 0, 0, 140, 206, SF_EXIT_U_CURSOR, 4, 8);
_vm->setHotspot(kHSExitUfoParty, 360, 204, 480, 430, SF_EXIT_R_CURSOR, 6, 8);
_vm->setHotspot(kHSSign, 528, 232, 607, 397, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 3);
_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 466);
_vm->setHotspot(kHSWalkArea2, 502, 466, 800, 600);
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_vm->_hotspotsCount = 7;
}
void GnapEngine::scene39_run() {
_timers[5] = 0; // Bug in the original? Timer was never intiailized.
void Scene39::run() {
// Bug in the original? Timer was never initialized.
_vm->_timers[5] = 0;
queueInsertDeviceIcon();
_vm->queueInsertDeviceIcon();
_s39_currGuySequenceId = 0x33;
_gameSys->setAnimation(0x33, 21, 3);
_gameSys->insertSequence(_s39_currGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->insertSequence(0x34, 21, 0, 0, kSeqLoop, 0, 0, 0);
_vm->_gameSys->setAnimation(0x33, 21, 3);
_vm->_gameSys->insertSequence(_s39_currGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x34, 21, 0, 0, kSeqLoop, 0, 0, 0);
_s39_nextGuySequenceId = -1;
if (_prevSceneNum == 38) {
initGnapPos(3, 7, kDirUpRight);
initPlatypusPos(2, 7, kDirUpLeft);
endSceneInit();
if (_vm->_prevSceneNum == 38) {
_vm->initGnapPos(3, 7, kDirUpRight);
_vm->initPlatypusPos(2, 7, kDirUpLeft);
_vm->endSceneInit();
} else {
initGnapPos(4, 7, kDirBottomRight);
initPlatypusPos(5, 7, kDirNone);
endSceneInit();
_vm->initGnapPos(4, 7, kDirBottomRight);
_vm->initPlatypusPos(5, 7, kDirNone);
_vm->endSceneInit();
}
while (!_sceneDone) {
if (!isSoundPlaying(0x1094B)) {
playSound(0x1094B, true);
setSoundVolume(0x1094B, 60);
while (!_vm->_sceneDone) {
if (!_vm->isSoundPlaying(0x1094B)) {
_vm->playSound(0x1094B, true);
_vm->setSoundVolume(0x1094B, 60);
}
updateMouseCursor();
updateCursorByHotspot();
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
testWalk(0, 0, -1, -1, -1, -1);
_vm->testWalk(0, 0, -1, -1, -1, -1);
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
runMenu();
scene39_updateHotspots();
_timers[5] = getRandom(20) + 50;
_vm->runMenu();
updateHotspots();
_vm->_timers[5] = _vm->getRandom(20) + 50;
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(_platX, _platY);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapMoan1(_platX, _platY);
_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
_vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playPlatypusSequence(getPlatypusSequenceId());
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
playGnapImpossible(_platX, _platY);
_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
break;
}
}
@ -127,30 +131,30 @@ void GnapEngine::scene39_run() {
break;
case kHSExitUfoParty:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_sceneDone = true;
gnapWalkTo(_gnapX, _gnapY, 0, 0x107AB, 1);
_gnapActionStatus = kASLeaveScene;
_newSceneNum = 40;
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_sceneDone = true;
_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107AB, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->_newSceneNum = 40;
}
break;
case kHSSign:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(0, 0);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapImpossible(0, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnapWalkTo(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y, 0, -1, 1);
playGnapIdle(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y);
showFullScreenSprite(0x1C);
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSSign].x, _vm->_hotspotsWalkPos[kHSSign].y, 0, -1, 1);
_vm->playGnapIdle(_vm->_hotspotsWalkPos[kHSSign].x, _vm->_hotspotsWalkPos[kHSSign].y);
_vm->showFullScreenSprite(0x1C);
break;
case GRAB_CURSOR:
case TALK_CURSOR:
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -158,38 +162,37 @@ void GnapEngine::scene39_run() {
break;
case kHSExitInsideHouse:
if (_gnapActionStatus < 0) {
_sceneDone = true;
_isLeavingScene = true;
_newSceneNum = 38;
if (_vm->_gnapActionStatus < 0) {
_vm->_sceneDone = true;
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 38;
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
if (_gnapActionStatus < 0)
gnapWalkTo(-1, -1, -1, -1, 1);
if (_vm->_gnapActionStatus < 0)
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
if (_mouseClickState._left && _gnapActionStatus < 0) {
gnapWalkTo(-1, -1, -1, -1, 1);
_mouseClickState._left = false;
if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
scene39_updateAnimations();
updateAnimations();
if (!_isLeavingScene) {
if (_platypusActionStatus < 0)
updatePlatypusIdleSequence();
if (_gnapActionStatus < 0)
updateGnapIdleSequence();
if (!_timers[5]) {
_timers[5] = getRandom(20) + 50;
switch (getRandom(4)) {
if (!_vm->_isLeavingScene) {
if (_vm->_platypusActionStatus < 0)
_vm->updatePlatypusIdleSequence();
if (_vm->_gnapActionStatus < 0)
_vm->updateGnapIdleSequence();
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(20) + 50;
switch (_vm->getRandom(4)) {
case 0:
_s39_nextGuySequenceId = 0x30;
break;
@ -206,38 +209,34 @@ void GnapEngine::scene39_run() {
}
}
checkGameKeys();
_vm->checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene39_updateHotspots();
_timers[5] = getRandom(20) + 50;
if (_vm->isKeyStatus1(8)) {
_vm->clearKeyStatus1(8);
_vm->runMenu();
updateHotspots();
_vm->_timers[5] = _vm->getRandom(20) + 50;
}
gameUpdateTick();
_vm->gameUpdateTick();
}
}
void GnapEngine::scene39_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
if (_gnapActionStatus == kASLeaveScene)
_sceneDone = true;
void Scene39::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
if (_vm->_gnapActionStatus == kASLeaveScene)
_vm->_sceneDone = true;
else
_gnapActionStatus = -1;
_vm->_gnapActionStatus = -1;
}
if (_gameSys->getAnimationStatus(3) == 2 && _s39_nextGuySequenceId != -1) {
_gameSys->setAnimation(_s39_nextGuySequenceId, 21, 3);
_gameSys->insertSequence(_s39_nextGuySequenceId, 21, _s39_currGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s39_nextGuySequenceId != -1) {
_vm->_gameSys->setAnimation(_s39_nextGuySequenceId, 21, 3);
_vm->_gameSys->insertSequence(_s39_nextGuySequenceId, 21, _s39_currGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
_s39_currGuySequenceId = _s39_nextGuySequenceId;
_s39_nextGuySequenceId = -1;
}
}
} // End of namespace Gnap

View File

@ -0,0 +1,50 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE39_H
#define GNAP_SCENE39_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene39: public Scene {
public:
Scene39(GnapEngine *vm);
~Scene39() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
int _s39_currGuySequenceId;
int _s39_nextGuySequenceId;
};
} // End of namespace Gnap
#endif // GNAP_SCENE39_H

View File

@ -60,6 +60,7 @@
#include "gnap/scenes/scene32.h"
#include "gnap/scenes/scene33.h"
#include "gnap/scenes/scene38.h"
#include "gnap/scenes/scene39.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@ -340,8 +341,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 39:
backgroundId = scene39_init();
scene39_updateHotspots();
_scene = new Scene39(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@ -658,7 +660,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 37;
break;
case 39:
scene39_run();
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;