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fix graphics regression in Iceman caused by r38909
svn-id: r38914
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@ -56,14 +56,21 @@ gfx_mode_t *gfx_new_mode(int xfact, int yfact, const Graphics::PixelFormat &form
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// And those are pretty weird, so I am not sure I interpreted them correctly.
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// They also seem somewhat inefficient and and should probably just be
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// replaced resp. rewritten from scratch.
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mode->red_mask = format.ARGBToColor(0, 0xFF, 0, 0);
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mode->green_mask = format.ARGBToColor(0, 0, 0xFF, 0);
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mode->blue_mask = format.ARGBToColor(0, 0, 0, 0xFF);
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mode->alpha_mask = format.ARGBToColor(0xFF, 0, 0, 0);
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mode->red_shift = format.rLoss;
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mode->green_shift = format.gLoss;
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mode->blue_shift = format.bLoss;
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mode->alpha_shift = format.aLoss;
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if (format.bytesPerPixel > 1) {
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mode->red_mask = format.ARGBToColor(0, 0xFF, 0, 0);
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mode->green_mask = format.ARGBToColor(0, 0, 0xFF, 0);
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mode->blue_mask = format.ARGBToColor(0, 0, 0, 0xFF);
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mode->alpha_mask = format.ARGBToColor(0xFF, 0, 0, 0);
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mode->red_shift = format.rLoss;
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mode->green_shift = format.gLoss;
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mode->blue_shift = format.bLoss;
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mode->alpha_shift = format.aLoss;
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} else {
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mode->red_mask = mode->green_mask = mode->blue_mask = 0;
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mode->alpha_mask = 0;
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mode->red_shift = mode->green_shift = mode->blue_shift = 0;
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mode->alpha_shift = 0;
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}
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mode->flags = flags;
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if (palette) {
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