I18N: Update Hungarian translation from patch #3537638

This commit is contained in:
Thierry Crozat 2012-06-25 22:44:52 +01:00
parent 80388527ea
commit f8b8bd8c9b
2 changed files with 35 additions and 40 deletions

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@ -8,8 +8,8 @@ msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
"POT-Creation-Date: 2012-06-24 18:06+0100\n"
"PO-Revision-Date: 2012-04-18 08:20+0100\n"
"Last-Translator: Gruby <grubycza@hotmail.com>\n"
"PO-Revision-Date: 2012-06-25 06:21+0100\n"
"Last-Translator: George Kormendi <grubycza@hotmail.com>\n"
"Language-Team: Hungarian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-2\n"
@ -194,9 +194,8 @@ msgid "Platform:"
msgstr "Platform:"
#: gui/launcher.cpp:231
#, fuzzy
msgid "Engine"
msgstr "Vizsgál"
msgstr "Motor"
#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
@ -1248,12 +1247,12 @@ msgstr "Ind
#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
#: engines/sci/detection.cpp:390
msgid "Use original save/load screens"
msgstr ""
msgstr "Eredeti ment/tölt képernyők használata"
#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
#: engines/sci/detection.cpp:391
msgid "Use the original save/load screens, instead of the ScummVM ones"
msgstr ""
msgstr "Az eredeti mentés/betöltés képernyő használata a ScummVM képek helyett"
#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:824
msgid "Restore game:"
@ -1264,68 +1263,66 @@ msgid "Restore"
msgstr "Visszaállítás"
#: engines/dreamweb/detection.cpp:57
#, fuzzy
msgid "Use bright palette mode"
msgstr "Jobb felsõ tárgy"
msgstr "Fényes paletta mód használata"
#: engines/dreamweb/detection.cpp:58
msgid "Display graphics using the game's bright palette"
msgstr ""
msgstr "Grafikus megjelenítésre használja a játék fényes palettáját"
#: engines/sci/detection.cpp:370
msgid "EGA undithering"
msgstr "EGA szinjavítás"
#: engines/sci/detection.cpp:371
#, fuzzy
msgid "Enable undithering in EGA games"
msgstr "EGA színjavítás támogatott EGA játékokban"
msgstr "Undithering engedélyezése EGA játékokban"
#: engines/sci/detection.cpp:380
#, fuzzy
msgid "Prefer digital sound effects"
msgstr "Speciális hangeffektusok hangereje"
msgstr "Digitális hangeffektusok előnyben"
#: engines/sci/detection.cpp:381
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
msgstr "Digitális hanghatások előnyben a szintetizáltakkal szemben"
#: engines/sci/detection.cpp:400
msgid "Use IMF/Yahama FB-01 for MIDI output"
msgstr ""
msgstr "IMF/Yahama FB-01 használata MIDI kimentre"
#: engines/sci/detection.cpp:401
msgid ""
"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI "
"output"
msgstr ""
"IBM Music Feature kártya vagy Yahama FB-01 FM szintetizátor modul használata "
"MIDI kimenetre"
#: engines/sci/detection.cpp:411
msgid "Use CD audio"
msgstr ""
msgstr "CD audió használata"
#: engines/sci/detection.cpp:412
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
msgstr "CD audió használata a játékban lévővel szemben, ha elérhető"
#: engines/sci/detection.cpp:422
msgid "Use Windows cursors"
msgstr ""
msgstr "Windows kurzorok használata"
#: engines/sci/detection.cpp:423
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
msgstr "Windows kurzorok használata (kisebb és monokróm) a DOS-osok helyett "
#: engines/sci/detection.cpp:433
#, fuzzy
msgid "Use silver cursors"
msgstr "Szabvány kurzor"
msgstr "Ezüst kurzor használata"
#: engines/sci/detection.cpp:434
msgid ""
"Use the alternate set of silver cursors, instead of the normal golden ones"
msgstr ""
msgstr "Alternatív ezüst kurzorszett használata, a normál arany helyett"
#: engines/scumm/dialogs.cpp:175
#, c-format
@ -2078,61 +2075,59 @@ msgstr "J
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:62
msgid "Studio audience"
msgstr ""
msgstr "Stúdió közönség"
#: engines/kyra/detection.cpp:63
msgid "Enable studio audience"
msgstr ""
msgstr "Stúdió közönség engedélyezése"
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:73
msgid "Skip support"
msgstr ""
msgstr "Átugrás támogatás"
#: engines/kyra/detection.cpp:74
msgid "Allow text and cutscenes to be skipped"
msgstr ""
msgstr "Szöveg és átvezetők átugrásának támogatása"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:84
msgid "Helium mode"
msgstr ""
msgstr "Helium mód"
#: engines/kyra/detection.cpp:85
#, fuzzy
msgid "Enable helium mode"
msgstr "Roland GS Mód engedélyezve"
msgstr "Helium mód engedélyezve"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:99
msgid "Smooth scrolling"
msgstr ""
msgstr "Finom görgetés"
#: engines/kyra/detection.cpp:100
msgid "Enable smooth scrolling when walking"
msgstr ""
msgstr "Finom görgetés engedélyezése járás közben"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:112
#, fuzzy
msgid "Floating cursors"
msgstr "Szabvány kurzor"
msgstr "Lebegő kurzor"
#: engines/kyra/detection.cpp:113
msgid "Enable floating cursors"
msgstr ""
msgstr "Lebegő kurzor engedélyezése"
#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:127
msgid "HP bar graphs"
msgstr ""
msgstr "HP sáv grafika"
#: engines/kyra/detection.cpp:128
msgid "Enable hit point bar graphs"
msgstr ""
msgstr "Hit point sáv grafika engedélyezése"
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
@ -2198,11 +2193,11 @@ msgstr ""
#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44
msgid "Floppy intro"
msgstr ""
msgstr "Floppy intro"
#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45
msgid "Use the floppy version's intro (CD version only)"
msgstr ""
msgstr "A floppy verzió intro használata (csak CD verziónál)"
#: engines/sky/compact.cpp:130
msgid ""
@ -2286,11 +2281,11 @@ msgstr ""
#: engines/sword2/sword2.cpp:79
msgid "Show object labels"
msgstr ""
msgstr "Tárgycimke látható"
#: engines/sword2/sword2.cpp:80
msgid "Show labels for objects on mouse hover"
msgstr ""
msgstr "Tárgycimke látható ha az egér felette van"
#: engines/parallaction/saveload.cpp:133
#, c-format