native mt32 support and basic control panel (incomplete)

doesn't work with all versions, probably file numbers were changed

svn-id: r8632
This commit is contained in:
Robert Göffringmann 2003-06-22 21:42:59 +00:00
parent 8595f30740
commit f891aceee3
15 changed files with 934 additions and 70 deletions

660
sky/control.cpp Normal file
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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "sky/control.h"
#include "sky/skydefs.h"
#include "sky/sky.h"
#include "common/file.h"
SkyConResource::SkyConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) {
_spriteData = (dataFileHeader*)pSpData;
_numSprites = pNSprites;
_curSprite = pCurSprite;
_x = pX;
_y = pY;
_text = pText;
_onClick = pOnClick;
_system = system;
_screen = screen;
}
bool SkyConResource::isMouseOver(uint32 mouseX, uint32 mouseY) {
if ((mouseX >= _x) && (mouseY >= _y) && ((uint16)mouseX <= _x + _spriteData->s_width) && ((uint16)mouseY <= _y + _spriteData->s_height))
return true;
else
return false;
}
void SkyConResource::drawToScreen(bool doMask) {
uint8 *screenPos = _y * GAME_SCREEN_WIDTH + _x + _screen;
uint8 *updatePos = screenPos;
if (!_spriteData) return;
uint8 *spriteData = ((uint8*)_spriteData) + sizeof(dataFileHeader);
spriteData += _spriteData->s_sp_size * _curSprite;
if (doMask) {
for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
for (uint16 cntx = 0; cntx < _spriteData->s_width; cntx++) {
if (spriteData[cntx]) screenPos[cntx] = spriteData[cntx];
}
screenPos += GAME_SCREEN_WIDTH;
spriteData += _spriteData->s_width;
}
} else {
for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) {
memcpy(screenPos, spriteData, _spriteData->s_width);
screenPos += GAME_SCREEN_WIDTH;
spriteData += _spriteData->s_width;
}
}
_system->copy_rect(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
}
SkyTextResource::SkyTextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :
SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) {
_oldScreen = (uint8*)malloc(PAN_CHAR_HEIGHT * PAN_LINE_WIDTH);
_oldY = 0;
_oldX = GAME_SCREEN_WIDTH;
}
SkyTextResource::~SkyTextResource(void) {
free(_oldScreen);
}
void SkyTextResource::drawToScreen(bool doMask) {
doMask = true;
uint16 cnty, cntx, cpWidth;
if ((_oldX == _x) && (_oldY == _y) && (_spriteData)) return;
if (_oldX < GAME_SCREEN_WIDTH) {
cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH);
for (cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++)
memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
_system->copy_rect(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT);
}
if (!_spriteData) {
_oldX = GAME_SCREEN_WIDTH;
return;
}
_oldX = _x;
_oldY = _y;
cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _x))?(GAME_SCREEN_WIDTH - _x):(PAN_LINE_WIDTH);
uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x;
uint8 *copyDest = _oldScreen;
uint8 *copySrc = ((uint8*)_spriteData) + sizeof(dataFileHeader);
for (cnty = 0; cnty < PAN_CHAR_HEIGHT; cnty++) {
memcpy(copyDest, screenPos, cpWidth);
for (cntx = 0; cntx < PAN_LINE_WIDTH; cntx++)
if (copySrc[cntx]) screenPos[cntx] = copySrc[cntx];
copySrc += _spriteData->s_width;
copyDest += PAN_LINE_WIDTH;
screenPos += GAME_SCREEN_WIDTH;
}
_system->copy_rect(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, PAN_CHAR_HEIGHT);
}
SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, OSystem *system, const char *savePath) {
_skyScreen = screen;
_skyDisk = disk;
_skyMouse = mouse;
_skyText = text;
_skyMusic = music;
_system = system;
_savePath = savePath;
}
SkyConResource *SkyControl::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) {
if (pText) pText += 0x7000;
if (panelType == MAINPANEL) {
pX += MPNL_X;
pY += MPNL_Y;
} else {
pX += SPNL_X;
pY += SPNL_Y;
}
return new SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, _system, _screenBuf);
}
void SkyControl::removePanel(void) {
free(_screenBuf);
free(_sprites.controlPanel); free(_sprites.button);
free(_sprites.buttonDown); free(_sprites.savePanel);
free(_sprites.yesNo); free(_sprites.slide);
free(_sprites.slide2); free(_sprites.slode);
free(_sprites.slode2); free(_sprites.musicBodge);
delete _controlPanel; delete _exitButton;
delete _slide; delete _slide2;
delete _slode; delete _restorePanButton;
delete _savePanButton; delete _dosPanButton;
delete _restartPanButton; delete _fxPanButton;
delete _musicPanButton; delete _bodge;
delete _yesNo; delete _text;
}
