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Removed the isValid operation from the FilesystemNode class in favor of the much richer combinations possible with the new operations (exists, isReadable and isWritable).
The work on the Common::File class is far from complete. Only the necessary was updated. svn-id: r27473
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@ -121,11 +121,6 @@ public:
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*/
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virtual bool isReadable() const = 0;
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/**
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* Indicates whether this path is valid or not for usage.
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*/
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virtual bool isValid() const = 0;
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/**
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* Indicates whether this path can be written to or not.
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*/
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@ -68,7 +68,6 @@ public:
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virtual String getPath() const { return _path; }
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virtual bool isDirectory() const { return _isDirectory; }
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virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; }
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virtual bool isValid() const { return _isValid; }
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virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; }
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virtual AbstractFilesystemNode *getChild(const String &n) const;
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@ -364,13 +364,19 @@ bool File::open(const String &filename, AccessMode mode) {
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bool File::open(const FilesystemNode &node, AccessMode mode) {
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assert(mode == kFileReadMode || mode == kFileWriteMode);
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if (!node.isValid()) {
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warning("File::open: Trying to open an invalid FilesystemNode object");
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if (!node.exists()) {
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warning("File::open: Trying to open a FilesystemNode which does not exist");
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return false;
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} else if (node.isDirectory()) {
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warning("File::open: Trying to open a FilesystemNode which is a directory");
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return false;
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}
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} /*else if (!node.isReadable() && mode == kFileReadMode) {
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warning("File::open: Trying to open an unreadable FilesystemNode object for reading");
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return false;
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} else if (!node.isWritable() && mode == kFileWriteMode) {
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warning("File::open: Trying to open an unwritable FilesystemNode object for writing");
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return false;
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}*/
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String filename(node.getName());
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@ -409,7 +415,7 @@ bool File::exists(const String &filename) {
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// FIXME: can't use isValid() here since at the time of writing
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// FilesystemNode is to be unable to find for example files
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// added in extrapath
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if (file.isDirectory())
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if (file.isDirectory() && !file.exists())
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return false;
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// Next, try to locate the file by *opening* it in read mode. This has
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@ -161,12 +161,6 @@ bool FilesystemNode::isReadable() const {
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return _realNode->isReadable();
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}
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bool FilesystemNode::isValid() const {
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if (_realNode == 0)
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return false;
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return _realNode->isValid();
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}
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bool FilesystemNode::isWritable() const {
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if (_realNode == 0)
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return false;
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@ -193,11 +193,6 @@ public:
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*/
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virtual bool isReadable() const;
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/**
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* Indicates whether this path is valid or not for usage.
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*/
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bool isValid() const;
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/**
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* Indicates whether this path can be written to or not.
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*/
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@ -246,11 +246,14 @@ void md5_finish(md5_context *ctx, uint8 digest[16]) {
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}
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bool md5_file(const FilesystemNode &file, uint8 digest[16], uint32 length) {
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if (!file.isValid()) {
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warning("md5_file: using an invalid FilesystemNode");
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if(!file.exists()) {
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warning("md5_file: using an inexistent FilesystemNode");
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return false;
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} else if (!file.isReadable()) {
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warning("md5_file: using an unreadable FilesystemNode");
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return false;
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} else if (file.isDirectory()) {
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warning("md5_file: using a diretory FilesystemNode");
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warning("md5_file: using a directory FilesystemNode");
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return false;
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}
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@ -144,7 +144,7 @@ void ThemeBrowser::addDir(ThList &list, const Common::String &dir, int level) {
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FilesystemNode node(dir);
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if (!node.isValid())
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if (!node.exists() || !node.isReadable())
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return;
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FSList fslist;
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