added mp3 support for simon2mac

svn-id: r6711
This commit is contained in:
Oliver Kiehl 2003-03-06 13:51:56 +00:00
parent fa98fe8b7e
commit f8475649da

View File

@ -43,73 +43,71 @@ SimonSound::SimonSound(const byte game, const GameSpecificSettings *gss, const c
File *file2 = new File();
const char *s;
// for simon2 mac/amiga, only read index file
if (_game == GAME_SIMON2MAC) {
file->open("voices.idx", gameDataPath);
if (file->isOpen() == false) {
warning("Can't open voice index file 'voices.idx'");
} else {
file->seek(0, SEEK_END);
int end = file->pos();
file->seek(0, SEEK_SET);
_filenums = (uint16 *)malloc(end / 3 + 1);
_offsets = (uint32 *)malloc((end / 6) * 4 + 1);
for (int i = 1; i <= end / 6; i++) {
_filenums[i] = file->readUint16BE();
_offsets[i] = file->readUint32BE();
}
_voice_file = true;
}
} else {
#ifdef USE_MAD
file->open(gss->mp3_filename, gameDataPath);
if (file->isOpen() == false) {
file->open(gss->mp3_filename, gameDataPath);
if (file->isOpen() == false) {
#endif
if (_game & GF_WIN) {
s = gss->wav_filename;
file->open(s, gameDataPath);
if (file->isOpen() == false) {
warning("Can't open voice file %s", s);
} else {
_voice_file = true;
_voice = new WavSound(_mixer, file);
}
} else if (_game & GF_TALKIE) {
s = gss->voc_filename;
file->open(s, gameDataPath);
if (file->isOpen() == false) {
warning("Can't open voice file %s", s);
} else {
_voice_file = true;
_voice = new VocSound(_mixer, file);
}
}
#ifdef USE_MAD
} else {
_voice_file = true;
_voice = new MP3Sound(_mixer, file);
}
#endif
if (_game == GAME_SIMON1TALKIE) {
#ifdef USE_MAD
file2->open(gss->mp3_effects_filename, gameDataPath);
if (file2->isOpen() == false) {
#endif
s = gss->voc_effects_filename;
file2->open(s, gameDataPath);
if (file2->isOpen() == false) {
warning("Can't open effects file %s", s);
} else {
_effects = new VocSound(_mixer, file2);
}
#ifdef USE_MAD
// for simon2 mac/amiga, only read index file
if (_game == GAME_SIMON2MAC) {
file->open("voices.idx", gameDataPath);
if (file->isOpen() == false) {
warning("Can't open voice index file 'voices.idx'");
} else {
_effects = new MP3Sound(_mixer, file2);
file->seek(0, SEEK_END);
int end = file->pos();
file->seek(0, SEEK_SET);
_filenums = (uint16 *)malloc(end / 3 + 1);
_offsets = (uint32 *)malloc((end / 6) * 4 + 1);
for (int i = 1; i <= end / 6; i++) {
_filenums[i] = file->readUint16BE();
_offsets[i] = file->readUint32BE();
}
_voice_file = true;
}
} else if (_game & GF_WIN) {
s = gss->wav_filename;
file->open(s, gameDataPath);
if (file->isOpen() == false) {
warning("Can't open voice file %s", s);
} else {
_voice_file = true;
_voice = new WavSound(_mixer, file);
}
} else if (_game & GF_TALKIE) {
s = gss->voc_filename;
file->open(s, gameDataPath);
if (file->isOpen() == false) {
warning("Can't open voice file %s", s);
} else {
_voice_file = true;
_voice = new VocSound(_mixer, file);
}
#endif
}
#ifdef USE_MAD
} else {
_voice_file = true;
_voice = new MP3Sound(_mixer, file);
}
#endif
if (_game == GAME_SIMON1TALKIE) {
#ifdef USE_MAD
file2->open(gss->mp3_effects_filename, gameDataPath);
if (file2->isOpen() == false) {
#endif
s = gss->voc_effects_filename;
file2->open(s, gameDataPath);
if (file2->isOpen() == false) {
warning("Can't open effects file %s", s);
} else {
_effects = new VocSound(_mixer, file2);
}
#ifdef USE_MAD
} else {
_effects = new MP3Sound(_mixer, file2);
}
#endif
}
}
@ -149,7 +147,7 @@ void SimonSound::loadSfxTable(File *gameFile, uint32 base)
void SimonSound::playVoice(uint sound)
{
if (_game == GAME_SIMON2MAC) {
if (_game == GAME_SIMON2MAC && _filenums) {
char filename[16];
sprintf(filename, "voices%d.dat", _filenums[sound]);
File *file = new File();