void SkyControl::initPanel(void) {
_screenBuf = (uint8*)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
uint16 volY = (127 - _skyMusic->giveVolume()) / 4 + 59 - MPNL_Y; // volume slider's Y coordinate
_sprites.controlPanel = _skyDisk->loadFile(60500, NULL);
_sprites.button = _skyDisk->loadFile(60501, NULL);
_sprites.buttonDown = _skyDisk->loadFile(60502, NULL);
_sprites.savePanel = _skyDisk->loadFile(60503, NULL);
_sprites.yesNo = _skyDisk->loadFile(60504, NULL);
_sprites.slide = _skyDisk->loadFile(60505, NULL);
_sprites.slode = _skyDisk->loadFile(60506, NULL);
_sprites.slode2 = _skyDisk->loadFile(60507, NULL);
_sprites.slide2 = _skyDisk->loadFile(60508, NULL);
_sprites.musicBodge = _skyDisk->loadFile(60509, NULL);
//Main control panel: X Y Text OnClick
_controlPanel = createResource(_sprites.controlPanel, 1, 0, 0, 0, 0, DO_NOTHING, MAINPANEL);
_exitButton = createResource( _sprites.button, 3, 0, 16, 125, 50, EXIT, MAINPANEL);
_slide = createResource( _sprites.slide2, 1, 0, 19, 99, 95, SPEED_SLIDE, MAINPANEL);
_slide2 = createResource( _sprites.slide2, 1, 0, 19,volY, 14, MUSIC_SLIDE, MAINPANEL);
_slode = createResource( _sprites.slode2, 1, 0, 9, 49, 0, DO_NOTHING, MAINPANEL);
_restorePanButton = createResource( _sprites.button, 3, 0, 58, 19, 51, REST_GAME_PANEL, MAINPANEL);
_savePanButton = createResource( _sprites.button, 3, 0, 58, 39, 48, SAVE_GAME_PANEL, MAINPANEL);
_dosPanButton = createResource( _sprites.button, 3, 0, 58, 59, 93, QUIT_TO_DOS, MAINPANEL);
_restartPanButton = createResource( _sprites.button, 3, 0, 58, 79, 94, RESTART, MAINPANEL);
if (SkyState::_systemVars.systemFlags & SF_FX_OFF)
_fxPanButton = createResource( _sprites.button, 3, 0, 58, 99, 86, TOGGLE_FX, MAINPANEL);
else
_fxPanButton = createResource( _sprites.button, 3, 2, 58, 99, 87, TOGGLE_FX, MAINPANEL);
_musicPanButton = createResource( _sprites.button, 3, 0, 58, 119, 35, TOGGLE_MS, MAINPANEL);
_bodge = createResource( _sprites.musicBodge, 2, 1, 98, 115, 0, DO_NOTHING, MAINPANEL);
_yesNo = createResource( _sprites.yesNo, 1, 0, -2, 40, 0, DO_NOTHING, MAINPANEL);
_text = new SkyTextResource(NULL, 1, 0, 15, 137, 0, DO_NOTHING, _system, _screenBuf);
_controlPanLookList[0] = _exitButton;
_controlPanLookList[1] = _restorePanButton;
_controlPanLookList[2] = _savePanButton;
_controlPanLookList[3] = _dosPanButton;
_controlPanLookList[4] = _restartPanButton;
_controlPanLookList[5] = _fxPanButton;
_controlPanLookList[6] = _musicPanButton;
_controlPanLookList[7] = _slide;
_controlPanLookList[8] = _slide2;
// save/restore panel
_savePanel = createResource( _sprites.savePanel, 1, 0, 0, 0, 0, DO_NOTHING, SAVEPANEL);
_saveButton = createResource( _sprites.button, 3, 0, 29, 129, 48, SAVE_A_GAME, SAVEPANEL);
_downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_FAST, SAVEPANEL);
_downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_SLOW, SAVEPANEL);
_upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_FAST, SAVEPANEL);
_upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_SLOW, SAVEPANEL);
_quitButton = createResource( _sprites.button, 3, 0, 72, 129, 49, SP_CANCEL, SAVEPANEL);
_restoreButton = createResource( _sprites.button, 3, 0, 29, 129, 51, RESTORE_A_GAME, SAVEPANEL);
_savePanLookList[0] = _saveButton;
_restorePanLookList[0] = _restoreButton;
_restorePanLookList[1] = _savePanLookList[1] = _downSlowButton;
_restorePanLookList[2] = _savePanLookList[2] = _downFastButton;
_restorePanLookList[3] = _savePanLookList[3] = _upFastButton;
_restorePanLookList[4] = _savePanLookList[4] = _upSlowButton;
_restorePanLookList[5] = _savePanLookList[5] = _quitButton;
}
void SkyControl::buttonControl(SkyConResource *pButton) {
if (pButton == NULL) {
if (_textSprite) free(_textSprite);
_textSprite = NULL;
_curButtonText = 0;
_text->setSprite(NULL);
return ;
}
if (_curButtonText != pButton->_text) {
if (_textSprite) free(_textSprite);
_textSprite = NULL;
_curButtonText = pButton->_text;
if (pButton->_text) {
_skyText->getText(pButton->_text);
displayText_t textRes;
textRes = _skyText->displayText(NULL, false, PAN_LINE_WIDTH, 255);
_textSprite = (dataFileHeader*)textRes.textData;
_text->setSprite(_textSprite);
} else _text->setSprite(NULL);
}
_text->setXY(_mouseX + 12, _mouseY - 16);
}
void SkyControl::animClick(SkyConResource *pButton) {
if (pButton->_curSprite != pButton->_numSprites -1) {
pButton->_curSprite++;
pButton->drawToScreen(NO_MASK);
_system->update_screen();
delay(150);
