mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-21 09:26:26 +00:00
GNAP: Refactor scene 39
This commit is contained in:
parent
1095af09a6
commit
f7e7a45f12
@ -606,13 +606,6 @@ public:
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// Shared by scenes 17 & 18
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int _s18_garbageCanPos;
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// Scene 39
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int _s39_currGuySequenceId, _s39_nextGuySequenceId;
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int scene39_init();
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void scene39_updateHotspots();
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void scene39_run();
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void scene39_updateAnimations();
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// Scene 40
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int scene40_init();
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void scene40_updateHotspots();
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@ -40,8 +40,6 @@ public:
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virtual void run();
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virtual void updateAnimations();
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virtual void updateAnimationsCb() {};
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private:
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};
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} // End of namespace Gnap
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@ -23,6 +23,7 @@
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scene39.h"
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namespace Gnap {
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@ -40,86 +41,89 @@ enum {
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kASLeaveScene = 0
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};
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int GnapEngine::scene39_init() {
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_gameSys->setAnimation(0, 0, 0);
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_gameSys->setAnimation(0, 0, 1);
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Scene39::Scene39(GnapEngine *vm) : Scene(vm) {
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_s39_currGuySequenceId = -1;
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_s39_nextGuySequenceId = -1;
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}
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int Scene39::init() {
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_vm->_gameSys->setAnimation(0, 0, 0);
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_vm->_gameSys->setAnimation(0, 0, 1);
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return 0x35;
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}
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void GnapEngine::scene39_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSExitInsideHouse, 0, 0, 140, 206, SF_EXIT_U_CURSOR, 4, 8);
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setHotspot(kHSExitUfoParty, 360, 204, 480, 430, SF_EXIT_R_CURSOR, 6, 8);
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setHotspot(kHSSign, 528, 232, 607, 397, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 3);
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setHotspot(kHSWalkArea1, 0, 0, 800, 466);
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setHotspot(kHSWalkArea2, 502, 466, 800, 600);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 7;
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void Scene39::updateHotspots() {
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_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSExitInsideHouse, 0, 0, 140, 206, SF_EXIT_U_CURSOR, 4, 8);
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_vm->setHotspot(kHSExitUfoParty, 360, 204, 480, 430, SF_EXIT_R_CURSOR, 6, 8);
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_vm->setHotspot(kHSSign, 528, 232, 607, 397, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 3);
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_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 466);
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_vm->setHotspot(kHSWalkArea2, 502, 466, 800, 600);
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_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_vm->_hotspotsCount = 7;
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}
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void GnapEngine::scene39_run() {
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_timers[5] = 0; // Bug in the original? Timer was never intiailized.
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void Scene39::run() {
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// Bug in the original? Timer was never initialized.
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_vm->_timers[5] = 0;
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queueInsertDeviceIcon();
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_vm->queueInsertDeviceIcon();
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_s39_currGuySequenceId = 0x33;
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_gameSys->setAnimation(0x33, 21, 3);
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_gameSys->insertSequence(_s39_currGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
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_gameSys->insertSequence(0x34, 21, 0, 0, kSeqLoop, 0, 0, 0);
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_vm->_gameSys->setAnimation(0x33, 21, 3);
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_vm->_gameSys->insertSequence(_s39_currGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0x34, 21, 0, 0, kSeqLoop, 0, 0, 0);
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_s39_nextGuySequenceId = -1;
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if (_prevSceneNum == 38) {
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initGnapPos(3, 7, kDirUpRight);
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initPlatypusPos(2, 7, kDirUpLeft);
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endSceneInit();
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if (_vm->_prevSceneNum == 38) {
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_vm->initGnapPos(3, 7, kDirUpRight);
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_vm->initPlatypusPos(2, 7, kDirUpLeft);
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_vm->endSceneInit();
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} else {
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initGnapPos(4, 7, kDirBottomRight);
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initPlatypusPos(5, 7, kDirNone);
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endSceneInit();
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_vm->initGnapPos(4, 7, kDirBottomRight);
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_vm->initPlatypusPos(5, 7, kDirNone);
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_vm->endSceneInit();
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}
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while (!_sceneDone) {
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if (!isSoundPlaying(0x1094B)) {
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playSound(0x1094B, true);
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setSoundVolume(0x1094B, 60);
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while (!_vm->_sceneDone) {
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if (!_vm->isSoundPlaying(0x1094B)) {
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_vm->playSound(0x1094B, true);
