TWINE: renamed members and use constants

This commit is contained in:
Martin Gerhardy 2021-08-09 16:39:54 +02:00
parent 40e53bd4ef
commit f8641cf823
4 changed files with 31 additions and 29 deletions

View File

@ -344,7 +344,7 @@ void Actor::hitActor(int32 actorIdx, int32 actorIdxAttacked, int32 strengthOfHit
}
}
void Actor::processActorCarrier(int32 actorIdx) { // CheckCarrier
void Actor::processActorCarrier(int32 actorIdx) {
ActorStruct *actor = _engine->_scene->getActor(actorIdx);
if (!actor->_staticFlags.bIsCarrierActor) {
return;
@ -356,7 +356,7 @@ void Actor::processActorCarrier(int32 actorIdx) { // CheckCarrier
}
}
void Actor::processActorExtraBonus(int32 actorIdx) { // GiveExtraBonus
void Actor::processActorExtraBonus(int32 actorIdx) {
ActorStruct *actor = _engine->_scene->getActor(actorIdx);
const int bonusSprite = _engine->_extra->getBonusSprite(actor->_bonusParameter);
@ -367,10 +367,11 @@ void Actor::processActorExtraBonus(int32 actorIdx) { // GiveExtraBonus
_engine->_extra->addExtraBonus(actor->pos(), ANGLE_90, ANGLE_0, bonusSprite, actor->_bonusAmount);
_engine->_sound->playSample(Samples::ItemPopup, 1, actor->pos(), actorIdx);
} else {
ActorStruct *sceneHero = _engine->_scene->_sceneHero;
const ActorStruct *sceneHero = _engine->_scene->_sceneHero;
const int32 angle = _engine->_movements->getAngleAndSetTargetActorDistance(actor->pos(), sceneHero->pos());
_engine->_extra->addExtraBonus(actor->_pos.x, actor->_pos.y + actor->_boudingBox.maxs.y, actor->_pos.z, ANGLE_70, angle, bonusSprite, actor->_bonusAmount);
_engine->_sound->playSample(Samples::ItemPopup, 1, actor->_pos.x, actor->_pos.y + actor->_boudingBox.maxs.y, actor->_pos.z, actorIdx);
const IVec3 pos(actor->_pos.x, actor->_pos.y + actor->_boudingBox.maxs.y, actor->_pos.z);
_engine->_extra->addExtraBonus(pos, ANGLE_70, angle, bonusSprite, actor->_bonusAmount);
_engine->_sound->playSample(Samples::ItemPopup, 1, pos, actorIdx);
}
}

View File

@ -123,14 +123,14 @@ void Collision::reajustActorPosition(ShapeType brickShape) {
}
break;
case ShapeType::kDoubleSideStairsLeft1:
if (512 - processActor.x - _collision.x <= processActor.z - _collision.z) {
if (BRICK_SIZE - processActor.x - _collision.x <= processActor.z - _collision.z) {
brickShape = ShapeType::kStairsTopLeft;
} else {
brickShape = ShapeType::kStairsBottomLeft;
}
break;
case ShapeType::kDoubleSideStairsRight1:
if (512 - processActor.x - _collision.x <= processActor.z - _collision.z) {
if (BRICK_SIZE - processActor.x - _collision.x <= processActor.z - _collision.z) {
brickShape = ShapeType::kStairsTopRight;
} else {
brickShape = ShapeType::kStairsBottomRight;
@ -151,14 +151,14 @@ void Collision::reajustActorPosition(ShapeType brickShape) {
}
break;
case ShapeType::kDoubleSideStairsLeft2:
if (512 - processActor.x - _collision.x <= processActor.z - _collision.z) {
if (BRICK_SIZE - processActor.x - _collision.x <= processActor.z - _collision.z) {
brickShape = ShapeType::kStairsBottomLeft;
} else {
brickShape = ShapeType::kStairsTopLeft;
}
break;
case ShapeType::kDoubleSideStairsRight2:
if (512 - processActor.x - _collision.x <= processActor.z - _collision.z) {
if (BRICK_SIZE - processActor.x - _collision.x <= processActor.z - _collision.z) {
brickShape = ShapeType::kStairsBottomRight;
} else {
brickShape = ShapeType::kStairsTopRight;