pButton->_curSprite--;
pButton->drawToScreen(NO_MASK);
_system->update_screen();
}
}
void SkyControl::drawMainPanel(void) {
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_controlPanel->drawToScreen(NO_MASK);
_exitButton->drawToScreen(NO_MASK);
_savePanButton->drawToScreen(NO_MASK);
_restorePanButton->drawToScreen(NO_MASK);
_dosPanButton->drawToScreen(NO_MASK);
_restartPanButton->drawToScreen(NO_MASK);
_fxPanButton->drawToScreen(NO_MASK);
_musicPanButton->drawToScreen(NO_MASK);
_slode->drawToScreen(WITH_MASK);
_slide->drawToScreen(WITH_MASK);
_slide2->drawToScreen(WITH_MASK);
_bodge->drawToScreen(WITH_MASK);
}
void SkyControl::doControlPanel(void) {
if (SkyState::isDemo() && (!SkyState::isCDVersion())) {
return ;
}
initPanel();
_skyScreen->clearScreen();
_skyScreen->setPalette(60510);
drawMainPanel();
_skyMouse->spriteMouse(MOUSE_NORMAL,0,0);
bool quitPanel = false;
_lastButton = -1;
_curButtonText = 0;
_textSprite = NULL;
uint16 clickRes = 0;
while (!quitPanel) {
_text->drawToScreen(WITH_MASK);
_system->update_screen();
_mouseClicked = false;
delay(50);
if (_keyPressed == 27) { // escape pressed
_mouseClicked = false;
quitPanel = true;
}
bool haveButton = false;
for (uint8 lookCnt = 0; lookCnt < 9; lookCnt++) {
if (_controlPanLookList[lookCnt]->isMouseOver(_mouseX, _mouseY)) {
haveButton = true;
buttonControl(_controlPanLookList[lookCnt]);
if (_mouseClicked && _controlPanLookList[lookCnt]->_onClick) {
clickRes = handleClick(_controlPanLookList[lookCnt]);
buttonControl(NULL);
_text->drawToScreen(WITH_MASK); // flush text restore buffer
drawMainPanel();
if (clickRes == QUIT_PANEL) quitPanel = true;
}
_mouseClicked = false;
}
}
if (!haveButton) buttonControl(NULL);
}
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->update_screen();
_skyScreen->forceRefresh();
_skyScreen->setPalette((uint8*)SkyState::fetchCompact(SkyState::_systemVars.currentPalette));
removePanel();
}
uint16 SkyControl::handleClick(SkyConResource *pButton) {
switch(pButton->_onClick) {
case DO_NOTHING:
return 0;
case REST_GAME_PANEL:
animClick(pButton);
return saveRestorePanel(false); // texts can't be edited
case SAVE_GAME_PANEL:
animClick(pButton);
return saveRestorePanel(true); // texts can be edited
case SAVE_A_GAME:
animClick(pButton);
return GAME_SAVED;
case RESTORE_A_GAME:
animClick(pButton);
return GAME_RESTORED;
case SP_CANCEL:
animClick(pButton);
return CANCEL_PRESSED;
case SHIFT_DOWN_FAST:
animClick(pButton);
return shiftDown(FAST);
case SHIFT_DOWN_SLOW:
animClick(pButton);
return shiftDown(SLOW);
case SHIFT_UP_FAST:
animClick(pButton);
return shiftUp(FAST);
case SHIFT_UP_SLOW:
animClick(pButton);
return shiftUp(SLOW);
case SPEED_SLIDE:
return 0;
case MUSIC_SLIDE:
_mouseClicked = true;
return doMusicSlide();
case TOGGLE_FX:
return toggleFx(pButton);
case TOGGLE_MS:
return 0;
case EXIT:
animClick(pButton);
return QUIT_PANEL;
case RESTART:
animClick(pButton);
return 0;
case QUIT_TO_DOS:
animClick(pButton);
return 0;
default:
error("SkyControl::handleClick: unknown routine: %X\n",pButton->_onClick);
}
}
uint16 SkyControl::doMusicSlide(void) {
int ofsY = _slide2->_y - _mouseY;
uint8 volume;
while (_mouseClicked) {
delay(50);
int newY = ofsY + _mouseY;
if (newY < 59) newY = 59;
if (newY > 91) newY = 91;
if (newY != _slide2->_y) {
_slode->drawToScreen(NO_MASK);
_slide2->setXY(_slide2->_x, (uint16)newY);
_slide2->drawToScreen(WITH_MASK);
_slide->drawToScreen(WITH_MASK);
volume = (newY - 59) * 4;
if (volume >= 128) volume = 0;
else volume = 127 - volume;
_skyMusic->setVolume(volume);
}
buttonControl(_slide2);
_text->drawToScreen(WITH_MASK);
_system->update_screen();
}
return 0;
}
uint16 SkyControl::toggleFx(SkyConResource *pButton) {
SkyState::_systemVars.systemFlags ^= SF_FX_OFF;
if (SkyState::_systemVars.systemFlags & SF_FX_OFF) {
pButton->_curSprite = 0;
pButton->_text = 0x7000 + 86;
} else {
pButton->_curSprite = 2;
pButton->_text = 0x7000 + 87;
}
pButton->drawToScreen(WITH_MASK);
buttonControl(pButton);
_system->update_screen();
return TOGGLED;
}
uint16 SkyControl::shiftDown(uint8 speed) {
if (speed == SLOW) {
if (_firstText >= MAX_SAVE_GAMES - MAX_ON_SCREEN) return 0;
_firstText++;
} else {
if (_firstText <= MAX_SAVE_GAMES - 2 * MAX_ON_SCREEN)
_firstText += MAX_ON_SCREEN;
else if (_firstText < MAX_SAVE_GAMES - MAX_ON_SCREEN)
_firstText = MAX_SAVE_GAMES - MAX_ON_SCREEN;
else return 0;
}
return SHIFTED;
}
uint16 SkyControl::shiftUp(uint8 speed) {
