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Update documentation to refect recent changes.
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readme.txt
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readme.txt
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ScummVM README
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Last updated: 2002-04-05
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Release version: 0.2.0
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Last updated: 2002-04-14
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Release version: 0.2.0 [CVS build]
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------------------------------------------------------------------------
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For more information, the latest release and progress reports, please visit
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the ScummVM home page at: http://scummvm.sourceforge.net/
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For more information, compatability lists, details on donating, the latest
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release, progress reports and more, please visit the ScummVM home page
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at: http://scummvm.sourceforge.net/
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About:
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------
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@ -16,18 +17,27 @@ ALPHA software, as it's still under heavy development. Be aware that while
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many games will work with few major bugs, crashes can happen. Also note
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that saved games can, and probably will, be incompatible between releases.
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Also ScummVM is capable of playing several non-SCUMM games, at the moment
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this includes Simon The Sorcerer.
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If you enjoy ScummVM feel free to donates using the PayPal button on the
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ScummVM homepage.
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Supported Games:
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----------------
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At the moment the following games have been reported to work, and should
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be playable to the end:
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Loom (256 color CD version)
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Monkey Island 1 (CD version)
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Monkey Island 2
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Indiana Jones And The Fate Of Atlantis
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Day Of The Tentacle
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Sam & Max
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Loom (256 color CD version) [Game: loomcd]
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Monkey Island 1 (CD version) [Game: monkey1]
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Monkey Island 2 [Game: monkey2]
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Indiana Jones And The Fate Of Atlantis [Game: atlantis]
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Day Of The Tentacle [Game: tentacle]
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Sam & Max [Game: samnmax]
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Simon The Sorcerer [Game: simon1dos or simon1win]
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The following games should load, but are not yet fully playable. If you want
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the latest updates on game compatability, visit our website and view the
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@ -48,11 +58,12 @@ The following games are SCUMM engine, but NOT supported by ScummVM (yet).
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Please be aware that the engine may contains bugs and non-implemented-
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features that sometimes make it impossible to finish the game. Save often,
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and please file a bug report (follow the link on the homepage) if you
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discover such a bug. Attach a saved game if possible.
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and please file a bug report (details on submitted bug reports are below)
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if you discover such a bug.
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Supported Platforms:
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-------------------
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ScummVM has been ported to run on many platforms and operating systems.
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Links to these ports can be found either on the ScummVM webpage or by a
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google search. Many thanks to the effort of porters. If you have a port of
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@ -70,15 +81,17 @@ ScummVM and wish to commit it into the main CVS, feel free to contact us!
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Known Bugs:
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-----------
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This release has the following known bugs. There is no need to report them,
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although patches to fix them are welcome.
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although patches to fix them are welcome. If you discover a bug that is not
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listed here, nor in the compatability table on the website, please see below.
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Sam and Max:
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- Subgames are not fully functional.
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- Game may freeze if you look at the Dragon Heart, or trip
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an alarm, at Bumpusville
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- Some overlap may occur in graphics, expecially the intro
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- Music does not work with USE_ADLIB
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- Music does not work in adlib mode, use midi
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Loom (256 Talkie):
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- CD music and voices are not always syncronised
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@ -89,11 +102,14 @@ although patches to fix them are welcome.
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- Copy data files from CD to harddisk. Windows (XP at least)
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cannot correctly access data from a volume playing music.
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Reporting Bugs:
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---------------
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To report a bug, please create a SourceForge account and follow the bugs
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link from our homepage. Please make sure the bug is reproducable, and
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still exists in the latest daily build/current CVS version.
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still exists in the latest daily build/current CVS version. Also check the
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compatability listing for that game to ensure the issue is not already known.
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Please include the following information:
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- Game version (PLEASE test the latest CVS/Daily build)
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@ -106,12 +122,12 @@ Please include the following information:
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Compiling:
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----------
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You need SDL-1.2.2 (maybe older versions will work), and a supported
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compiler. Several compilers, including GCC, mingw and Microsoft Visual C++
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are supported. If you wish to use MP3-compressed CD tracks or .SOU files,
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you will need to install the MAD library and define COMPRESSED_SOUND_FILE.
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Tools for compressing .SOU files to .SO3 files can be found in the 'tools'
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CVS module, or in the 'scummvm-tools' package.
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You need SDL-1.2.2 (older versions may work, but are unsupported), and a
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supported compiler. Several compilers, including GCC, mingw and Microsoft
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Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
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.SOU files, you will need to install the MAD library and define
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COMPRESSED_SOUND_FILE. Tools for compressing .SOU files to .SO3 files can be
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found in the 'tools' CVS module, or in the 'scummvm-tools' package.