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_vm->setSoundVolume(0x1094B, 60);
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}
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updateMouseCursor();
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updateCursorByHotspot();
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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testWalk(0, 0, -1, -1, -1, -1);
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_vm->testWalk(0, 0, -1, -1, -1, -1);
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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switch (_vm->_sceneClickedHotspot) {
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case kHSDevice:
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runMenu();
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scene39_updateHotspots();
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_timers[5] = getRandom(20) + 50;
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_vm->runMenu();
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updateHotspots();
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_vm->_timers[5] = _vm->getRandom(20) + 50;
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(_platX, _platY);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_platX, _platY);
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_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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_vm->gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playPlatypusSequence(getPlatypusSequenceId());
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_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
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_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(_platX, _platY);
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_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
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break;
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}
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}
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@ -127,30 +131,30 @@ void GnapEngine::scene39_run() {
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break;
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case kHSExitUfoParty:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_sceneDone = true;
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gnapWalkTo(_gnapX, _gnapY, 0, 0x107AB, 1);
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_gnapActionStatus = kASLeaveScene;
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_newSceneNum = 40;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_sceneDone = true;
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_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107AB, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->_newSceneNum = 40;
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}
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break;
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case kHSSign:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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gnapWalkTo(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y, 0, -1, 1);
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playGnapIdle(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y);
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showFullScreenSprite(0x1C);
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSSign].x, _vm->_hotspotsWalkPos[kHSSign].y, 0, -1, 1);
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_vm->playGnapIdle(_vm->_hotspotsWalkPos[kHSSign].x, _vm->_hotspotsWalkPos[kHSSign].y);
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_vm->showFullScreenSprite(0x1C);
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break;
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case GRAB_CURSOR:
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case TALK_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -158,38 +162,37 @@ void GnapEngine::scene39_run() {
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break;
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case kHSExitInsideHouse:
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if (_gnapActionStatus < 0) {
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_sceneDone = true;
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_isLeavingScene = true;
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_newSceneNum = 38;
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if (_vm->_gnapActionStatus < 0) {
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_vm->_sceneDone = true;
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 38;
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}
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break;
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case kHSWalkArea1:
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case kHSWalkArea2:
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if (_gnapActionStatus < 0)
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gnapWalkTo(-1, -1, -1, -1, 1);
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if (_vm->_gnapActionStatus < 0)
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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break;
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default:
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if (_mouseClickState._left && _gnapActionStatus < 0) {
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gnapWalkTo(-1, -1, -1, -1, 1);
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_mouseClickState._left = false;
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if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
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_vm->gnapWalkTo(-1, -1, -1, -1, 1);
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_vm->_mouseClickState._left = false;
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}
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break;
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}
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scene39_updateAnimations();
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updateAnimations();
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if (!_isLeavingScene) {
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if (_platypusActionStatus < 0)
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updatePlatypusIdleSequence();
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if (_gnapActionStatus < 0)
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updateGnapIdleSequence();
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if (!_timers[5]) {
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_timers[5] = getRandom(20) + 50;
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switch (getRandom(4)) {
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if (!_vm->_isLeavingScene) {
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if (_vm->_platypusActionStatus < 0)
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_vm->updatePlatypusIdleSequence();
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if (_vm->_gnapActionStatus < 0)
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_vm->updateGnapIdleSequence();
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if (!_vm->_timers[5]) {
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_vm->_timers[5] = _vm->getRandom(20) + 50;
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switch (_vm->getRandom(4)) {
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case 0:
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_s39_nextGuySequenceId = 0x30;
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break;