if (speed == SLOW) {
if (_firstText > 0) _firstText--;
else return 0;
} else {
if (_firstText >= MAX_ON_SCREEN) _firstText -= MAX_ON_SCREEN;
else if (_firstText > 0) _firstText = 0;
else return 0;
}
return SHIFTED;
}
uint16 SkyControl::saveRestorePanel(bool allowEdit) {
buttonControl(NULL);
_text->drawToScreen(WITH_MASK); // flush text restore buffer
SkyConResource **lookList;
uint16 cnt;
if (allowEdit) lookList = _savePanLookList;
else lookList = _restorePanLookList;
uint8 *saveGameTexts = (uint8*)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
dataFileHeader *textSprites[MAX_ON_SCREEN];
_firstText = 0;
_savePanel->drawToScreen(NO_MASK);
_quitButton->drawToScreen(NO_MASK);
loadSaveDescriptions(saveGameTexts);
setUpGameSprites(saveGameTexts, textSprites, _firstText);
uint16 selectedGame = 0;
bool quitPanel = false;
bool refreshNames = true;
uint16 clickRes;
while (!quitPanel) {
if (refreshNames) {
showSprites(textSprites);
refreshNames = false;
}
_text->drawToScreen(WITH_MASK);
_system->update_screen();
_mouseClicked = false;
delay(50);
if (_keyPressed == 27) { // escape pressed
_mouseClicked = false;
clickRes = CANCEL_PRESSED;
quitPanel = true;
}
bool haveButton = false;
for (uint16 cnt = 0; cnt < 6; cnt++)
if (lookList[cnt]->isMouseOver(_mouseX, _mouseY)) {
buttonControl(lookList[cnt]);
haveButton = true;
if (_mouseClicked && lookList[cnt]->_onClick) {
_mouseClicked = false;
clickRes = handleClick(lookList[cnt]);
if ((clickRes == CANCEL_PRESSED) || (clickRes == GAME_SAVED) ||
(clickRes == GAME_RESTORED) || (clickRes == NO_DISK_SPACE))
quitPanel = true;
if (clickRes == SHIFTED) {
setUpGameSprites(saveGameTexts, textSprites, _firstText);
refreshNames = true;
}
}
}
if (_mouseClicked) {
if ((_mouseX >= GAME_NAME_X) && (_mouseX <= GAME_NAME_X + PAN_LINE_WIDTH) &&
(_mouseY >= GAME_NAME_Y) && (_mouseY <= GAME_NAME_Y + PAN_CHAR_HEIGHT * MAX_ON_SCREEN)) {
selectedGame = (_mouseY - GAME_NAME_Y) / PAN_CHAR_HEIGHT + _firstText;
}
}
if (!haveButton) buttonControl(NULL);
}
for (cnt = 0; cnt < MAX_ON_SCREEN; cnt++)
free(textSprites[cnt]);
free(saveGameTexts);
return clickRes;
}
void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum) {
nameBuf += firstNum * MAX_TEXT_LEN;
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
displayText_t textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37);
nameBuf += MAX_TEXT_LEN;
nameSprites[cnt] = (dataFileHeader*)textSpr.textData;
}
}
void SkyControl::showSprites(dataFileHeader **nameSprites) {
SkyConResource *drawResource = new SkyConResource(NULL, 1, 0, 0, 0, 0, 0, _system, _screenBuf);
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
drawResource->setSprite(nameSprites[cnt]);
drawResource->setXY(GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT);
drawResource->drawToScreen(NO_MASK);
}
delete drawResource;
}
void SkyControl::loadSaveDescriptions(uint8 *destBuf) {
memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN);
File *inf = new File();
inf->open("SKY.SAV",_savePath);
if (inf->isOpen()) {
uint8 *tmpBuf = (uint8*)malloc(inf->size());
inf->read(tmpBuf, inf->size());
uint8 *destPos = destBuf;
uint8 *inPos = tmpBuf;
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
sprintf((char*)destPos,"%3d: ", cnt + 1);
uint8 nameCnt = 0;
while (destPos[nameCnt + 5] = inPos[nameCnt]) nameCnt++;
destPos += MAX_TEXT_LEN;
}
free(tmpBuf);
inf->close();
} else {
uint8 *destPos = destBuf;
for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
sprintf((char*)destPos,"%3d: ", cnt + 1);
destPos += MAX_TEXT_LEN;
}
}
}
void SkyControl::delay(unsigned int amount) {
OSystem::Event event;
uint32 start = _system->get_msecs();
uint32 cur = start;
_keyPressed = 0; //reset
do {
while (_system->poll_event(&event)) {
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)
_keyPressed = 8;
else
_keyPressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_system->set_mouse_pos(_mouseX, _mouseY);
break;
case OSystem::EVENT_LBUTTONDOWN:
_mouseClicked = true;
#ifdef _WIN32_WCE
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
#endif
break;
case OSystem::EVENT_LBUTTONUP:
_mouseClicked = false;
break;
case OSystem::EVENT_RBUTTONDOWN:
break;
case OSystem::EVENT_QUIT:
_system->quit();
break;
default:
break;
}
}
uint this_delay = 20; // 1?
if (this_delay > amount)
this_delay = amount;
if (this_delay > 0) _system->delay_msecs(this_delay);
cur = _system->get_msecs();
} while (cur < start + amount);
}