View File

@ -51,7 +51,7 @@ Grid::~Grid() {
free(_brickTable[i]);
}
free(_currentGrid);
free(_currentBll);
free(_currentBlockLibrary);
free(_brickInfoBuffer);
free(_bricksDataBuffer);
}
@ -297,8 +297,8 @@ void Grid::loadGridBricks() {
const uint8 currentBitMask = 1 << (7 - (i & 7));
if (currentBitByte & currentBitMask) {
uint32 currentBllOffset = READ_LE_UINT32(_currentBll + currentBllEntryIdx);
const uint8 *currentBllPtr = _currentBll + currentBllOffset;
uint32 currentBllOffset = READ_LE_UINT32(_currentBlockLibrary + currentBllEntryIdx);
const uint8 *currentBllPtr = _currentBlockLibrary + currentBllOffset;
const uint32 bllSizeX = *currentBllPtr++;
const uint32 bllSizeY = *currentBllPtr++;
@ -444,7 +444,7 @@ bool Grid::initGrid(int32 index) {
}
// load layouts from file
if (HQR::getAllocEntry(&_currentBll, Resources::HQR_LBA_BLL_FILE, index) == 0) {
if (HQR::getAllocEntry(&_currentBlockLibrary, Resources::HQR_LBA_BLL_FILE, index) == 0) {
warning("Failed to load block library index: %i", index);
return false;
}
@ -453,7 +453,7 @@ bool Grid::initGrid(int32 index) {
createGridMask();
_numberOfBll = READ_LE_INT32(_currentBll) >> 2;
_numberOfBll = READ_LE_INT32(_currentBlockLibrary) >> 2;
createGridMap();
@ -594,28 +594,29 @@ bool Grid::drawBrickSprite(int32 index, int32 posX, int32 posY, const uint8 *ptr
const uint8 *Grid::getBlockBufferGround(const IVec3 &pos, int32 &ground) {
const IVec3 &collision = updateCollisionCoordinates(pos.x, pos.y, pos.z);
const int32 tempX = collision.x;
int32 tempY = collision.y;
const int32 tempZ = collision.z;
const uint8 *ptr = _blockBuffer + tempY * 2 + tempX * GRID_SIZE_Y * 2 + (tempZ * GRID_SIZE_X) * GRID_SIZE_Y * 2;
const uint8 *ptr = _blockBuffer
+ collision.y * sizeof(int16)
+ collision.x * GRID_SIZE_Y * sizeof(int16)
+ collision.z * GRID_SIZE_X * GRID_SIZE_Y * sizeof(int16);
while (tempY) {
int32 collisionY = collision.y;
while (collisionY) {
if (READ_LE_INT16(ptr)) { // found the ground
break;
}
tempY--;
ptr -= 2;
collisionY--;
ptr -= sizeof(int16);
}
_engine->_collision->_collision.y = tempY;
ground = (int16)((tempY + 1) * BRICK_HEIGHT);
_engine->_collision->_collision.y = collisionY;
ground = (int16)((collisionY + 1) * BRICK_HEIGHT);
return ptr;
}
const uint8 *Grid::getBlockLibrary(int32 index) const {
const int32 offset = READ_LE_UINT32(_currentBll + 4 * index);
return (const uint8 *)(_currentBll + offset);
const int32 offset = READ_LE_UINT32(_currentBlockLibrary + 4 * index);
return (const uint8 *)(_currentBlockLibrary + offset);
}
void Grid::getBrickPos(int32 x, int32 y, int32 z) {
@ -722,7 +723,7 @@ ShapeType Grid::getBrickShape(int32 x, int32 y, int32 z) {
uint8 blockIdx = *blockBufferPtr;
if (blockIdx) {
const uint8 *blockPtr = _currentBll;
const uint8 *blockPtr = _currentBlockLibrary;
blockPtr += READ_LE_UINT32(blockPtr + blockIdx * 4 - 4);
blockPtr += 3;
@ -765,7 +766,7 @@ ShapeType Grid::getBrickShapeFull(int32 x, int32 y, int32 z, int32 y2) {
uint8 blockIdx = *blockBufferPtr;
if (blockIdx) {
const uint8 *blockPtr = _currentBll;
const uint8 *blockPtr = _currentBlockLibrary;
blockPtr += READ_LE_UINT32(blockPtr + blockIdx * 4 - 4);
blockPtr += 3;
@ -837,7 +838,7 @@ int32 Grid::getBrickSoundType(int32 x, int32 y, int32 z) {
uint8 blockIdx = *blockBufferPtr;
if (blockIdx) {
const uint8 *blockPtr = _currentBll;
const uint8 *blockPtr = _currentBlockLibrary;
blockPtr += READ_LE_UINT32(blockPtr + blockIdx * 4 - 4);
blockPtr += 3;

View File

@ -159,7 +159,7 @@ private:
int32 _currentGridSize = 0;
uint8 *_currentGrid = nullptr;
/** Current block library pointer */
uint8 *_currentBll = nullptr;
uint8 *_currentBlockLibrary = nullptr;
/** Number of block libraries */
int32 _numberOfBll = 0;