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GCC:
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* Type make (or gmake if that's what GNU make is called on your
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@ -173,15 +189,16 @@ Command Line Options:
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-m<num> - set the music volume, 0-100 default is '60'
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-t<num> - set music tempo default is '2031616'
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-e<num> - select sound engine. see below.
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-g<num> - select graphics scaler. see below.
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-g<mode> - select graphics scaler. see below.
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-f - fullscreen mode
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-n - disable subtitles
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-r - enable roland conversion. Use this option if music doesn't sound correct.
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-r - enable roland conversion. try if music sounds incorrect.
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In game Hot Keys:
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-----------------
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Ctrl 0-9 and Shift 0-9 to load and save states.
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Ctrl-Alt 0-4 cycles between filter modes in the order listed below
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Ctrl-z quits
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Ctrl-f runs in fast mode.
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Ctrl-d starts the debugger.
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@ -196,21 +213,25 @@ Graphics filters:
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ScummVM offers several antialiasing filters to attempt to improve visual
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quality. These are the same filters used in many other emulators, such as
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MAME. They are:
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-g0 - No filtering. Fastest, obviously.
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-g1 - 2xSal
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-g2 - SuperSal. Less blurrier than 2x, but slightly slower
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-g3 - SuperEagle.
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-gnormal - No filtering, original 320x200 resolution. Fastest.
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-g2x - No filtering, double screen/window size to 640x480
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-g3x - No filtering, triple screen/window size to 800x600
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-g2xsai - 2xsai filtering, double screen/window size to 640x480
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-gsuper2xsai - Enhanced 2xsai filtering. 640x480 screen/window size
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-gsupereagle - Less blurry than 2xsai, but slower. Also 640x480
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Note that at the moment filters are very slow, and slightly buggy. Use at
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your own risk! .... but feel free to submit a bugfix or optimisation patch :)
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Note that filters are very slow when ScummVM is compiled in a debug
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configuration without optimisations. And there is always a speed impact when
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using any form of antialiasing/linear filtering.
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Music and Sound:
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----------------
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By default, on most operating systems, ScummVM will automatically use ADLIB
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emulation. However, some games do not include adlib music - such as Sam and
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Max. To hear music in such games, you will need to remove the 'USE_ADLIB'
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define and recompile using Midi support.. (TODO: Make ADLIB and MIDI dynamic!)
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Max. ScummVM will automatically switch to MIDI for these games - however note
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that MIDI may not be available on all operating systems or may need manual
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configuration.
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If you ARE using MIDI, you have several different choices of output,
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depending on your operating system and configuration.
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@ -222,11 +243,15 @@ depending on your operating system and configuration.
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Playing sound with Adlib emulation:
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-----------------------------------
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If you compile ScummVM with the USE_ADLIB flag, an Adlib card will be
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emulated and ScummVM will output the music as sampled waves. This offers
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far superior preformance to Timidity, however does not work with some games
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such as Sam and Max.
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By default an Adlib card will be emulated and ScummVM will output the music
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as sampled waves. This offers far superior preformance to Timidity, however
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does not work with some games such as Sam and Max.
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Playing sound with MIDI:
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------------------------
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On Windows, MorphOS and Macintosh, MIDI will automatically be configured.
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However under UNIX, you may need to configure MIDI manually. Please see the
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below sections for information on using the various MIDI methods.
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Playing sound with Sequencer:
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-----------------------------
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@ -241,10 +266,10 @@ Playing music with Timidity:
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----------------------------
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Start Timidity with the following command line :
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$ timidity -irv 7777
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Then start ScummVM with the parameter '-e2'. However, Timidity is not designed
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to cope with the rapid changes most iMUSE equipped games use - so Adlib emulation
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or sequencer support are the recommended methods for non-windows/non-macintosh
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users.
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Then start ScummVM with the parameter '-e2'. However, Timidity is not
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designed to cope with the rapid changes most iMUSE equipped games use - so
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its use over Adlib emulation or sequencer support is not recommended.
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Savegames:
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15
whatsnew.txt
15
whatsnew.txt
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For a more comprehensive changelog, see:
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http://scummvm.sourceforge.net/daily/ChangeLog
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0.2.0 (2002-04-14)
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- countless fixes for games
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- sam and max is completable
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- loom talkie is completable (although some bugs remain)
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- our first non-SCUMM game, Simon the Sorcerer, is supported.
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- 2xsai, super2xsai and supereagle graphics filtering support
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- more ports and platforms than ever before
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- new commandline options and ingame options/volume settings.
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- large code rewrite
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- experimental support for indy3 (256), zak256, the dig and full throttle;
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not complete or totally playable yet, so don't report bugs.
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0.1.0 (2002-01-13)
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- loads of changes
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