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef CONTROL_H
#define CONTROL_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "sky/struc.h"
#include "common/engine.h"
#include "sky/screen.h"
#include "sky/disk.h"
#include "sky/mouse.h"
#define MAX_SAVE_GAMES 999
#define MAX_TEXT_LEN 80
#define PAN_LINE_WIDTH 184
#define PAN_CHAR_HEIGHT 12
#define MPNL_X 60 // Main Panel
#define MPNL_Y 10
#define SPNL_X 20 // Save Panel
#define SPNL_Y 20
#define SP_HEIGHT 149
#define SP_TOP_GAP 12
#define SP_BOT_GAP 27
#define GAME_NAME_X (SPNL_X + 18) // x coordinate of game names
#define GAME_NAME_Y (SPNL_Y + SP_TOP_GAP) // start y coord of game names
#define MAX_ON_SCREEN ((SP_HEIGHT - SP_TOP_GAP - SP_BOT_GAP) / PAN_CHAR_HEIGHT) // no of save games on screen
#define CP_PANEL 60400 // main panel sprite
#define CHARACTER_LIST " ,().='-&+!?\"" // list of allowed characters
#define MAINPANEL 0
#define SAVEPANEL 1
#define NO_MASK false
#define WITH_MASK true
// resource's onClick routines
#define DO_NOTHING 0
#define REST_GAME_PANEL 1
#define SAVE_GAME_PANEL 2
#define SAVE_A_GAME 3
#define RESTORE_A_GAME 4
#define SP_CANCEL 5
#define SHIFT_DOWN_FAST 6
#define SHIFT_DOWN_SLOW 7
#define SHIFT_UP_FAST 8
#define SHIFT_UP_SLOW 9
#define SPEED_SLIDE 10
#define MUSIC_SLIDE 11
#define TOGGLE_FX 12
#define TOGGLE_MS 13
#define EXIT 14
#define RESTART 15
#define QUIT_TO_DOS 16
// onClick return codes
#define CANCEL_PRESSED 100
#define NAME_TOO_SHORT 101
#define GAME_SAVED 102
#define SHIFTED 103
#define TOGGLED 104
#define RESTARTED 105
#define GAME_RESTORED 106
#define RESTORE_FAILED 107
#define NO_DISK_SPACE 108
#define SPEED_CHANGED 109
#define QUIT_PANEL 110
#define SLOW 0
#define FAST 1
class SkyConResource {
public:
SkyConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
virtual ~SkyConResource(void) {};
void setSprite(void *pSpData) { _spriteData = (dataFileHeader*)pSpData; };
void setText(uint32 pText) { if (pText) _text = pText + 0x7000; else _text = 0; };
void setXY(uint16 x, uint16 y) { _x = x; _y = y; };
bool isMouseOver(uint32 mouseX, uint32 mouseY);
virtual void drawToScreen(bool doMask);
dataFileHeader *_spriteData;
uint32 _numSprites, _curSprite;
uint16 _x, _y;
uint32 _text;
uint8 _onClick;
OSystem *_system;
uint8 *_screen;
private:
};
class SkyTextResource : public SkyConResource {
public:
SkyTextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
virtual ~SkyTextResource(void);
virtual void drawToScreen(bool doMask);
private:
uint16 _oldX, _oldY;
uint8 *_oldScreen;
};
class SkyControl {
public:
SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, OSystem *system, const char *savePath);
void doControlPanel(void);
private:
void initPanel(void);
void removePanel(void);
void drawMainPanel(void);
void delay(unsigned int amount);
void buttonControl(SkyConResource *pButton);
void loadSaveDescriptions(uint8 *destBuf);
void setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum);
void showSprites(dataFileHeader **nameSprites);
void animClick(SkyConResource *pButton);
uint16 doMusicSlide(void);
uint16 handleClick(SkyConResource *pButton);
uint16 toggleFx(SkyConResource *pButton);
uint16 shiftDown(uint8 speed);
uint16 shiftUp(uint8 speed);
const char *_savePath;
uint16 saveRestorePanel(bool allowEdit);
SkyScreen *_skyScreen;
SkyDisk *_skyDisk;
SkyMouse *_skyMouse;
SkyText *_skyText;
SkyMusicBase *_skyMusic;
OSystem *_system;
int _mouseX, _mouseY;
bool _mouseClicked;
byte _keyPressed;
SkyConResource *createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType);
struct {
uint8 *controlPanel;
uint8 *button;
uint8 *buttonDown;
uint8 *savePanel;
uint8 *yesNo;
uint8 *slide;
uint8 *slode;
uint8 *slode2;
uint8 *slide2;
uint8 *musicBodge;
} _sprites;
uint8 *_screenBuf;
int _lastButton;
uint32 _curButtonText;
uint16 _firstText;
dataFileHeader *_textSprite;
SkyTextResource *_text;
SkyConResource *_controlPanel, *_exitButton, *_slide, *_slide2, *_slode;
SkyConResource *_restorePanButton, *_savePanButton, *_dosPanButton, *_restartPanButton, *_fxPanButton, *_musicPanButton;
SkyConResource *_bodge, *_yesNo;
SkyConResource *_controlPanLookList[9];
//- Save/restore panel
SkyConResource *_savePanel;
SkyConResource *_saveButton, *_downFastButton, *_downSlowButton;
SkyConResource *_upFastButton, *_upSlowButton, *_quitButton, *_restoreButton;
SkyConResource *_savePanLookList[6], *_restorePanLookList[6];
};
#endif // CONTROL_H