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@ -206,38 +209,34 @@ void GnapEngine::scene39_run() {
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}
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}
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checkGameKeys();
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_vm->checkGameKeys();
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if (isKeyStatus1(8)) {
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clearKeyStatus1(8);
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runMenu();
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scene39_updateHotspots();
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_timers[5] = getRandom(20) + 50;
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if (_vm->isKeyStatus1(8)) {
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_vm->clearKeyStatus1(8);
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_vm->runMenu();
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updateHotspots();
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_vm->_timers[5] = _vm->getRandom(20) + 50;
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}
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gameUpdateTick();
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_vm->gameUpdateTick();
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}
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}
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void GnapEngine::scene39_updateAnimations() {
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if (_gameSys->getAnimationStatus(0) == 2) {
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_gameSys->setAnimation(0, 0, 0);
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if (_gnapActionStatus == kASLeaveScene)
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_sceneDone = true;
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void Scene39::updateAnimations() {
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if (_vm->_gameSys->getAnimationStatus(0) == 2) {
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_vm->_gameSys->setAnimation(0, 0, 0);
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if (_vm->_gnapActionStatus == kASLeaveScene)
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_vm->_sceneDone = true;
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else
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_gnapActionStatus = -1;
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_vm->_gnapActionStatus = -1;
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}
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if (_gameSys->getAnimationStatus(3) == 2 && _s39_nextGuySequenceId != -1) {
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_gameSys->setAnimation(_s39_nextGuySequenceId, 21, 3);
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_gameSys->insertSequence(_s39_nextGuySequenceId, 21, _s39_currGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
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if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s39_nextGuySequenceId != -1) {
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_vm->_gameSys->setAnimation(_s39_nextGuySequenceId, 21, 3);
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_vm->_gameSys->insertSequence(_s39_nextGuySequenceId, 21, _s39_currGuySequenceId, 21, kSeqSyncWait, 0, 0, 0);
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_s39_currGuySequenceId = _s39_nextGuySequenceId;
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_s39_nextGuySequenceId = -1;
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}
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}
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} // End of namespace Gnap
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50
engines/gnap/scenes/scene39.h
Normal file
50
engines/gnap/scenes/scene39.h
Normal file
@ -0,0 +1,50 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GNAP_SCENE39_H
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#define GNAP_SCENE39_H
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#include "gnap/debugger.h"
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#include "gnap/scenes/scenecore.h"
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namespace Gnap {
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class GnapEngine;
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class Scene39: public Scene {
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public:
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Scene39(GnapEngine *vm);
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~Scene39() {}
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virtual int init();
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virtual void updateHotspots();
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virtual void run();
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virtual void updateAnimations();
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virtual void updateAnimationsCb() {};
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private:
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int _s39_currGuySequenceId;
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int _s39_nextGuySequenceId;
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};
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} // End of namespace Gnap
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#endif // GNAP_SCENE39_H
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@ -60,6 +60,7 @@
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#include "gnap/scenes/scene32.h"
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#include "gnap/scenes/scene33.h"
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#include "gnap/scenes/scene38.h"
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#include "gnap/scenes/scene39.h"
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#include "gnap/scenes/scene47.h"
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#include "gnap/scenes/scene48.h"
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#include "gnap/scenes/scene54.h"
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@ -340,8 +341,9 @@ int GnapEngine::initSceneLogic() {
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initSceneGrid(21, 146, 11, 10);
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break;
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case 39:
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backgroundId = scene39_init();
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scene39_updateHotspots();
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_scene = new Scene39(this);
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backgroundId = _scene->init();
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_scene->updateHotspots();
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_gameSys->setScaleValues(0, 500, 1, 1000);
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initSceneGrid(21, 146, 11, 10);
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break;
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@ -658,7 +660,8 @@ void GnapEngine::runSceneLogic() {
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_newSceneNum = 37;
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break;
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case 39:
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scene39_run();
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_scene->run();
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delete _scene;
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if (_newSceneNum == 55)
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_newSceneNum = 37;
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break;
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