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@ -2292,6 +2292,7 @@ bool SkyLogic::fnFadeDown(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnFadeUp(uint32 a, uint32 b, uint32 c) {
SkyState::_systemVars.currentPalette = a;
_skyScreen->fnFadeUp(a,b);
return true;
}

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@ -16,10 +16,12 @@ MODULE_OBJS = \
sky/sound.o \
sky/text.o \
sky/introimg.o \
sky/control.o \
sky/music/adlibchannel.o \
sky/music/adlibmusic.o \
sky/music/gmchannel.o \
sky/music/gmmusic.o \
sky/music/mt32music.o \
sky/music/musicbase.o \
# Include common rules

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@ -44,6 +44,12 @@ SkyAdlibMusic::~SkyAdlibMusic(void) {
YM3812Shutdown();
}
void SkyAdlibMusic::setVolume(uint8 volume) {
_musicVolume = volume;
_mixer->setMusicVolume(_musicVolume << 1);
}
void SkyAdlibMusic::premixerCall(int16 *buf, uint len) {
if (_musicData == NULL) {

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@ -33,6 +33,7 @@ class SkyAdlibMusic : public SkyMusicBase {
public:
SkyAdlibMusic(SoundMixer *pMixer, SkyDisk *pSkyDisk);
~SkyAdlibMusic(void);
virtual void setVolume(uint8 volume);
private:
SoundMixer *_mixer;
uint8 *_initSequence;

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@ -47,6 +47,16 @@ SkyGmMusic::~SkyGmMusic(void) {
delete _midiDrv;
}
void SkyGmMusic::setVolume(uint8 volume) {
uint8 sysEx[6];
_musicVolume = volume;
if (volume > 0) volume = (volume * 2) / 3 + 43; // GM synths behave kinda logarithmic
sysEx[0] = 0x7F; sysEx[1] = 0x7F; sysEx[2] = 0x04; sysEx[3] = 0x01;
sysEx[4] = 0; sysEx[5] = volume & 0x7F;
_midiDrv->sysEx(sysEx, 6);
}
void SkyGmMusic::timerCall(void) {
// midi driver polls hundred times per sec. We only want 50 times.

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@ -32,6 +32,7 @@ class SkyGmMusic : public SkyMusicBase {
public:
SkyGmMusic(MidiDriver *pMidiDrv, SkyDisk *pSkyDisk);
~SkyGmMusic(void);
virtual void setVolume(uint8 volume);
private:
static void passTimerFunc(void *param);
void timerCall(void);

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@ -58,6 +58,15 @@ void SkyMT32Music::timerCall(void) {
pollMusic();
}
void SkyMT32Music::setVolume(uint8 volume) {
uint8 sysEx[6];
_musicVolume = volume;
sysEx[0] = 0x7F; sysEx[1] = 0x7F; sysEx[2] = 0x04; sysEx[3] = 0x01;
sysEx[4] = 0; sysEx[5] = volume & 0x7F;
_midiDrv->sysEx(sysEx, 6);
}
void SkyMT32Music::setupPointers(void) {
_musicDataLoc = (_musicData[0x7DD] << 8) | _musicData[0x7DC];
@ -78,70 +87,50 @@ void SkyMT32Music::setupChannels(uint8 *channelData) {
bool SkyMT32Music::processPatchSysEx(uint8 *sysExData) {
uint8 sysExBuf[15];
uint8 crc = 0;
if (sysExData[0] & 0x80) return false;
uint8 patchNum = sysExData[0];
sysExData++;
uint8 timbreGroup = sysExData[0] >> 6;
uint8 timbreNumber = sysExData[0] & 0x3F;
uint8 keyShift = sysExData[1] & 0x3F;
uint8 fineTune = sysExData[2] & 0x7F;
uint8 benderRange = sysExData[3] & 0x7F;
uint8 assignMode = sysExData[1] >> 6;
uint8 reverbSwitch = sysExData[2] >> 7;
_midiDrv->send(MIDI_PACK(0xF0, 0x41, 0x10, 0x16));
_midiDrv->send(MIDI_PACK(0x12, 5, patchNum >> 4, (patchNum & 0xF) << 3));
crc -= 5 + (patchNum >> 4) + ((patchNum & 0xF) << 3);
crc -= timbreGroup + timbreNumber + keyShift + fineTune;
crc -= benderRange + assignMode + reverbSwitch;
_midiDrv->send(MIDI_PACK(timbreGroup, timbreNumber, keyShift, fineTune));
_midiDrv->send(MIDI_PACK(benderRange, assignMode, reverbSwitch, crc));
_midiDrv->send(0xF7);
debug(3," Patch %02X:\n",patchNum);
debug(3," Timbre Group: %d\n",timbreGroup);
debug(3," Timbre Number: %d\n",timbreNumber);
debug(3," Key Shift: %d\n",keyShift);
debug(3," Fine Tune: %d\n",fineTune);
debug(3," Bender Range: %d\n",benderRange);
debug(3," Assign Mode: %d\n",assignMode);
debug(3," Reverb Switch: %d\n\n",reverbSwitch);
// decompress data from stream
sysExBuf[0] = 0x41; sysExBuf[1] = 0x10; sysExBuf[2] = 0x16; sysExBuf[3] = 0x12; sysExBuf[4] = 0x5;
sysExBuf[5] = sysExData[0] >> 4; // patch offset part 1
sysExBuf[6] = (sysExData[0] & 0xF) << 3; // patch offset part 2
sysExBuf[7] = sysExData[1] >> 6; // timbre group
sysExBuf[8] = sysExData[1] & 0x3F; // timbre num
sysExBuf[9] = sysExData[2] & 0x3F; // key shift
sysExBuf[10] = sysExData[3] & 0x7F; // fine tune
sysExBuf[11] = sysExData[4] & 0x7F; // bender range
sysExBuf[12] = sysExData[2] >> 6; // assign mode
sysExBuf[13] = sysExData[3] >> 7; // reverb switch
for (uint8 cnt = 4; cnt < 14; cnt++)
crc -= sysExBuf[cnt];
sysExBuf[14] = crc; // crc
_midiDrv->sysEx(sysExBuf, 15);
return true;
}
void SkyMT32Music::startDriver(void) {
_midiDrv->send(0xFF); // reset midi device
// setup timbres and patches using SysEx data
uint8* sysExData = _sysExSequence;
uint8 timbreNum = sysExData[0];
uint8 cnt, crc;
uint32 sysComb;
sysExData++;
uint8 sendBuf[256];
uint8 len;
sendBuf[0] = 0x41; sendBuf[1] = 0x10; sendBuf[2] = 0x16; sendBuf[3] = 0x12;
for (cnt = 0; cnt < timbreNum; cnt++) {
len = 7;
crc = 0;
_midiDrv->send(MIDI_PACK(0xF0, 0x41, 0x10, 0x16));
//- sendTimbreAddress
sysComb = (0x2 << 16) | (sysExData[0] << 8) | 0xA;
// Timbre address
sendBuf[4] = 0x8 | (sysExData[0] >> 6);
sendBuf[5] = (sysExData[0] & 0x3F) << 1;
sendBuf[6] = 0xA;
sysExData++;
uint8 sysByte1 = (uint8)(sysComb >> 14);
uint8 sysByte2 = (uint8)((sysComb & 0x3FFF) >> 7);
uint8 sysByte3 = (uint8)(sysComb & 0x7F);
_midiDrv->send(MIDI_PACK(0x12, sysByte1, sysByte2, sysByte3));
debug(3,"InitBySysEx: Timbre address: %02X:%02X:%02X (%02X)\n",sysByte1,sysByte2,sysByte3,(sysExData-1)[0]);
crc -= sysByte1 + sysByte2 + sysByte3;
//- sendTimbreData
crc -= sendBuf[4] + sendBuf[5] + sendBuf[6];
uint8 dataLen = sysExData[0];
debug(3,"[%02X]",dataLen);
sysExData++;
uint32 nextSend = 0;
uint8 bytesInSend = 0;
debug(3," Timbre Data:");
// Timbre data:
do {
uint8 rlVal = 1;
uint8 codeVal = sysExData[0];
@ -154,27 +143,15 @@ void SkyMT32Music::startDriver(void) {
dataLen--;
}
for (uint8 cnt = 0; cnt < rlVal; cnt++) {
nextSend |= codeVal << (bytesInSend << 3);
sendBuf[len] = codeVal;
len++;
crc -= codeVal;
debug(3," %02X",codeVal);
bytesInSend++;
if (bytesInSend == 4) {
_midiDrv->send(nextSend);
nextSend = bytesInSend = 0;
}
}
dataLen--;
} while (dataLen > 0);
crc &= 0x7F;
debug(3," %02X F7\n",crc);
nextSend |= crc << (bytesInSend << 3);
bytesInSend++;
if (bytesInSend == 4) {
_midiDrv->send(nextSend);
nextSend = bytesInSend = 0;
}
nextSend |= 0xF7 << (bytesInSend << 3);
_midiDrv->send(nextSend);
sendBuf[len] = crc & 0x7F;
len++;
_midiDrv->sysEx(sendBuf, len);
}
while (processPatchSysEx(sysExData))

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@ -36,6 +36,7 @@ private:
static void passTimerFunc(void *param);
void timerCall(void);
bool processPatchSysEx(uint8 *sysExData);
virtual void setVolume(uint8 volume);
bool _ignoreNextPoll;
uint8 *_sysExSequence;

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@ -43,7 +43,7 @@ void SkyMusicBase::loadSection(uint8 pSection)
_allowedCommands = 0;
_musicTempo0 = 0x78; // init constants taken from idb file, area ~0x1060
_musicTempo1 = 0xC0;
_musicVolume = 0x100;
_musicVolume = 127;
_onNextPoll.doReInit = false;
_onNextPoll.doStopMusic = false;
_onNextPoll.musicToProcess = 0;

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@ -48,6 +48,8 @@ public:
void loadSection(uint8 pSection);
void musicCommand(uint16 command);
void startMusic(uint16 param) { _onNextPoll.musicToProcess = param & 0xF; }; // 4
virtual void setVolume(uint8 volume) = 0;
uint8 giveVolume(void) { return (uint8)_musicVolume; };
protected:

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@ -141,6 +141,10 @@ void SkyState::go() {
while (1) {
delay(50);
if ((_key_pressed == 27) || (_key_pressed == 63)) { // 27 = escape, 63 = F5
_key_pressed = 0;
_skyControl->doControlPanel();
}
_skyMouse->mouseEngine((uint16)_sdl_mouse_x, (uint16)_sdl_mouse_y);
_skyLogic->engine();
_skyScreen->recreate();
@ -152,8 +156,6 @@ void SkyState::go() {
void SkyState::initialise(void) {
//initialise_memory();
_skyDisk = new SkyDisk(_gameDataPath);
_skySound = new SkySound(_mixer, _skyDisk);
@ -164,7 +166,10 @@ void SkyState::initialise(void) {
_skyMusic = new SkyAdlibMusic(_mixer, _skyDisk);
} else {
_systemVars.systemFlags |= SF_ROLAND;
_skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk);
if (_detector->_native_mt32)
_skyMusic = new SkyMT32Music(_detector->createMidi(), _skyDisk);
else
_skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk);
}
_systemVars.systemFlags |= SF_PLAY_VOCS;
@ -174,14 +179,14 @@ void SkyState::initialise(void) {
initVirgin();
initItemList();
//initScript();
//initialiseRouter();
loadFixedItems();
_skyLogic = new SkyLogic(_skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
_skyMouse->useLogicInstance(_skyLogic);
_timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized.
_timer->installProcedure(&timerHandler, 1000000 / 50); //call 50 times per second
_skyControl = new SkyControl(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _system, getSavePath());
}
void SkyState::initItemList() {

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@ -37,6 +37,8 @@
#include "sky/music/gmmusic.h"
#include "sky/music/mt32music.h"
#include "sky/mouse.h"
#include "sky/control.h"
#include "common/config-file.h"
struct SystemVars {
uint32 systemFlags;
@ -51,6 +53,7 @@ struct SystemVars {
class SkyLogic;
class SkyScreen;
class SkyControl;
class SkyState : public Engine {
void errorString(const char *buf_input, char *buf_output);
@ -82,6 +85,7 @@ protected:
SkyLogic *_skyLogic;
SkyMouse *_skyMouse;
SkyScreen *_skyScreen;
SkyControl *_skyControl;
SkyMusicBase *_skyMusic;
GameDetector *_detector; // necessary for music

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@ -1101,7 +1101,7 @@ void SkySound::fnPauseFx(void) {
}
bool SkySound::fnStartFx(uint32 sound) {
if (sound < 256 || sound > MAX_FX_NUMBER || _sfxPaused)
if (sound < 256 || sound > MAX_FX_NUMBER || _sfxPaused || (SkyState::_systemVars.systemFlags & SF_FX_OFF))
return true;
uint8 screen = (uint8)(SkyLogic::_scriptVariables[SCREEN] & 0xff);